Carátula de Shroud of the Avatar: Forsaken Virtues

Shroud of the Avatar: Forsaken Virtues

Lanzamiento 27 mar 2018Desarrollador Catnip GamesEditor Catnip Games
PCMacLinuxProtonDB Platinum
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HISTORIAL DE PRECIOS

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Precio más bajo registrado por día desde 19 sep 2026

MÍNIMO REGISTRADO
1,59 € desde 19 sep 2026
MEJOR PRECIO ACTUAL
9,45 €
MEDIA DEL PERIODO
10,07 €
12,84 €6,48 €0,12 €2026-09-192026-11-05
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Acerca de Shroud of the Avatar: Forsaken Virtues

I have watched enough MMOs flicker out to recognize the warning signs, and Shroud of the Avatar sets off most of them from the opening tutorial. That said, it is still running monthly content releases past Release 150, which is more than Tabula Rasa or Wildstar ever managed - so the picture here is more complicated than a clean pass or fail.

What Catnip Games is actually selling is a classless sandbox MMO set in New Britannia, a world built around the Eight Virtues framework from the old Ultima lineage. You pick skills across fighter, mage, and ranger trees and assemble your own build rather than committing to a fixed class at character creation. The Oracle guides new players toward a starting archetype, but you can retake her test and redistribute freely. Combat runs on a card-deck system where your equipped skill slots are drawn in rotation, which sounds more interesting in theory than it plays in practice - reviewers and players alike flag the moment-to-moment fighting as flat and repetitive, with damage floaters that look ripped from 2005. The overworld map travel is genuinely distinctive, though, and the story written with Tracy Hickman lands better than the combat surrounding it, presenting real ethical branch points tied to Virtue and Principle choices that shape how each major town's questline resolves.

From a live-service economy standpoint, this is where my suspicion radar goes loud. Player-driven crafting is the backbone of the loot system - the best gear in New Britannia is made by other players, not dropped by bosses, which is a philosophy I respect. The trading economy and player-owned towns create genuine social infrastructure if you find a guild worth settling into. Housing, however, is the loaded gun pointed at your wallet. In-game lot deeds earned through gold take months of patient saving, and the cash shop sells premium lot deeds and house styles at prices that have shocked more than a few returning players. PvP is consensual in most of the open world, with specific high-level zones flagging mandatory PvP - so it is avoidable unless you specifically want those harder areas. The matchmaking lets you run Single Player Online, Party Mode, or full open Multiplayer, and critically, offline characters are on a completely separate track and can never be moved to the online world.

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The technical state is the hardest thing to excuse. Town zones still produce noticeable lag, NPC collision hits your movement like walking into invisible furniture, and performance has never reached the level of a confident retail release despite years of patches. The Steam review split sits near 50/50 across thousands of reviews, and the Metacritic press score of 58 reflects a consensus that the game tries to be a single-player RPG and a full MMO simultaneously and does not fully commit to either identity. The community that remains is tight-knit, genuinely helpful to newcomers, and runs weekly player-organized events - the forum is still active as of mid-2026, which matters. But the population numbers are modest, and anyone coming in expecting the density of a living world will find quieter streets than the ambition promises.

If your comfort zone is deep crafting systems, player-run economies, and a housing sandbox where you can own a greenhouse rowhouse or govern an entire player town, there is a real game buried here. If you need responsive combat, a polished UI, or any confidence that the population will be there for group content, look elsewhere. I have seen this archetype thrive - Ultima Online itself is the proof - but SotA never escaped the halfway house between its Kickstarter vision and a sustainable live world.

Requisitos del sistema

Mínimos

Procesador
Quad Core 2.4 GHz or faster
Memoria
12 GB RAM
Gráficos
DirectX 11 Compatible NVIDIA 960 / AMD 560
DirectX
Version 11
Red
Broadband Internet connection
Almacenamiento
30 GB available space

Recomendados

SO
Windows 10
Procesador
Quad Core 2.8GHz or faster
Memoria
16 GB RAM
Gráficos
DirectX11 Compatible AMD Radeon R9 / NVIDIA GeForce GTX 1070
DirectX
Version 11
Red
Broadband Internet connection
Almacenamiento
30 GB available space

Etiquetas y características

Etiquetas
singleplayermultiplayermmopvponline-pvpcooponline-coopcross-platformachievementstrading-cardsClassless Build SystemPlayer-Driven EconomyPlayer-Owned TownsDeck-Based CombatVirtue Choice SystemConsensual PvPOffline ModeDeep CraftingSolo-or-MMO Hybrid
Géneros
AdventureFree To PlayMassively MultiplayerRPG
Características clave
ProtonDB: Platinum

Información del juego

DesarrolladorCatnip Games
EditorCatnip Games
Lanzamiento27 mar 2018
PlataformasPC, Mac, Linux

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¿Cuánto cuesta Shroud of the Avatar: Forsaken Virtues?

Shroud of the Avatar: Forsaken Virtues permite acceder gratis al juego base en PC, Mac, Linux. Las ofertas de pago que se muestran aquí son independientes de ese acceso. Consulta con el editor los requisitos de acceso y las compras opcionales actuales.

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¿En qué plataformas está disponible Shroud of the Avatar: Forsaken Virtues?

Shroud of the Avatar: Forsaken Virtues está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Shroud of the Avatar: Forsaken Virtues?

Shroud of the Avatar: Forsaken Virtues se lanzó el 27 de marzo de 2018.

¿Quién desarrolló Shroud of the Avatar: Forsaken Virtues?

Shroud of the Avatar: Forsaken Virtues fue desarrollado por Catnip Games.

¿Merece la pena comprar Shroud of the Avatar: Forsaken Virtues?

Shroud of the Avatar: Forsaken Virtues tiene una puntuación Metacritic de 58/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.