Compara los precios de Red Orchestra 2: Heroes of Stalingrad with Rising Storm en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tripwire Interactive. Publicado por Tripwire Interactive. Lanzado el 13/9/2011. Disponible en PC. Géneros: Action, Massively Multiplayer, Simulation. Puntuación Metacritic: 76/100.

The most unforgiving WWII tactical shooter on PC, where a single bullet ends everything and communication wins matches.

Red Orchestra 2: Heroes of Stalingrad with Rising Storm is a hardcore first-person tactical shooter set on the Eastern and Pacific fronts of World War II. This is not a run-and-gun experience. It is a suppression-system, cover-mechanics, realistic-ballistics simulation that demands patience, map awareness, and teamwork at a level most modern shooters actively avoid. If you are the player who reads spawn timers and communicates with your squad, this game was built specifically for you. The core loop revolves around territory control on large, open maps where every firefight carries real weight. Bullets pierce cover, suppression blurs your vision and degrades your accuracy, and death comes fast from angles you did not check. The squad leader and commander roles add a layer of real-time strategy on top of the shooting, letting you call artillery, spawn reinforcements, and issue orders that mechanically matter. That strategic dimension is where the game separates itself from competitors, and it is genuinely rewarding once you understand the role hierarchy. The Rising Storm content extends the experience into the Pacific theater, adding asymmetric faction design between the US Marines and Japanese Imperial forces, with banzai charges and a mortar system that changes how both sides play entirely. Where the game struggles is in its onboarding. The tutorial does its basic job, but the gap between tutorial and a live 64-player server is steep. Veterans will not wait for you, and the early hours involve a lot of dying in ways you do not fully understand yet. Persistence is the price of admission. The AI in single-player and bot-filled servers is serviceable for practice but not a reason to buy the game on its own. This is a multiplayer purchase, and the community, while smaller than at launch, is still active enough to find populated servers during peak hours. Mod support is present and Tripwire has historically been good stewards of the game through post-launch updates. From a depth-of-decision standpoint, few WWII shooters come close. Your weapon selection, your role choice, your positioning relative to your squad leader, and your decision to push or hold all compound into outcomes that feel genuinely earned. The marksman and tank crew roles introduce sub-games within the game. Tank combat in particular is a slow, deliberate affair with realistic optics and crew-management mechanics that will either click for you immediately or feel completely opaque. Give it time. The learning curve is a feature, not a flaw, and the satisfaction of executing a coordinated flanking maneuver on Stalingrad's factory district is the kind of payoff that keeps this 2011 release sitting in wishlists today. If you want an accessible drop-in shooter, look elsewhere. If you want a WWII tactical experience where positioning and communication genuinely determine outcomes, Red Orchestra 2 with Rising Storm delivers that more honestly than almost anything else in the genre. Buy it with patience packed alongside it. Diego, Scout Team

Red Orchestra 2: Heroes of Stalingrad with Rising Storm

Red Orchestra 2: Heroes of Stalingrad with Rising Storm

13 sept 2011Tripwire Interactive
GamerScout opina

The most unforgiving WWII tactical shooter on PC, where a single bullet ends everything and communication wins matches.

PC
Steam Deck PlayableProtonDB Gold
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Acerca de Red Orchestra 2: Heroes of Stalingrad with Rising Storm

Red Orchestra 2: Heroes of Stalingrad with Rising Storm is a hardcore first-person tactical shooter set on the Eastern and Pacific fronts of World War II. This is not a run-and-gun experience. It is a suppression-system, cover-mechanics, realistic-ballistics simulation that demands patience, map awareness, and teamwork at a level most modern shooters actively avoid. If you are the player who reads spawn timers and communicates with your squad, this game was built specifically for you. The core loop revolves around territory control on large, open maps where every firefight carries real weight. Bullets pierce cover, suppression blurs your vision and degrades your accuracy, and death comes fast from angles you did not check. The squad leader and commander roles add a layer of real-time strategy on top of the shooting, letting you call artillery, spawn reinforcements, and issue orders that mechanically matter. That strategic dimension is where the game separates itself from competitors, and it is genuinely rewarding once you understand the role hierarchy. The Rising Storm content extends the experience into the Pacific theater, adding asymmetric faction design between the US Marines and Japanese Imperial forces, with banzai charges and a mortar system that changes how both sides play entirely. Where the game struggles is in its onboarding. The tutorial does its basic job, but the gap between tutorial and a live 64-player server is steep. Veterans will not wait for you, and the early hours involve a lot of dying in ways you do not fully understand yet. Persistence is the price of admission. The AI in single-player and bot-filled servers is serviceable for practice but not a reason to buy the game on its own. This is a multiplayer purchase, and the community, while smaller than at launch, is still active enough to find populated servers during peak hours. Mod support is present and Tripwire has historically been good stewards of the game through post-launch updates. From a depth-of-decision standpoint, few WWII shooters come close. Your weapon selection, your role choice, your positioning relative to your squad leader, and your decision to push or hold all compound into outcomes that feel genuinely earned. The marksman and tank crew roles introduce sub-games within the game. Tank combat in particular is a slow, deliberate affair with realistic optics and crew-management mechanics that will either click for you immediately or feel completely opaque. Give it time. The learning curve is a feature, not a flaw, and the satisfaction of executing a coordinated flanking maneuver on Stalingrad's factory district is the kind of payoff that keeps this 2011 release sitting in wishlists today. If you want an accessible drop-in shooter, look elsewhere. If you want a WWII tactical experience where positioning and communication genuinely determine outcomes, Red Orchestra 2 with Rising Storm delivers that more honestly than almost anything else in the genre. Buy it with patience packed alongside it.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTactical ShooterSuppression MechanicsAsymmetric FactionsSquad RolesRealistic BallisticsTank CombatPacific TheaterCommander SystemHigh Learning Curve

Requisitos del sistema

Mínimos

Processor
Dual Core 2.3 GHz or better
Memory
2 GB
Graphics
256 MB SM 3.0 DX9 Compliant NVIDIA® GeForce 7800 GTX or better ATI® Radeon® HD 2900 GT or better DirectX®: DirectX 9.0c Hard Drive: 23 GB…

Recomendados

Processor
Quad Core 2.6 GHz or better
Memory
3 GB
Graphics
512 MB SM 3.0 DX9 Compliant NVIDIA® GeForce GTX 260 or better ATI® Radeon® HD 5750 or better Hard Drive…

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Reseñas y valoraciones

Metacritic
76
Steam
93%(38,024)

Información del juego

Desarrolladora
Tripwire Interactive
Distribuidora
Tripwire Interactive
Fecha de lanzamiento
13 sept 2011

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¿En qué plataformas está disponible Red Orchestra 2: Heroes of Stalingrad with Rising Storm?

Red Orchestra 2: Heroes of Stalingrad with Rising Storm está disponible en PC.

¿Cuándo se lanzó Red Orchestra 2: Heroes of Stalingrad with Rising Storm?

Red Orchestra 2: Heroes of Stalingrad with Rising Storm se lanzó el 13 de septiembre de 2011.

¿Quién desarrolló Red Orchestra 2: Heroes of Stalingrad with Rising Storm?

Red Orchestra 2: Heroes of Stalingrad with Rising Storm fue desarrollado por Tripwire Interactive.

¿Merece la pena comprar Red Orchestra 2: Heroes of Stalingrad with Rising Storm?

Red Orchestra 2: Heroes of Stalingrad with Rising Storm tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.