Compara los precios de Rooks Keep en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por RuneStorm. Publicado por RuneStorm. Lanzado el 5/12/2014. Disponible en PC. Géneros: Action, Indie, Strategy.

Medieval arena brawler meets Battle Chess in a package that's rough around the edges but weirdly compelling once the parry timing clicks. Low player count is the real boss fight.

I came into Rooks Keep expecting a gimmick, and what I got instead was something closer to the melee-focused arena games I used to stay up too late playing in the early 2000s. The hook is straightforward: two factions of six character types, all lifted from chess archetypes, Pawns, Knights, Rooks, and the rest, beat each other apart in third-person arena modes. The chess framing sounds like a PR bullet point, but it actually shapes the design in ways you feel at the controller level. A Rook genuinely hits differently than a Pawn, and the skill-point system means surviving longer in a match translates directly into fielding heavier pieces, creating a momentum loop that keeps scrappy underdogs in the fight. The combat system is the core reason to be here, and it holds up better than you might expect from a small indie studio's first commercial release. Quick attacks, heavy attacks, a parry window, blocking, and dodging are all present and accounted for, with each character carrying a unique ability on top. At lower difficulty settings against AI bots the whole thing feels loose, almost too chaotic. Raise the pressure, drop into actual PvP, and suddenly parry timing and target priority matter a lot. Players who have put time into something like Chivalry and want a lighter, faster version of that read-and-react loop will find something familiar here, though the hitbox feedback is occasionally murky, swings that look like they should land sometimes don't. The mode variety is genuinely broader than the price point suggests. Deathmatch, Team-Deathmatch, Last-Man-Standing, and the Conversion mode, where every enemy you kill switches to your team, cover the standard arena bases. The Chess modes are the curveball. Classic Chess plays as advertised but with animated combat deciding contested squares, while Combat Chess puts you directly in control of the fighting piece when a square is challenged. Third-party chess engines are supported, which is either a brilliant detail or a complete non-sequitur depending on your expectations. Workshop support and the bundled UnrealEd tools mean custom maps and mods exist, though the community is thin enough that you should treat bots and LAN groups as your realistic opponents rather than a thriving online pool. That community size is the honest problem. Rooks Keep shipped in late 2014 and never built the player base it needed to make its multiplayer feel alive on demand. The developers themselves acknowledged the game launched to a muted reception, and the online headcount today reflects that. Up to 32 players are supported in non-Chess modes, but finding a full server without coordinating friends first is unlikely at this point. Solo play against AI bots is competent enough to learn the systems, but the game is clearly designed for human opponents and the AI cannot replicate that pressure past a certain point. If you have a group of people to drag into this, especially for LAN sessions, Rooks Keep delivers a specific kind of scrappy, melee-chaos fun that games this niche rarely manage. The sound design is forgettable and the visuals are firmly 2014 UDK vintage, but the combat loop has enough depth to last a few sessions before it bottoms out. Go in with the right people or with heavily managed expectations about finding randoms online. Fred, Scout Team

Rooks Keep

Rooks Keep

5 dic 2014RuneStorm
GamerScout opina

Medieval arena brawler meets Battle Chess in a package that's rough around the edges but weirdly compelling once the parry timing clicks. Low player count is the real boss fight.

PC
Mejor precio disponible
1,08 €-21%
en G2A
Mínimo registrado: 1,08 €
Sigue este precio

Veredicto de GamerScout

Best for small LAN groups who want chaotic melee combat with a chess twist, not for anyone counting on a live online scene.

