Hard Reset Redux
Old-school cyberpunk FPS that strips modern shooter bloat down to two guns, ten firing modes, and a relentless wave of robots that want you dead - lean, loud, and over in a weekend.
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My first hour with Hard Reset Redux felt like someone had yanked me back to a LAN party circa 2003 and handed me a neon-soaked to-do list: run, shoot, do not stop moving. Flying Wild Hog built this as a deliberate throwback to the Quake and Painkiller school of FPS design, where health regeneration is a myth, cover mechanics do not exist, and the answer to every problem is a faster trigger finger. That context matters a lot when deciding whether this is your kind of game. The weapon system is the smartest thing here, and it deserves more credit than the two-gun premise implies. You carry the CLN Modular Assault Rifle and the EEF-21 Plasma Rifle, and each morphs into five distinct firing modes unlocked through an upgrade tree scattered across checkpoint booths in each level. The CLN side reaches from standard automatic fire up through grenade and rocket launchers; the NRG plasma side opens up an electric mortar with a stasis grenade mode, a wall-piercing railgun, and a smartgun that fires seeking projectiles. Switching between modes mid-fight to chew through enemy shields with plasma then finish with kinetic fire becomes genuinely satisfying once the rhythm clicks. Environmental hazards - explosive barrels, electrified vending machines, shock pylons - add another layer that rewards arena awareness. Redux also adds a dash mechanic imported from Flying Wild Hog's Shadow Warrior reboot, which improves moment-to-moment feel considerably over the original's stiffer movement. The flip side is that the dash has no cooldown or stamina cost, and on lower difficulty settings it can trivialize encounters that were designed without it in mind. Veteran players of the 2011 release have flagged this as a balance regression rather than an improvement. The cyberpunk city of Bezoar is genuinely atmospheric. Neon-drenched streets, towering billboard advertisements, and interactive terminals do worldbuilding through environmental detail rather than cutscenes, and the result is a setting that feels lived-in despite the thin story. The between-mission narrative is delivered in a comic-book panel style - fully voiced, stylish, and almost entirely incomprehensible if you are new to the fiction. Robots are invading the last human city, Major Fletcher is shooting them. That is about as deep as you need to go. The Exile campaign content included in Redux extends the runtime into the harsher outer city, though those levels trade the moody Bezoar streets for more generic industrial corridors. What the game does not hide is its rougher edges. Enemy variety is limited, and later waves compensate with numbers and speed rather than new ideas. The cyber-katana added for Redux is widely considered the weakest addition - it sits between your two ranged weapons in the cycle, creating an awkward extra keypress every time you want to switch, and its melee range puts you squarely in the kill zone for a game built around keeping distance. There is no multiplayer of any kind. The whole campaign runs roughly five to seven hours depending on difficulty, which feels short even with New Game Plus carrying over your upgrade tree for a harder second run. For newcomers who never touched the 2011 original, Redux is the correct version to play. The rebalanced difficulty curve and improved movement make for a more accessible entry point, and the full Exile content means there is no reason to hunt down the older release. If you already own the Extended Edition and lived through its punishing design with satisfaction, the Redux changes may feel like dilution rather than improvement. Either way, this is a game doing one thing - concentrated, no-frills FPS action inside a striking cyberpunk shell - with enough conviction to be worth the time of anyone who finds modern shooters too cluttered.

Catch-all
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- 2.5 GHz Intel Pentium 4 / AMD Athlon 64
- Memory
- 2 GB RAM
- Graphics
- 512 MB NVIDIA GeForce 8800GS / ATI Radeon HD 3870 or better
- DirectX
- Version 9.0c
- Storage
- 5 GB available…
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Información del juego
- Desarrolladora
- Flying Wild Hog
- Distribuidora
- Good Shepherd Entertainment
- Fecha de lanzamiento
- 3 jun 2016
