Compara los precios de Sid Meier's Civilization V - All DLC (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Firaxis Games. Publicado por 2K Games. Lanzado el 21/9/2010. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 90/100.

The definitive Civ V experience with every leader, map pack, and scenario bundled in. Hundreds of hours of turn-based empire building, and the mod scene is still alive.

Civilization V is the turn-based 4X entry that shifted the series from square tiles to hexagons, introduced one-unit-per-tile combat, and replaced the old stacking doom-armies with something that actually demands positional thinking. The All DLC bundle layers on top of the base game every civilization pack, scenario, and map that Firaxis released post-launch, including the two major expansions Gods and Kings and Brave New World. Those two expansions are not cosmetic additions. Gods and Kings overhauls religion and espionage into proper systems with real strategic weight. Brave New World adds the culture and tourism victory conditions that transform late-game play from a race to the space finish line into a genuine multi-track competition. If you are buying Civ V for the first time, this bundle is the only version worth considering. The question I always get from newcomers is whether a 200-hour strategy game is approachable. For Civ V specifically, the answer is yes, with caveats. The tutorial is basic but functional, and the difficulty slider is honestly one of the best learning tools in the genre. Settler and Chieftain difficulties give you room to figure out city placement, builder priorities, and tech pathing without the AI punishing every hesitation. The core loop, expand your cities, develop infrastructure, manage happiness and gold, build a military or a cultural presence, clicks into place after two or three full playthroughs. The hex grid makes unit positioning legible in a way that older Civ entries never managed. Flanking bonuses, river crossings, and chokepoint defense are concepts you absorb naturally rather than from a manual. Where the depth earns its reputation is in the DLC civilizations and the systems they unlock. Each added leader carries a unique ability, a unique unit, and often a unique building that pushes you toward a specific playstyle. Venice cannot build settlers and must expand through city-state annexation and trade routes, which is a completely different game from playing Shoshone, who start with much larger territory borders. The scenario content, things like the Scramble for Africa map or the Wonders of the Ancient World scenario, gives you contained high-stakes games that work well for sessions where you want structure rather than an open sandbox. These are not throwaway extras. The honest weaknesses are worth flagging. The AI is the perennial soft spot. At high difficulties, it compensates through production and unit bonuses rather than smarter decision-making, and it will occasionally DoW you for reasons that feel arbitrary even after hundreds of hours. City-state diplomacy is occasionally opaque. The late-game turn times on large maps can stretch, especially on older hardware, and the diplomatic victory condition has always felt underpowered compared to cultural or domination routes. None of these are dealbreakers given the overall package, but players expecting a Grand Strategy AI on the level of a Paradox title will need to calibrate expectations. The mod ecosystem is the other major argument for this version. Steam Workshop integration is seamless, and the community has been building on Civ V since release. Vox Populi, formerly known as the Community Patch Project, is a total overhaul mod that reworks AI, rebalances every civilization, and adds systems granular enough to satisfy players who have aged out of the vanilla experience. Custom civilizations numbered in the hundreds are available. New maps, new scenarios, interface improvements that surface information the base UI buries. The Workshop catalog is one of the strongest arguments for picking this up on PC specifically. If you want the complete Civ V experience without hunting down individual DLC packs, this bundle is the logical entry point. The core game holds up structurally, the expansions add genuine systemic depth, and the mod support extends the lifespan well past what the base content alone would justify. Diego, Scout Team

Sid Meier's Civilization V - All DLC (DLC)

Sid Meier's Civilization V - All DLC (DLC)

Complemento / DLC de Sid Meier's Civilization® V — ver juego completo
21 sept 2010Firaxis Games2K Games
GamerScout opina

The definitive Civ V experience with every leader, map pack, and scenario bundled in. Hundreds of hours of turn-based empire building, and the mod scene is still alive.

