
Shadow Warrior
Lo Wang's 2013 comeback is the rare reboot that actually earns its place: a kinetic first-person slasher with a katana so satisfying you'll forget the guns exist.
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My first hour with Shadow Warrior felt like someone had reverse-engineered what made late-90s shooters fun, stripped out the tedium, and bolted on a melee system that genuinely works. This is a first-person shooter from Flying Wild Hog that treats its katana as the headline act rather than a desperation move. The studio designed the blade to be an integral part of combat from the start, not just a fallback for when ammo runs dry, and the result is one of the more distinctive FPS experiences to come out of the early 2010s. The core loop is wave-clearing against demons, and it earns its momentum through a layered upgrade system split across three currencies. Money found in levels goes toward firearm upgrades: extra barrels on the shotgun, laser sights, new fire modes, and dual-wield unlocks for the SMG. Karma, earned through skilled kills like clean headshots and limb removals, buys new katana flourishes and stat bonuses. Ki Crystals, tucked into secret areas, unlock active powers represented as tattoos on Lo Wang's body: a shockwave push, an air-lift that flings enemies upward, a defensive shield, and a ranged Ki slash called Wing of Crane that handles airborne enemies without needing to switch to a gun. The three-currency structure keeps progression feeling deliberate rather than arbitrary, and watching the katana go from basic swipe to a context-sensitive, directionally-aware weapon over a full playthrough is genuinely satisfying. The writing deserves more credit than it usually gets. Lo Wang's banter with Hoji, a sardonic demon companion, does the heavy lifting on story, and their buddy-movie dynamic carries the campaign further than the demon-hunt premise has any right to. The humor is dry and self-aware rather than obnoxious, and the narrative lands a few genuine twists. The presentation was sharp for its time: Flying Wild Hog's Road Hog Engine produced clean visuals with no noticeable frame locks and a wide range of graphics options that made the game scale well across PC hardware. The cracks, though, are real. The firearms never quite match the katana's feel. The shotgun earns its keep, the four-barrel upgrade especially, but several guns fall off in usefulness as the demon roster gets tougher and spongier. The dodge system uses a stamina gauge, and the movement can start to feel restrictive during the game's later chapters when the enemy count spikes and the rooms fill with clutter. Pacing also softens in the final third: enemy variety is thin, and the same bipedal demon types cycling through wave after wave wears out its welcome. Boss fights are functional but rarely inspired. None of this kills the experience, but it does mean the game's best moments are front-loaded. Who is this for? If you like fast, singleplayer FPS games with an emphasis on melee and you have any patience at all for upgrade trees, this is a reliable ten-to-twelve hour run. Players who came to the genre through DOOM (2016) or Wolfenstein: The New Order will find Shadow Warrior 2013 to be an interesting predecessor that arrives at some of the same kinetic energy through different means. Newcomers to the series do not need any familiarity with the 1997 original. Veterans of that game will notice the reboot softens some of the original's sharper edges in tone and design, which may or may not land depending on the player. At a Metacritic of 73, the score undersells how much pure forward momentum the combat has when it clicks.

Catch-all
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- 2.4 GHz Dual Core Processor or higher
- Memory
- 2 GB RAM
- Graphics
- ATI Radeon HD 3870/NVIDIA 8800 GT or better
- DirectX
- Version 9.0c
- Storage
- 15 GB available space
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Información del juego
- Desarrolladora
- Flying Wild Hog
- Distribuidora
- Devolver Digital
- Fecha de lanzamiento
- 26 sept 2013
- Clasificación por edad
- PEGI 18

