Compara los precios de Seven Kingdoms 2 HD en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Enlight Software Limited. Publicado por Enlight Software Limited. Lanzado el 4/2/2015. Disponible en PC. Géneros: Indie, Simulation, Strategy.

A forgotten 1999 grand-strategy gem repackaged for modern screens, with enough spy-bribe-assassinate depth to keep spreadsheet brains busy for weeks.

My spreadsheet instincts kicked in about twenty minutes into Seven Kingdoms 2 HD, right around the time I realized I could win a war without ever declaring one. Train a handful of elite spies, infiltrate the enemy's officer corps, bribe their generals one by one, and then let their own army switch sides before you fire a single arrow. That moment, available to any patient newcomer willing to read the tooltips, tells you everything about why this 1999 real-time strategy title still has a vocal community decades after release. The design sits closest to what you'd get if someone grafted Civilization's empire management onto a real-time combat layer, all on one isometric screen. Population is your core resource, not wood or stone. You tax citizens, establish trade routes between your markets and neutral towns, build factories to convert raw goods, and carefully watch loyalty meters to stop your own people from walking out the gate. Research paths branch depending on your preferred style of play, whether that's military escalation or economic stranglehold. There are 12 human civilizations, each with distinct units and patron gods that grant unique battlefield powers from Seats of Power, plus 7 Fryhtan species that flip the entire economic model. Fryhtans don't trade, they enslave. They don't recruit soldiers from neutral towns, they breed them. Playing as a Fryhtan feels like a genuinely separate game mode rather than a reskin, which is something you rarely get even in modern 4X releases. The espionage system is where SK2 earns its reputation. Agitation, camouflage, counter-spy, assassination, technology theft, and bribing are all distinct mission types with meaningful risk-reward tradeoffs. Timing a coordinated mass assassination of every enemy general right before you roll your troops in is the kind of compound plan this game actively rewards, and it never gets old. Individual units also carry RPG-style stats including combat skill, leadership, and loyalty, so your best spy or general actually matters as a named individual. Lose a veteran spy carelessly and you feel it. Now for the honest accounting. The AI is the game's most obvious weak point. At moderate difficulty it tends to either ignore you while you quietly build a dominant economy, or suddenly swarm you in a spike of aggression that feels less like strategy and more like a script trigger. Enlight has shipped multiple patches since the Steam launch, adjusting AI surrender logic and alliance behavior, but it still won't satisfy anyone used to modern adaptive opponents. There are also stability complaints specific to the Steam version, with some players reporting campaign crashes. The GOG release is widely recommended as the more stable option. Visuals are dated in a way that is plainly undeniable, with generic sound effects and isometric sprites that look exactly as old as they are. The HD update adds resolutions up to 1920x1080 and an expanded large map mode four times the size of the original, which matters more than it sounds because the extra space opens up genuine long-game strategic depth. For newcomers, SK2 HD is actually more approachable than its age suggests. The campaign uses a randomly generated non-linear structure that gradually introduces mechanics, scenarios with set goals ease you into specific systems, and the community has produced solid strategy guides. If you approach it like a Paradox game rather than an Age of Empires clone, you will find your footing faster. Budget for a learning curve of two or three sessions before the economy clicks, and then watch the hours disappear. Diego, Scout Team

Seven Kingdoms 2 HD

Seven Kingdoms 2 HD

4 feb 2015Enlight Software Limited
GamerScout opina

A forgotten 1999 grand-strategy gem repackaged for modern screens, with enough spy-bribe-assassinate depth to keep spreadsheet brains busy for weeks.

PC
Steam Deck UnsupportedProtonDB Silver
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€0.00
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Mínimo histórico: €3.23

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My spreadsheet instincts kicked in about twenty minutes into Seven Kingdoms 2 HD, right around the time I realized I could win a war without ever declaring one. Train a handful of elite spies, infiltrate the enemy's officer corps, bribe their generals one by one, and then let their own army switch sides before you fire a single arrow. That moment, available to any patient newcomer willing to read the tooltips, tells you everything about why this 1999 real-time strategy title still has a vocal community decades after release. The design sits closest to what you'd get if someone grafted Civilization's empire management onto a real-time combat layer, all on one isometric screen. Population is your core resource, not wood or stone. You tax citizens, establish trade routes between your markets and neutral towns, build factories to convert raw goods, and carefully watch loyalty meters to stop your own people from walking out the gate. Research paths branch depending on your preferred style of play, whether that's military escalation or economic stranglehold. There are 12 human civilizations, each with distinct units and patron gods that grant unique battlefield powers from Seats of Power, plus 7 Fryhtan species that flip the entire economic model. Fryhtans don't trade, they enslave. They don't recruit soldiers from neutral towns, they breed them. Playing as a Fryhtan feels like a genuinely separate game mode rather than a reskin, which is something you rarely get even in modern 4X releases. The espionage system is where SK2 earns its reputation. Agitation, camouflage, counter-spy, assassination, technology theft, and bribing are all distinct mission types with meaningful risk-reward tradeoffs. Timing a coordinated mass assassination of every enemy general right before you roll your troops in is the kind of compound plan this game actively rewards, and it never gets old. Individual units also carry RPG-style stats including combat skill, leadership, and loyalty, so your best spy or general actually matters as a named individual. Lose a veteran spy carelessly and you feel it. Now for the honest accounting. The AI is the game's most obvious weak point. At moderate difficulty it tends to either ignore you while you quietly build a dominant economy, or suddenly swarm you in a spike of aggression that feels less like strategy and more like a script trigger. Enlight has shipped multiple patches since the Steam launch, adjusting AI surrender logic and alliance behavior, but it still won't satisfy anyone used to modern adaptive opponents. There are also stability complaints specific to the Steam version, with some players reporting campaign crashes. The GOG release is widely recommended as the more stable option. Visuals are dated in a way that is plainly undeniable, with generic sound effects and isometric sprites that look exactly as old as they are. The HD update adds resolutions up to 1920x1080 and an expanded large map mode four times the size of the original, which matters more than it sounds because the extra space opens up genuine long-game strategic depth. For newcomers, SK2 HD is actually more approachable than its age suggests. The campaign uses a randomly generated non-linear structure that gradually introduces mechanics, scenarios with set goals ease you into specific systems, and the community has produced solid strategy guides. If you approach it like a Paradox game rather than an Age of Empires clone, you will find your footing faster. Budget for a learning curve of two or three sessions before the economy clicks, and then watch the hours disappear.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayertier:sub-5Espionage SystemsEconomy-FirstFryhtan FactionNamed Unit ProgressionNon-Linear CampaignLoyalty MechanicsDeity PowersHybrid 4X-RTS

Requisitos del sistema

Mínimos

OS
Windows 7/8/10/11
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
650 MB available space
Graphics
DirectX9 compatible
Processor
1 GHz CPU or above
Sound Card
DirectX compatible

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Información del juego

Desarrolladora
Enlight Software Limited
Distribuidora
Enlight Software Limited
Fecha de lanzamiento
4 feb 2015

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¿En qué plataformas está disponible Seven Kingdoms 2 HD?

Seven Kingdoms 2 HD está disponible en PC.

¿Cuándo se lanzó Seven Kingdoms 2 HD?

Seven Kingdoms 2 HD se lanzó el 4 de febrero de 2015.

¿Quién desarrolló Seven Kingdoms 2 HD?

Seven Kingdoms 2 HD fue desarrollado por Enlight Software Limited.