Compara los precios de Capitalism Plus en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Enlight Software Limited. Publicado por Enlight Software Limited. Lanzado el 22/3/2016. Disponible en PC. Géneros: Simulation, Strategy.

A mid-90s business sim with more supply-chain depth than most modern tycoon games dare attempt. If spreadsheets feel like gameplay to you, this one holds up.

I keep a mental shortlist of games that genuinely model how an economy functions rather than just gesture at it, and Capitalism Plus has sat near the top of that list for a long time. Designed by Trevor Chan, the same mind behind Seven Kingdoms, it puts you in the CEO chair of a company built from scratch on a starting budget of $10 million, with the eventual goal of clawing your way onto a global wealth leaderboard measured in billions. The path between those two numbers is where the entire game lives. The supply-chain system is the core mechanical identity here, and it is serious. You are not just building shops. You can run logging camps to source timber, feed that into a factory with a manually configured production floor layout, and finally push finished goods through a chain of department stores, all while monitoring competitor pricing and pouring budget into R&D to improve product quality over a six-month to ten-year research cycle. Alternatively, you can skip vertical integration entirely and specialize, running only mining operations, only retail, or only hi-tech sales, each with its own risk profile and late-game ceiling. The scenario editor and custom map builder let you configure goals, starting conditions, competitor personalities ranging from conservative to ruthless, and even the industries present in the game world, which gives the whole package a lifespan that pure sandbox titles struggle to match. For newcomers, the learning curve is real but not malicious. The Quick Start instructional games walk through eight distinct lesson areas including retailing, farming, manufacturing, branding, R&D, and stock market mechanics. The in-game tutorial has genuinely good feedback tools: you can inspect competitor products directly to understand whether you need to cut price, raise quality, or increase advertising spend. The AI, when set to aggressive, behaves like a competent opponent rather than a punching bag, and the random event layer including riots, disease outbreaks, and technology breakthroughs keeps long campaigns from going on autopilot. Someone willing to spend two hours in the tutorial modules before jumping into a full scenario will find a game that respects the investment. The honest criticisms are worth flagging. The presentation is vintage 1996 in the most unvarnished sense: a top-down city grid, beige interface panels, and audio that functions but does not inspire. There is limited feedback when a location starts bleeding money, which means newer players sometimes struggle to diagnose problems without cross-referencing multiple screens. The VP hiring pool is small, executive salary caps hit a hard integer ceiling at absurd revenue levels (a known and unfixed quirk), and city-level demand varies enough that a product strategy working brilliantly in one map location can stall entirely in the next city. None of these are dealbreakers for the audience this game actually wants, but players expecting the polish of a modern tycoon release will need to calibrate expectations. The broader Capitalism franchise moved forward through Capitalism 2 and the actively developed Capitalism Lab, which has an extensive mod ecosystem. If you are deciding between them, Capitalism Plus is the purist entry: no quality-of-life shortcuts, no hand-holding beyond what the tutorials provide. Steam's community rating sits firmly in Very Positive territory, which, given the niche audience and the game's age, says something meaningful. This is a title that has kept a dedicated player base precisely because no other affordable business sim models the full production chain with this level of mechanical fidelity. Diego, Scout Team

Capitalism Plus

Capitalism Plus

22 mar 2016Enlight Software Limited
GamerScout opina

A mid-90s business sim with more supply-chain depth than most modern tycoon games dare attempt. If spreadsheets feel like gameplay to you, this one holds up.

PC
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I keep a mental shortlist of games that genuinely model how an economy functions rather than just gesture at it, and Capitalism Plus has sat near the top of that list for a long time. Designed by Trevor Chan, the same mind behind Seven Kingdoms, it puts you in the CEO chair of a company built from scratch on a starting budget of $10 million, with the eventual goal of clawing your way onto a global wealth leaderboard measured in billions. The path between those two numbers is where the entire game lives. The supply-chain system is the core mechanical identity here, and it is serious. You are not just building shops. You can run logging camps to source timber, feed that into a factory with a manually configured production floor layout, and finally push finished goods through a chain of department stores, all while monitoring competitor pricing and pouring budget into R&D to improve product quality over a six-month to ten-year research cycle. Alternatively, you can skip vertical integration entirely and specialize, running only mining operations, only retail, or only hi-tech sales, each with its own risk profile and late-game ceiling. The scenario editor and custom map builder let you configure goals, starting conditions, competitor personalities ranging from conservative to ruthless, and even the industries present in the game world, which gives the whole package a lifespan that pure sandbox titles struggle to match. For newcomers, the learning curve is real but not malicious. The Quick Start instructional games walk through eight distinct lesson areas including retailing, farming, manufacturing, branding, R&D, and stock market mechanics. The in-game tutorial has genuinely good feedback tools: you can inspect competitor products directly to understand whether you need to cut price, raise quality, or increase advertising spend. The AI, when set to aggressive, behaves like a competent opponent rather than a punching bag, and the random event layer including riots, disease outbreaks, and technology breakthroughs keeps long campaigns from going on autopilot. Someone willing to spend two hours in the tutorial modules before jumping into a full scenario will find a game that respects the investment. The honest criticisms are worth flagging. The presentation is vintage 1996 in the most unvarnished sense: a top-down city grid, beige interface panels, and audio that functions but does not inspire. There is limited feedback when a location starts bleeding money, which means newer players sometimes struggle to diagnose problems without cross-referencing multiple screens. The VP hiring pool is small, executive salary caps hit a hard integer ceiling at absurd revenue levels (a known and unfixed quirk), and city-level demand varies enough that a product strategy working brilliantly in one map location can stall entirely in the next city. None of these are dealbreakers for the audience this game actually wants, but players expecting the polish of a modern tycoon release will need to calibrate expectations. The broader Capitalism franchise moved forward through Capitalism 2 and the actively developed Capitalism Lab, which has an extensive mod ecosystem. If you are deciding between them, Capitalism Plus is the purist entry: no quality-of-life shortcuts, no hand-holding beyond what the tutorials provide. Steam's community rating sits firmly in Very Positive territory, which, given the niche audience and the game's age, says something meaningful. This is a title that has kept a dedicated player base precisely because no other affordable business sim models the full production chain with this level of mechanical fidelity.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayertier:sub-5Business SimSupply ChainEconomic StrategyScenario EditorAI Difficulty ScalingVertical IntegrationStock MarketTycoon-Adjacent

Requisitos del sistema

Mínimos

OS
Windows 98 / ME / 2000 / XP / Vista / 7
Memory
128 MB RAM
Storage
100 MB available space
Graphics
100% DirectX compatible graphics
Processor
1.0 GHz Processor
Sound Card
100% DirectX compatible card or onboard sound

Recomendados

OS
Windows 98 / ME / 2000 / XP / Vista / 7
Memory
256 MB RAM
Storage
100 MB available space
Graphics
100% DirectX compatible graphics
Processor
1.5 GHz Processor
Sound Card
100% DirectX compatible card or onboard sound

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Información del juego

Desarrolladora
Enlight Software Limited
Distribuidora
Enlight Software Limited
Fecha de lanzamiento
22 mar 2016

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¿En qué plataformas está disponible Capitalism Plus?

Capitalism Plus está disponible en PC.

¿Cuándo se lanzó Capitalism Plus?

Capitalism Plus se lanzó el 22 de marzo de 2016.

¿Quién desarrolló Capitalism Plus?

Capitalism Plus fue desarrollado por Enlight Software Limited.