Compara los precios de RIDE 3 - Season Pass (DLC) (Xbox One) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Milestone S.r.l.. Publicado por Milestone S.r.l.. Lanzado el 30/11/2018. Disponible en Xbox Series X, Xbox One, Xbox. Géneros: Racing, Simulation, Sports. Puntuación Metacritic: 70/100.

If your Xbox garage has fewer than 230 bikes in it, the RIDE 3 Season Pass is the fastest way to fix that, adding 60 more machines and 120 extra events to an already content-heavy motorcycle sim.

My first honest thought when I saw the Season Pass listed was: who is this for? Turns out, it is squarely for the player who has already sunk time into RIDE 3's base game, liked what they found, and wants more of it without compromise. If that is not you yet, bookmark this page, pick up the base game first, and come back. The base game itself sets the table well enough to make the Season Pass worth discussing. RIDE 3 starts with over 230 licensed bikes spanning superbikes, nakeds, vintage classics, maxi-enduros, and custom builds, spread across roughly 30 real-world tracks. The career is structured around fictional racing magazines, each covering a different class and era of bike. It is a charming framing device that gives the menus genuine personality, even if the underlying loop of race, earn credits, unlock the next event starts to feel mechanical after a few hours. Race types include standard circuit races, drag races, time attacks, endurance runs, and point-to-point sprints, which at least keeps sessions from blurring together. Trailbraking and lean angle management are the real skill ceiling here; the physics engine rewards riders who learn to read the track rather than just follow the racing line overlay, and it punishes momentum mistakes in ways that feel fair once you understand the model. Accessibility helpers like a generous rewind function, adjustable AI, and a full assists menu mean the door is open to newcomers, even if the tutorials do next to nothing to push them through it. That is the honest base-game context. Now, the Season Pass: twelve premium DLC packs delivering 60 additional bikes and 120 events, with 36 achievements stacked on top. The roster covers a genuinely impressive spread of manufacturers, pulling from Aprilia, Ducati, BMW, Honda, Husqvarna, KTM, MV Agusta, Norton, Suzuki, Triumph, Yamaha, and more, including exclusive Supercustom builds by Mr. Martini that you will not find anywhere else in the game. Individual packs are themed around categories like Top Performance, Japan Pack, 2-Strokes Pack, and Racing Pack, so the added content does not feel randomly assembled. Each pack also includes a new Volume of ten events, which means the extra bikes have somewhere structured to go rather than just sitting in the garage looking pretty. The livery editor carries over to every new machine, so if you are the type who spends forty minutes tuning the livery before touching a race, the Season Pass doubles your canvas. Where RIDE 3 as a whole gets shaky ground is exactly where the Season Pass amplifies it: if the core loop starts grinding on you, more bikes and more events will not fix the underlying feeling of repetition. The AI can behave oddly at higher difficulty settings, the career structure does not evolve significantly as you progress, and the tracks, while faithfully rendered, do not change the fundamental feel of the racing format. The Season Pass is pure volume. For a collector-type player who treats the garage screen as the main game, that is a compliment. For someone hoping the extra content reinvents the experience, it genuinely will not. Solo riders who love cataloguing real machines, tweaking mechanical setups across over 500 upgrade parts, and chasing achievements will get solid value. This is not a Saturday-night-couch-co-op situation, as the multiplayer is online-only and split-screen is absent entirely. Gamepad play works fine; you do not need a wheel or any specialist peripheral, though the front-and-rear brake split mapped across triggers does take adjustment time. The Season Pass makes the most sense as a bundle with the base game if you can catch both together, rather than as a standalone pickup after finishing the career. Riley, Scout Team

RIDE 3 - Season Pass (DLC) (Xbox One)

RIDE 3 - Season Pass (DLC) (Xbox One)

30 nov 2018Milestone S.r.l.
GamerScout opina

If your Xbox garage has fewer than 230 bikes in it, the RIDE 3 Season Pass is the fastest way to fix that, adding 60 more machines and 120 extra events to an already content-heavy motorcycle sim.

