Compara los precios de Shenmue I & II en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por D3T. Publicado por SEGA. Lanzado el 21/8/2018. Disponible en PC, Xbox. Géneros: Action, Adventure, RPG. Puntuación Metacritic: 76/100.

The legendary Dreamcast saga finally on PC: Ryo Hazuki hunts his father's killer across Yokosuka and Hong Kong in painstakingly recreated 1980s Japan.

Shenmue I and II are the games that invented the genre vocabulary for open-world storytelling, and playing them in 2018 and beyond is a genuinely strange experience - like reading a foundational novel that every book you love has quietly stolen from. You play as Ryo Hazuki, a teenage martial artist in Yokosuka, Japan, whose father is murdered in front of him by the enigmatic Lan Di. What follows is a slow, deliberate revenge quest that stretches from a snowy Japanese suburb to the crowded back alleys of Hong Kong's Wan Chai district. The pacing is not fast. It is arguably not even medium. But if you let it breathe, the world-building rewards you with a kind of mundane intimacy almost no modern game attempts. The open-world design is micro-scale by today's standards, but incredibly dense. Every shopkeeper has a name and a daily schedule. You can pick up virtually any object in Ryo's house and examine it. The first game has you working a forklift job, asking locals about sailors, and feeding a stray kitten. This is not padding in the traditional sense - it is atmosphere construction, and it builds a portrait of 1986 Yokosuka that feels weirdly real. The second game tightens up considerably, throws you into Hong Kong, and introduces a broader cast of martial arts characters who actually get proper arcs. The writing rewards patience; certain throwaway lines in the first game pay off hours into the second. Combat is a mix of free-roam brawling and quick-time events (QTEs), and it has aged in obvious ways. The move-set system, where you learn and practice individual techniques like Tornado Kick or Double Blow, is genuinely interesting from a build perspective - you can grind specific moves to proficiency by practicing them in the menu, which feeds into a light RPG progression loop. The brawling itself is functional but stiff, and some QTE sequences require a reaction window that feels tuned for a 2000-era Dreamcast controller. The PC version at least lets you remap inputs, which helps. The D3T remaster is not a full remake. Textures are upscaled, resolution support is modern, and there are quality-of-life additions like a fast-travel option and a toggle between the original and a re-recorded voice cast. The original dub is famously wooden in the best possible cult-classic way and I personally recommend keeping it on, at least for a while. Character models still show their age. The lip-sync is still haunting. These are features, not bugs, at this point. What matters is that the games are playable and stable in a way that decades-old emulation never quite guaranteed. Who is this for? Honestly, not everyone. If you need your RPGs to have reactive skill trees, meaningful dialogue branches, or a plot that moves at modern blockbuster pace, Shenmue will frustrate you. But if you care about games as a medium with history, or if you want to understand why a generation of developers cites this series as formative, or if you simply want to spend time in a reconstructed world that feels like someone actually lived in it - this collection delivers something most contemporary open-world games spend hundreds of millions of dollars failing to replicate. The story cuts off right at the start of where things get genuinely epic, which is a very Shenmue thing to do. Monika, Scout Team

Shenmue I & II

Shenmue I & II

21 ago 2018D3TSEGA
GamerScout opina

The legendary Dreamcast saga finally on PC: Ryo Hazuki hunts his father's killer across Yokosuka and Hong Kong in painstakingly recreated 1980s Japan.

PCXbox
Steam Deck UnsupportedProtonDB Gold
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Acerca de Shenmue I & II

Shenmue I and II are the games that invented the genre vocabulary for open-world storytelling, and playing them in 2018 and beyond is a genuinely strange experience - like reading a foundational novel that every book you love has quietly stolen from. You play as Ryo Hazuki, a teenage martial artist in Yokosuka, Japan, whose father is murdered in front of him by the enigmatic Lan Di. What follows is a slow, deliberate revenge quest that stretches from a snowy Japanese suburb to the crowded back alleys of Hong Kong's Wan Chai district. The pacing is not fast. It is arguably not even medium. But if you let it breathe, the world-building rewards you with a kind of mundane intimacy almost no modern game attempts. The open-world design is micro-scale by today's standards, but incredibly dense. Every shopkeeper has a name and a daily schedule. You can pick up virtually any object in Ryo's house and examine it. The first game has you working a forklift job, asking locals about sailors, and feeding a stray kitten. This is not padding in the traditional sense - it is atmosphere construction, and it builds a portrait of 1986 Yokosuka that feels weirdly real. The second game tightens up considerably, throws you into Hong Kong, and introduces a broader cast of martial arts characters who actually get proper arcs. The writing rewards patience; certain throwaway lines in the first game pay off hours into the second. Combat is a mix of free-roam brawling and quick-time events (QTEs), and it has aged in obvious ways. The move-set system, where you learn and practice individual techniques like Tornado Kick or Double Blow, is genuinely interesting from a build perspective - you can grind specific moves to proficiency by practicing them in the menu, which feeds into a light RPG progression loop. The brawling itself is functional but stiff, and some QTE sequences require a reaction window that feels tuned for a 2000-era Dreamcast controller. The PC version at least lets you remap inputs, which helps. The D3T remaster is not a full remake. Textures are upscaled, resolution support is modern, and there are quality-of-life additions like a fast-travel option and a toggle between the original and a re-recorded voice cast. The original dub is famously wooden in the best possible cult-classic way and I personally recommend keeping it on, at least for a while. Character models still show their age. The lip-sync is still haunting. These are features, not bugs, at this point. What matters is that the games are playable and stable in a way that decades-old emulation never quite guaranteed. Who is this for? Honestly, not everyone. If you need your RPGs to have reactive skill trees, meaningful dialogue branches, or a plot that moves at modern blockbuster pace, Shenmue will frustrate you. But if you care about games as a medium with history, or if you want to understand why a generation of developers cites this series as formative, or if you simply want to spend time in a reconstructed world that feels like someone actually lived in it - this collection delivers something most contemporary open-world games spend hundreds of millions of dollars failing to replicate. The story cuts off right at the start of where things get genuinely epic, which is a very Shenmue thing to do.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamQTE CombatSlow Burn Narrative1980s SettingMartial Arts ProgressionOpen World ExplorationCult ClassicRevenge StoryDay-Night NPC Schedules

Requisitos del sistema

Mínimos

Processor
Intel i3-560 / AMD FX-4300
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 650 Ti (1GB Vram) / AMD Radeon 6990
DirectX
Version 11
Storage
30 GB available space Additional…

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Additional Notes: Microsoft no longer supports Windows 10 or older versions”

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Reseñas y valoraciones

Metacritic
76
Steam
89%(3,198)

Información del juego

Desarrolladora
D3T
Distribuidora
SEGA
Fecha de lanzamiento
21 ago 2018

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¿En qué plataformas está disponible Shenmue I & II?

Shenmue I & II está disponible en PC, Xbox.

¿Cuándo se lanzó Shenmue I & II?

Shenmue I & II se lanzó el 21 de agosto de 2018.

¿Quién desarrolló Shenmue I & II?

Shenmue I & II fue desarrollado por D3T y publicado por SEGA.

¿Merece la pena comprar Shenmue I & II?

Shenmue I & II tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.