Compara los precios de Rocket League® en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Psyonix LLC. Publicado por Psyonix LLC. Lanzado el 6/7/2015. Disponible en PC. Géneros: Action, Indie, Racing, Sports. Puntuación Metacritic: 86/100.

Soccer with rocket-powered cars sounds gimmicky until your first aerial goal, and then you lose four hours without noticing. Free-to-play with a Metacritic 86, this one earns every minute of your time.

I've put more couch-tournament hours into Rocket League than I care to admit, and every session starts the same way: someone scores a ridiculous wall-bouncing goal in the first thirty seconds and the whole room forgets they were planning to stop early. The concept is absurdly simple, rocket-powered cars playing soccer in a walled arena, but the execution is layered in a way very few sports games manage. Matches run five minutes, queues are fast, and the feedback loop from "can barely hit the ball" to "I just scored a ceiling shot" is one of the most satisfying progressions in any multiplayer game released this decade. The physics engine is the star. Every touch, every boost-powered aerial, every 50-50 challenge follows consistent rules, which means when something goes wrong it is your fault and yours alone. Boost management adds the tactical layer: small pads scattered around the arena reward players who collect them without breaking stride, while boost economy in higher-stakes moments forces real decisions. Ranked mode runs from Bronze through Supersonic Legend, with mechanics like fast aerials, half-flips, air dribbles, speed flips, and flip resets gating each skill tier in a genuinely well-paced way. Newcomers will spend their first hours just getting clean contact on the ball, and that is completely fine, the skill ceiling climbs as far as you are willing to go. For the couch-crowd question: yes, split-screen is real and it works. Up to four players can pile onto one PC, though both conditions apply here: everyone needs a controller since keyboard-plus-controller mixing is not officially supported, and older or lower-spec rigs may need a graphics settings drop to keep frame rate comfortable. A mid-range GPU handles 1080p split-screen without complaint. Playing Local Game with three friends yelling rotation advice at each other is legitimately one of the better Saturday-night setups in PC gaming. Online co-op works too, and cross-platform matchmaking keeps lobby times short at any hour. The downsides are real but not deal-breakers. Solo queue in 3v3 can feel chaotic when teammates ignore rotation, and the cosmetic store that arrived post-free-to-play launch has prices that occasionally raise eyebrows, though none of it touches gameplay balance. The learning cliff between casual and competitive play is steeper than the early hours suggest, and players who want to feel competent fast may bounce off ranked until the fundamentals click. Training packs inside the game do a solid job of drilling specific mechanics like aerials and power shots, so the tools to improve are genuinely there. Bottom line: Rocket League is one of those rare games where a five-minute match is never just five minutes, and "one more game" is a binding legal contract. Whether you are grinding ranked solo or running chaotic 2v2s with a friend on the same screen, the fundamentals hold up a decade on from launch. Riley, Scout Team

Rocket League®

Rocket League®

6 jul 2015Psyonix LLC
GamerScout opina

Soccer with rocket-powered cars sounds gimmicky until your first aerial goal, and then you lose four hours without noticing. Free-to-play with a Metacritic 86, this one earns every minute of your time.

PC
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I've put more couch-tournament hours into Rocket League than I care to admit, and every session starts the same way: someone scores a ridiculous wall-bouncing goal in the first thirty seconds and the whole room forgets they were planning to stop early. The concept is absurdly simple, rocket-powered cars playing soccer in a walled arena, but the execution is layered in a way very few sports games manage. Matches run five minutes, queues are fast, and the feedback loop from "can barely hit the ball" to "I just scored a ceiling shot" is one of the most satisfying progressions in any multiplayer game released this decade. The physics engine is the star. Every touch, every boost-powered aerial, every 50-50 challenge follows consistent rules, which means when something goes wrong it is your fault and yours alone. Boost management adds the tactical layer: small pads scattered around the arena reward players who collect them without breaking stride, while boost economy in higher-stakes moments forces real decisions. Ranked mode runs from Bronze through Supersonic Legend, with mechanics like fast aerials, half-flips, air dribbles, speed flips, and flip resets gating each skill tier in a genuinely well-paced way. Newcomers will spend their first hours just getting clean contact on the ball, and that is completely fine, the skill ceiling climbs as far as you are willing to go. For the couch-crowd question: yes, split-screen is real and it works. Up to four players can pile onto one PC, though both conditions apply here: everyone needs a controller since keyboard-plus-controller mixing is not officially supported, and older or lower-spec rigs may need a graphics settings drop to keep frame rate comfortable. A mid-range GPU handles 1080p split-screen without complaint. Playing Local Game with three friends yelling rotation advice at each other is legitimately one of the better Saturday-night setups in PC gaming. Online co-op works too, and cross-platform matchmaking keeps lobby times short at any hour. The downsides are real but not deal-breakers. Solo queue in 3v3 can feel chaotic when teammates ignore rotation, and the cosmetic store that arrived post-free-to-play launch has prices that occasionally raise eyebrows, though none of it touches gameplay balance. The learning cliff between casual and competitive play is steeper than the early hours suggest, and players who want to feel competent fast may bounce off ranked until the fundamentals click. Training packs inside the game do a solid job of drilling specific mechanics like aerials and power shots, so the tools to improve are genuinely there. Bottom line: Rocket League is one of those rare games where a five-minute match is never just five minutes, and "one more game" is a binding legal contract. Whether you are grinding ranked solo or running chaotic 2v2s with a friend on the same screen, the fundamentals hold up a decade on from launch.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayermultiplayercooponline-cooplocal-coopachievementscloud-savesSplit-Screen Local MultiplayerBoost ManagementRanked LadderPhysics-BasedAerial MechanicsCouch Co-opFree-to-Play4-Player LocalSkill CeilingQuick Matches

Requisitos del sistema

Mínimos

Processor
2.5 GHz Dual core
Memory
4 GB RAM
Graphics
NVIDIA GeForce 760, AMD Radeon R7 270X, or bett…

Recomendados

Processor
3.0+ GHz Quad core
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1060, AMD Radeon RX 470…

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Reseñas y valoraciones

Metacritic
86

Información del juego

Desarrolladora
Psyonix LLC
Distribuidora
Psyonix LLC
Fecha de lanzamiento
6 jul 2015

Modos de juego

singleplayer
multiplayer
coop
online coop
local coop
Cooperativo en línea
Cooperativo local

Idiomas

Subtítulos (12)
EnglishFrenchItalianGermanSpanish - SpainDutch+6 más

Características

AchievementsCloud Saves

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¿En qué plataformas está disponible Rocket League®?

Rocket League® está disponible en PC.

¿Cuándo se lanzó Rocket League®?

Rocket League® se lanzó el 6 de julio de 2015.

¿Quién desarrolló Rocket League®?

Rocket League® fue desarrollado por Psyonix LLC.

¿Merece la pena comprar Rocket League®?

Rocket League® tiene una puntuación Metacritic de 86/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.