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Acerca de RIDE 3 - Season Pass (DLC) (Xbox One)

My first honest thought when I saw the Season Pass listed was: who is this for? Turns out, it is squarely for the player who has already sunk time into RIDE 3's base game, liked what they found, and wants more of it without compromise. If that is not you yet, bookmark this page, pick up the base game first, and come back. The base game itself sets the table well enough to make the Season Pass worth discussing. RIDE 3 starts with over 230 licensed bikes spanning superbikes, nakeds, vintage classics, maxi-enduros, and custom builds, spread across roughly 30 real-world tracks. The career is structured around fictional racing magazines, each covering a different class and era of bike. It is a charming framing device that gives the menus genuine personality, even if the underlying loop of race, earn credits, unlock the next event starts to feel mechanical after a few hours. Race types include standard circuit races, drag races, time attacks, endurance runs, and point-to-point sprints, which at least keeps sessions from blurring together. Trailbraking and lean angle management are the real skill ceiling here; the physics engine rewards riders who learn to read the track rather than just follow the racing line overlay, and it punishes momentum mistakes in ways that feel fair once you understand the model. Accessibility helpers like a generous rewind function, adjustable AI, and a full assists menu mean the door is open to newcomers, even if the tutorials do next to nothing to push them through it. That is the honest base-game context. Now, the Season Pass: twelve premium DLC packs delivering 60 additional bikes and 120 events, with 36 achievements stacked on top. The roster covers a genuinely impressive spread of manufacturers, pulling from Aprilia, Ducati, BMW, Honda, Husqvarna, KTM, MV Agusta, Norton, Suzuki, Triumph, Yamaha, and more, including exclusive Supercustom builds by Mr. Martini that you will not find anywhere else in the game. Individual packs are themed around categories like Top Performance, Japan Pack, 2-Strokes Pack, and Racing Pack, so the added content does not feel randomly assembled. Each pack also includes a new Volume of ten events, which means the extra bikes have somewhere structured to go rather than just sitting in the garage looking pretty. The livery editor carries over to every new machine, so if you are the type who spends forty minutes tuning the livery before touching a race, the Season Pass doubles your canvas. Where RIDE 3 as a whole gets shaky ground is exactly where the Season Pass amplifies it: if the core loop starts grinding on you, more bikes and more events will not fix the underlying feeling of repetition. The AI can behave oddly at higher difficulty settings, the career structure does not evolve significantly as you progress, and the tracks, while faithfully rendered, do not change the fundamental feel of the racing format. The Season Pass is pure volume. For a collector-type player who treats the garage screen as the main game, that is a compliment. For someone hoping the extra content reinvents the experience, it genuinely will not. Solo riders who love cataloguing real machines, tweaking mechanical setups across over 500 upgrade parts, and chasing achievements will get solid value. This is not a Saturday-night-couch-co-op situation, as the multiplayer is online-only and split-screen is absent entirely. Gamepad play works fine; you do not need a wheel or any specialist peripheral, though the front-and-rear brake split mapped across triggers does take adjustment time. The Season Pass makes the most sense as a bundle with the base game if you can catch both together, rather than as a standalone pickup after finishing the career.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

xboxMotorcycle SimBike CollectorLivery EditorTrailbraking PhysicsAchievement HunterOnline Multiplayer OnlyAssists SystemCareer ModeLicense Roster

Requisitos del sistema

Mínimos

Processor
Intel Core i5-2500, AMD FX-8100 or equivalent
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1050 with 2 GB VRAM or…

Recomendados

Processor
Intel Core i7-2600, AMD FX-8350 or equivalent
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1060 with 3 GB VR…

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Reseñas y valoraciones

Metacritic
70
Steam
83%(5,783)

Información del juego

Desarrolladora
Milestone S.r.l.
Distribuidora
Milestone S.r.l.
Fecha de lanzamiento
30 nov 2018

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¿En qué plataformas está disponible RIDE 3 - Season Pass (DLC) (Xbox One)?

RIDE 3 - Season Pass (DLC) (Xbox One) está disponible en Xbox Series X, Xbox One, Xbox.

¿Cuándo se lanzó RIDE 3 - Season Pass (DLC) (Xbox One)?

RIDE 3 - Season Pass (DLC) (Xbox One) se lanzó el 30 de noviembre de 2018.

¿Quién desarrolló RIDE 3 - Season Pass (DLC) (Xbox One)?

RIDE 3 - Season Pass (DLC) (Xbox One) fue desarrollado por Milestone S.r.l..

¿Merece la pena comprar RIDE 3 - Season Pass (DLC) (Xbox One)?

RIDE 3 - Season Pass (DLC) (Xbox One) tiene una puntuación Metacritic de 70/100, lo que lo convierte en uno de los títulos destacados de Racing. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.