Compara los precios de Roadside Research en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cybernetic Walrus. Publicado por Oro Interactive. Lanzado el 12/2/2026. Disponible en PC, Xbox. Géneros: Action, Casual, Massively Multiplayer, RPG, Simulation, Free To Play, Early Access.

Overcooked meets gas station grind, but your coworkers are aliens collecting human DNA between pump-and-pay cycles. Grab three friends or stay home.

I've seen enough live-service co-op games launch with a hook and nothing underneath it to be skeptical every single time the words 'aliens' and 'simulator' show up in the same pitch. Roadside Research, out in Early Access from Cybernetic Walrus since February 2026, earned a longer look than most. The premise is a gas station management loop wrapped around a suspicion mechanic, and in co-op it turns out that combination has genuine legs. The day-to-day work is exactly what it sounds like: restocking shelves, pumping the correct grade of fuel (87, 89, 93, or diesel, and yes you can get it wrong), mopping alien goop off the floor, and keeping enough snacks on the rack to satisfy passing customers. That part plays like a looser, friendlier version of Supermarket Simulator. What separates it is the dual-progression system sitting underneath the station work. You are also, quietly, conducting an invasion. Human trash scattered around the lot contains DNA; you bag it, run it through a scanner in the back room, and turn those samples into alien research points that unlock a separate tech tree of 26 gadgets. The Brain Washer, the Replicator, the DNA Analyzer - each one pushes up your suspicion meter when deployed, which brings the Men in Black to your door. Get caught and you face a genuinely funny interrogation mini-game where you have to blink and breathe and, yes, fart convincingly enough to pass as human. Fail three rounds and your alien gets put down. It is exactly as chaotic as it sounds and the tonal commitment to the bit is what makes it work. From a live-service-aware perspective, the thing I watch for is whether the grind respects your time, and right now the answer is mostly yes. The upgrade loop has enough small wins per session that you do not feel like you are running the same shift in place. The developers have committed to roughly a year of Early Access with regular smaller patches and larger systems updates every three to four months, which is a realistic roadmap rather than a vague promise. The community Discord is active and the team is visibly responsive to bug reports, which matters a lot at this stage. Animation jank on cleaning tasks is a real irritant flagged by multiple players (the boot-sponge scrubbing hitbox is genuinely unreliable), and boxes clipping through the floor is a known issue that patches are chasing but have not fully resolved. These are Early Access problems, not fundamental design problems, and that distinction matters. The single-player situation is the honest hard limit here. Without AI crew members, one alien cannot realistically keep up with refueling, restocking, cleaning goop, and managing the suspicion meter simultaneously once the station starts scaling. This is Overcooked territory: the game is designed for two to four players and it shows every seam when you try to run it alone. If you do not have a regular co-op crew you can actually schedule sessions with, temper expectations accordingly. The friendslop comparison to Lethal Company and REPO that reviewers keep reaching for is accurate, both as a compliment and as a warning about replay depth once the novelty settles. Steam reception is sitting solidly in Very Positive territory across a meaningful review count, which for an Early Access indie in a crowded genre is a good sign that the core loop is landing. Yuki, Scout Team

Roadside Research

Roadside Research

12 feb 2026Cybernetic WalrusOro Interactive
GamerScout opina

Overcooked meets gas station grind, but your coworkers are aliens collecting human DNA between pump-and-pay cycles. Grab three friends or stay home.

PCXbox
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
3,20 €-75%
en Eneba
Mínimo registrado: 2,50 €
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Veredicto de GamerScout

Best for co-op groups who want Overcooked chaos with a gas station sim underneath and tolerance for Early Access rough edges.

Comparar precios(6 tiendas)

EnebaMejor precio
StandardGlobalSteam KeyClave
3,20 €-75%
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Comprar
StandardGlobalSteam KeyClave
3,29 €
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StandardGlobalSteam KeyClave
3,35 €
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StandardEuropa (UE)Steam KeyClave
3,46 €-73%
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StandardGlobalSteam KeyClave
9,09 €-30%
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Comprar
StandardGlobalSteam KeyCopia de regalo
10,56 €-14%
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Comprar
StandardNorteaméricaSteam KeyCopia de regalo
10,63 €-12%
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Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

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Historial de precios

Mínimo registrado
2,50 €26 jun 2026
Mejor precio actual
3,20 €
Tiendas de claves
2,17 €3,32 €4,46 €5,61 €10 Jun27 Jun13 Jul30 Jul15 Aug
10 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Roadside Research