Comparar precios(4 tiendas)

G2AMejor precio
StandardGlobalSteam KeyClave
1,08 €-21%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,29 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,39 €-82%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
1,44 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
6,28 €-21%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
1,08 €27 jul 2026
Mejor precio actual
1,08 €
El más bajo desde que lo seguimos
Tiendas de claves
1,05 €1,14 €1,23 €1,32 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Rooks Keep

I came into Rooks Keep expecting a gimmick, and what I got instead was something closer to the melee-focused arena games I used to stay up too late playing in the early 2000s. The hook is straightforward: two factions of six character types, all lifted from chess archetypes, Pawns, Knights, Rooks, and the rest, beat each other apart in third-person arena modes. The chess framing sounds like a PR bullet point, but it actually shapes the design in ways you feel at the controller level. A Rook genuinely hits differently than a Pawn, and the skill-point system means surviving longer in a match translates directly into fielding heavier pieces, creating a momentum loop that keeps scrappy underdogs in the fight. The combat system is the core reason to be here, and it holds up better than you might expect from a small indie studio's first commercial release. Quick attacks, heavy attacks, a parry window, blocking, and dodging are all present and accounted for, with each character carrying a unique ability on top. At lower difficulty settings against AI bots the whole thing feels loose, almost too chaotic. Raise the pressure, drop into actual PvP, and suddenly parry timing and target priority matter a lot. Players who have put time into something like Chivalry and want a lighter, faster version of that read-and-react loop will find something familiar here, though the hitbox feedback is occasionally murky, swings that look like they should land sometimes don't. The mode variety is genuinely broader than the price point suggests. Deathmatch, Team-Deathmatch, Last-Man-Standing, and the Conversion mode, where every enemy you kill switches to your team, cover the standard arena bases. The Chess modes are the curveball. Classic Chess plays as advertised but with animated combat deciding contested squares, while Combat Chess puts you directly in control of the fighting piece when a square is challenged. Third-party chess engines are supported, which is either a brilliant detail or a complete non-sequitur depending on your expectations. Workshop support and the bundled UnrealEd tools mean custom maps and mods exist, though the community is thin enough that you should treat bots and LAN groups as your realistic opponents rather than a thriving online pool. That community size is the honest problem. Rooks Keep shipped in late 2014 and never built the player base it needed to make its multiplayer feel alive on demand. The developers themselves acknowledged the game launched to a muted reception, and the online headcount today reflects that. Up to 32 players are supported in non-Chess modes, but finding a full server without coordinating friends first is unlikely at this point. Solo play against AI bots is competent enough to learn the systems, but the game is clearly designed for human opponents and the AI cannot replicate that pressure past a certain point. If you have a group of people to drag into this, especially for LAN sessions, Rooks Keep delivers a specific kind of scrappy, melee-chaos fun that games this niche rarely manage. The sound design is forgettable and the visuals are firmly 2014 UDK vintage, but the combat loop has enough depth to last a few sessions before it bottoms out. Go in with the right people or with heavily managed expectations about finding randoms online.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopachievementstrading-cardsworkshoptier:sub-5Third-Person MeleeBattle ChessParry SystemBot SupportLAN PlaySkill-Point ProgressionMutatorsLow Player CountUDK EngineConversion Mode

Requisitos del sistema

Mínimos

OS
Win XP SP3, Win 7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
3 GB available space
Graphics
512MB Shader Model 3.0 Nvidia GeForce 8800 GT or AMD Radeon HD 3870
Processor
2.4GHz Dual core CPU

Recomendados

OS
Win XP SP3, Win 7
Memory
4 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
3 GB available space
Graphics
GB Nvidia GeForce GTX 560 or AMD Radeon HD 5850
Processor
2.6GHz Quad core CPU

Sigue explorando

Community Discussion

Be the first to comment on Rooks Keep.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
RuneStorm
Distribuidora
RuneStorm
Fecha de lanzamiento
5 dic 2014

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio1,08 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de RuneStorm

Compra mejor: guías útiles

Preguntas frecuentes sobre Rooks Keep

¿Cuánto cuesta Rooks Keep?

A 15 de agosto de 2026, la oferta más barata disponible de Rooks Keep es €1.08 en G2A, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Rooks Keep más barato?

El precio más bajo disponible que seguimos para Rooks Keep es €1.08 en G2A (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Rooks Keep?

Rooks Keep está disponible en PC.

¿Cuándo se lanzó Rooks Keep?

Rooks Keep se lanzó el 5 de diciembre de 2014.

¿Quién desarrolló Rooks Keep?

Rooks Keep fue desarrollado por RuneStorm.