PC
Steam Deck PlayableProtonDB Gold
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Acerca de Sid Meier's Civilization V - All DLC (DLC)

Civilization V is the turn-based 4X entry that shifted the series from square tiles to hexagons, introduced one-unit-per-tile combat, and replaced the old stacking doom-armies with something that actually demands positional thinking. The All DLC bundle layers on top of the base game every civilization pack, scenario, and map that Firaxis released post-launch, including the two major expansions Gods and Kings and Brave New World. Those two expansions are not cosmetic additions. Gods and Kings overhauls religion and espionage into proper systems with real strategic weight. Brave New World adds the culture and tourism victory conditions that transform late-game play from a race to the space finish line into a genuine multi-track competition. If you are buying Civ V for the first time, this bundle is the only version worth considering. The question I always get from newcomers is whether a 200-hour strategy game is approachable. For Civ V specifically, the answer is yes, with caveats. The tutorial is basic but functional, and the difficulty slider is honestly one of the best learning tools in the genre. Settler and Chieftain difficulties give you room to figure out city placement, builder priorities, and tech pathing without the AI punishing every hesitation. The core loop, expand your cities, develop infrastructure, manage happiness and gold, build a military or a cultural presence, clicks into place after two or three full playthroughs. The hex grid makes unit positioning legible in a way that older Civ entries never managed. Flanking bonuses, river crossings, and chokepoint defense are concepts you absorb naturally rather than from a manual. Where the depth earns its reputation is in the DLC civilizations and the systems they unlock. Each added leader carries a unique ability, a unique unit, and often a unique building that pushes you toward a specific playstyle. Venice cannot build settlers and must expand through city-state annexation and trade routes, which is a completely different game from playing Shoshone, who start with much larger territory borders. The scenario content, things like the Scramble for Africa map or the Wonders of the Ancient World scenario, gives you contained high-stakes games that work well for sessions where you want structure rather than an open sandbox. These are not throwaway extras. The honest weaknesses are worth flagging. The AI is the perennial soft spot. At high difficulties, it compensates through production and unit bonuses rather than smarter decision-making, and it will occasionally DoW you for reasons that feel arbitrary even after hundreds of hours. City-state diplomacy is occasionally opaque. The late-game turn times on large maps can stretch, especially on older hardware, and the diplomatic victory condition has always felt underpowered compared to cultural or domination routes. None of these are dealbreakers given the overall package, but players expecting a Grand Strategy AI on the level of a Paradox title will need to calibrate expectations. The mod ecosystem is the other major argument for this version. Steam Workshop integration is seamless, and the community has been building on Civ V since release. Vox Populi, formerly known as the Community Patch Project, is a total overhaul mod that reworks AI, rebalances every civilization, and adds systems granular enough to satisfy players who have aged out of the vanilla experience. Custom civilizations numbered in the hundreds are available. New maps, new scenarios, interface improvements that surface information the base UI buries. The Workshop catalog is one of the strongest arguments for picking this up on PC specifically. If you want the complete Civ V experience without hunting down individual DLC packs, this bundle is the logical entry point. The core game holds up structurally, the expansions add genuine systemic depth, and the mod support extends the lifespan well past what the base content alone would justify.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steam4X StrategyHex-Based CombatReligion SystemCulture VictoryModdableScenario ModeCity-State DiplomacyTurn-Based Empire BuildingWorkshop Integration

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
Memory
2GB RAM
Graphics
256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3…

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Processor
1.8 GHz Quad Core CPU
Memory
4 GB RAM
Graphics
512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better DirectX®: DirectX® version 11…

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Reseñas y valoraciones

Metacritic
90
Steam
96%(209,525)

Información del juego

Desarrolladora
Firaxis Games
Distribuidora
2K Games
Fecha de lanzamiento
21 sept 2010

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Sid Meier's Civilization V - All DLC (DLC) está disponible en PC.

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Sid Meier's Civilization V - All DLC (DLC) se lanzó el 21 de septiembre de 2010.

¿Quién desarrolló Sid Meier's Civilization V - All DLC (DLC)?

Sid Meier's Civilization V - All DLC (DLC) fue desarrollado por Firaxis Games y publicado por 2K Games.

¿Merece la pena comprar Sid Meier's Civilization V - All DLC (DLC)?

Sid Meier's Civilization V - All DLC (DLC) tiene una puntuación Metacritic de 90/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.