I've seen enough live-service co-op games launch with a hook and nothing underneath it to be skeptical every single time the words 'aliens' and 'simulator' show up in the same pitch. Roadside Research, out in Early Access from Cybernetic Walrus since February 2026, earned a longer look than most. The premise is a gas station management loop wrapped around a suspicion mechanic, and in co-op it turns out that combination has genuine legs. The day-to-day work is exactly what it sounds like: restocking shelves, pumping the correct grade of fuel (87, 89, 93, or diesel, and yes you can get it wrong), mopping alien goop off the floor, and keeping enough snacks on the rack to satisfy passing customers. That part plays like a looser, friendlier version of Supermarket Simulator. What separates it is the dual-progression system sitting underneath the station work. You are also, quietly, conducting an invasion. Human trash scattered around the lot contains DNA; you bag it, run it through a scanner in the back room, and turn those samples into alien research points that unlock a separate tech tree of 26 gadgets. The Brain Washer, the Replicator, the DNA Analyzer - each one pushes up your suspicion meter when deployed, which brings the Men in Black to your door. Get caught and you face a genuinely funny interrogation mini-game where you have to blink and breathe and, yes, fart convincingly enough to pass as human. Fail three rounds and your alien gets put down. It is exactly as chaotic as it sounds and the tonal commitment to the bit is what makes it work. From a live-service-aware perspective, the thing I watch for is whether the grind respects your time, and right now the answer is mostly yes. The upgrade loop has enough small wins per session that you do not feel like you are running the same shift in place. The developers have committed to roughly a year of Early Access with regular smaller patches and larger systems updates every three to four months, which is a realistic roadmap rather than a vague promise. The community Discord is active and the team is visibly responsive to bug reports, which matters a lot at this stage. Animation jank on cleaning tasks is a real irritant flagged by multiple players (the boot-sponge scrubbing hitbox is genuinely unreliable), and boxes clipping through the floor is a known issue that patches are chasing but have not fully resolved. These are Early Access problems, not fundamental design problems, and that distinction matters. The single-player situation is the honest hard limit here. Without AI crew members, one alien cannot realistically keep up with refueling, restocking, cleaning goop, and managing the suspicion meter simultaneously once the station starts scaling. This is Overcooked territory: the game is designed for two to four players and it shows every seam when you try to run it alone. If you do not have a regular co-op crew you can actually schedule sessions with, temper expectations accordingly. The friendslop comparison to Lethal Company and REPO that reviewers keep reaching for is accurate, both as a compliment and as a warning about replay depth once the novelty settles. Steam reception is sitting solidly in Very Positive territory across a meaningful review count, which for an Early Access indie in a crowded genre is a good sign that the core loop is landing.

Yuki
Yuki · Scout Team

MMOs & live service

Etiquetas

singleplayermultiplayercooponline-coopcontroller-supportcloud-savestier:indieFriendslopSuspicion MechanicDual ProgressionAlien Tech TreeCo-op RequiredDNA CollectionMen in Black EventsShop Layout Customization

Requisitos del sistema

Mínimos

OS
Windows 10 or Windows 11
Memory
8 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
AMD RX 570 / Nvidia GTX 1060
Processor
Ryzen 3 2200G / Intel i5-7400

Recomendados

OS
Windows 10 or Windows 11
Memory
8 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
AMD RX 5600 XT / Nvidia 2060
Processor
Ryzen 7 2700X / Intel i7-9700K

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Community Discussion

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Información del juego

Desarrolladora
Cybernetic Walrus
Distribuidora
Oro Interactive
Fecha de lanzamiento
12 feb 2026

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Mejor precio3,20 €
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Preguntas frecuentes sobre Roadside Research

¿Cuánto cuesta Roadside Research?

A 15 de agosto de 2026, la oferta más barata disponible de Roadside Research es €3.20 en Eneba, de entre 12 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Roadside Research más barato?

El precio más bajo disponible que seguimos para Roadside Research es €3.20 en Eneba (15 de agosto de 2026). Comparamos 12 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Roadside Research?

Roadside Research está disponible en PC, Xbox.

¿Cuándo se lanzó Roadside Research?

Roadside Research se lanzó el 12 de febrero de 2026.

¿Quién desarrolló Roadside Research?

Roadside Research fue desarrollado por Cybernetic Walrus y publicado por Oro Interactive.