Compara los precios de Sausage Wars en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CrazyLabs. Publicado por QubicGames. Lanzado el 20/5/2024. Disponible en PC, Xbox. Géneros: Casual.

If your squad needs a couch game for the next ten minutes and has zero interest in mechanics depth, this will do the job without complaint.

I'll be straight with you: Sausage Wars is not a game I'd normally spend time on. My queue is full of things with hitboxes that matter and ranked ladders that go somewhere. But every now and then a couch-brawler lands on the pile, and this one is at least honest about what it is. You pick a sausage, you headbutt rivals off ledges or into arena hazards, and the last one standing wins. That's the whole design. No loadouts, no skill trees, no upgrade loop. Physics-based pushing in a top-down arena. If that sounds thin, that's because it is, but it's intentionally thin. The three modes do add a bit of shape to the experience. Last Sausage Standing is the straight battle-royale format where respawning is not an option. Arena mode flips that and lets everyone respawn while grinding for a high score, which actually makes it more playable in a casual group where one person keeps dying early. Teamfight is a team deathmatch that works well enough when you have four humans in the room, less so when you're filling seats with bots. The environments span a kitchen, a garden, and a maniac's lab, each with distinct hazard layouts. Trapdoor Hell, Laser Massacre, and Burning Death are available as DLC stages that add timed mechanics and environmental traps to the chaos, and they genuinely change the pacing if you're going to spend any real time here. From a technical standpoint there is not much to evaluate. The controls are simple enough that anyone can pick up a controller and be competitive in under a minute, which is exactly the point. Bot fill goes up to 20, so you can run a full arena solo. Local multiplayer is the obvious intended use case, and the game requires one controller per player in that mode, so plan accordingly. There is no meaningful online competitive scene to speak of, no ranked system, and the player base on PC is small enough that online matchmaking is not a realistic expectation. Cloud saves are present, but there is nothing to save except match preferences. The honest ceiling here is about two hours of genuine entertainment with the right group, and closer to twenty minutes solo. Compared to something like Stick Fight or Gang Beasts, Sausage Wars has a narrower physics vocabulary and less stage variety in the base package. The humor lands on the first few rounds. After that it is running on novelty fumes. If you're the person who organizes game nights and needs something everyone can play immediately with zero explanation, this fits that specific brief. If you're buying it for yourself to grind solo or find online matches, this is not that game. Fred, Scout Team

Sausage Wars

Sausage Wars

20 may 2024CrazyLabsQubicGames
GamerScout opina

If your squad needs a couch game for the next ten minutes and has zero interest in mechanics depth, this will do the job without complaint.

PCXbox
Mejor precio disponible
3,03 €
en Eneba
Mínimo registrado: 0,84 €
Sigue este precio

Veredicto de GamerScout

Best for game-night groups who need something everyone can play in under a minute - solo or online, skip it.

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FanaticalMejor precio
StandardGlobalSteam KeyClave
3,73 €-25%
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Historial de precios

Mínimo registrado
0,84 €23 jun 2026
Mejor precio actual
3,03 €
Tiendas oficialesTiendas de claves
0,40 €1,91 €3,41 €4,92 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Sausage Wars

I'll be straight with you: Sausage Wars is not a game I'd normally spend time on. My queue is full of things with hitboxes that matter and ranked ladders that go somewhere. But every now and then a couch-brawler lands on the pile, and this one is at least honest about what it is. You pick a sausage, you headbutt rivals off ledges or into arena hazards, and the last one standing wins. That's the whole design. No loadouts, no skill trees, no upgrade loop. Physics-based pushing in a top-down arena. If that sounds thin, that's because it is, but it's intentionally thin. The three modes do add a bit of shape to the experience. Last Sausage Standing is the straight battle-royale format where respawning is not an option. Arena mode flips that and lets everyone respawn while grinding for a high score, which actually makes it more playable in a casual group where one person keeps dying early. Teamfight is a team deathmatch that works well enough when you have four humans in the room, less so when you're filling seats with bots. The environments span a kitchen, a garden, and a maniac's lab, each with distinct hazard layouts. Trapdoor Hell, Laser Massacre, and Burning Death are available as DLC stages that add timed mechanics and environmental traps to the chaos, and they genuinely change the pacing if you're going to spend any real time here. From a technical standpoint there is not much to evaluate. The controls are simple enough that anyone can pick up a controller and be competitive in under a minute, which is exactly the point. Bot fill goes up to 20, so you can run a full arena solo. Local multiplayer is the obvious intended use case, and the game requires one controller per player in that mode, so plan accordingly. There is no meaningful online competitive scene to speak of, no ranked system, and the player base on PC is small enough that online matchmaking is not a realistic expectation. Cloud saves are present, but there is nothing to save except match preferences. The honest ceiling here is about two hours of genuine entertainment with the right group, and closer to twenty minutes solo. Compared to something like Stick Fight or Gang Beasts, Sausage Wars has a narrower physics vocabulary and less stage variety in the base package. The humor lands on the first few rounds. After that it is running on novelty fumes. If you're the person who organizes game nights and needs something everyone can play immediately with zero explanation, this fits that specific brief. If you're buying it for yourself to grind solo or find online matches, this is not that game.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Physics BrawlerCouch PartyBot FillHazard ArenasGame Night PickThree Game ModesShort Session

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
6 GB RAM
DirectX
Version 11
Storage
400 MB available space
Graphics
GTX 950
Processor
2.8 GHz

Recomendados

OS
Windows 11
Memory
6 GB RAM
DirectX
Version 11
Storage
400 MB available space
Graphics
GTX 950
Processor
3.5 GHz

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Información del juego

Desarrolladora
CrazyLabs
Distribuidora
QubicGames
Fecha de lanzamiento
20 may 2024

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Mejor precio3,03 €
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Preguntas frecuentes sobre Sausage Wars

¿Cuánto cuesta Sausage Wars?

A 15 de agosto de 2026, la oferta más barata disponible de Sausage Wars es €3.03 en Eneba, de entre 2 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Sausage Wars más barato?

El precio más bajo disponible que seguimos para Sausage Wars es €3.03 en Eneba (15 de agosto de 2026). Comparamos 2 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Sausage Wars?

Sausage Wars está disponible en PC, Xbox.

¿Cuándo se lanzó Sausage Wars?

Sausage Wars se lanzó el 20 de mayo de 2024.

¿Quién desarrolló Sausage Wars?

Sausage Wars fue desarrollado por CrazyLabs y publicado por QubicGames.