Compara los precios de What is Maneater? en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tripwire Interactive. Publicado por Tripwire Interactive. Lanzado el 25/5/2021. Disponible en PC, Xbox. Géneros: Action, Single Player, Third Person, Adventure, RPG.

You are a baby bull shark with a grudge and a growth chart. Maneater is an open-world action-RPG where eating things IS the progression system, and it commits to the bit harder than you'd expect.

Maneater is Tripwire Interactive's self-described "shaRkPG": an open-world action-RPG in which you control a female bull shark from helpless pup to nine-metre apex predator across the eight coastal and bayou zones of Port Clovis. The hook is revenge. Shark hunter Scaly Pete guts your mother, scars you, and tosses you back into the water. The rest of the game is you eating your way up the food chain until you can return the favour. That framing device is delivered entirely through the lens of a parody nature documentary, narrated by Chris Parnell (Rick and Morty, SNL) with a deadpan running commentary on everything you devour. It sounds thin on paper. In practice, Parnell's narration is one of the genuinely funny things Tripwire pulled off, and it keeps the tone from ever taking itself seriously enough to become grating. The RPG scaffolding is more substantial than the premise lets on. Consuming prey earns four resource types: Protein, Fat, Minerals, and Mutagen, which you spend at underwater grottos to evolve your shark. Three full body-build paths function like classes: Bone (durability and raw attack), Shadow (poison and stealth), and Bio-Electric (stun and area-of-effect damage), each upgradeable through five tiers and mixable with organ-slot passives that let you tune stats like land speed, sonar range, and nutrient gain. None of this rivals a deep CRPG build system, but it adds real decision-making on top of what could have been pure chaos. The wanted-level loop works the same way GTA does: terrorise enough beachgoers, bounty hunters escalate to named hunter bosses, kill those bosses, unlock upgrades, grow larger, fight harder apex predators like a mako, a great hammerhead, an orca, and an albino sperm whale. The loop clicks. The problem is that the loop is also basically all there is. Mission variety tops out at "eat ten of X" and "find the collectible," and the formula starts to creak around hour five. The main story clocks in at roughly seven to eight hours, with side content potentially doubling that, but the game earns its length by getting out before the repetition fully calcifies. Combat is the other honest caveat. Basic attacks include ramming, tail-whipping to stun, and a sonar ability that pings nearby targets. The combat system was reportedly inspired partly by Dark Souls, but in practice, button-mashing tends to outperform any tactical approach, and boss AI has a habit of getting stuck on geometry. The PC version handles best with a controller, and keyboard-and-mouse controls feel stiff in tight underwater skirmishes. Performance was historically inconsistent at launch, though patches have addressed the worst of it. Visually, the shark itself looks great; the wider underwater environments lean murky by nature, which can flatten the visual variety across zones like Fawtick Bayou and Caviar Key. The Truth Quest DLC, released post-launch, expanded the endgame with new missions, a raised level cap, helicopters as enemies, and a radioactive evolutionary tree that adds an atomic laser attack to your toolkit. It is exactly as absurd as it sounds, and it works. As an RPG specialist I will be straight with you: Maneater is not a game you play for branching narrative, moral weight, or build variety that holds up past hour forty. Choices do not matter here in any meaningful story sense. What it is, though, is a tightly scoped, genuinely funny power-fantasy that commits fully to its ridiculous premise, delivers a working progression arc, and gets out before it outstays its welcome. If your palette runs toward Disco Elysium or BG3, this is a palette cleanser, not a main course. If you want something that makes you feel like the most dangerous thing in any body of water, within a single weekend, Maneater earns that completely. Monika, Scout Team

What is Maneater?
ActionSingle PlayerThird PersonAdventureRPG

What is Maneater?

25 may 2021Tripwire Interactive
GamerScout opina

You are a baby bull shark with a grudge and a growth chart. Maneater is an open-world action-RPG where eating things IS the progression system, and it commits to the bit harder than you'd expect.

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Maneater is Tripwire Interactive's self-described "shaRkPG": an open-world action-RPG in which you control a female bull shark from helpless pup to nine-metre apex predator across the eight coastal and bayou zones of Port Clovis. The hook is revenge. Shark hunter Scaly Pete guts your mother, scars you, and tosses you back into the water. The rest of the game is you eating your way up the food chain until you can return the favour. That framing device is delivered entirely through the lens of a parody nature documentary, narrated by Chris Parnell (Rick and Morty, SNL) with a deadpan running commentary on everything you devour. It sounds thin on paper. In practice, Parnell's narration is one of the genuinely funny things Tripwire pulled off, and it keeps the tone from ever taking itself seriously enough to become grating. The RPG scaffolding is more substantial than the premise lets on. Consuming prey earns four resource types: Protein, Fat, Minerals, and Mutagen, which you spend at underwater grottos to evolve your shark. Three full body-build paths function like classes: Bone (durability and raw attack), Shadow (poison and stealth), and Bio-Electric (stun and area-of-effect damage), each upgradeable through five tiers and mixable with organ-slot passives that let you tune stats like land speed, sonar range, and nutrient gain. None of this rivals a deep CRPG build system, but it adds real decision-making on top of what could have been pure chaos. The wanted-level loop works the same way GTA does: terrorise enough beachgoers, bounty hunters escalate to named hunter bosses, kill those bosses, unlock upgrades, grow larger, fight harder apex predators like a mako, a great hammerhead, an orca, and an albino sperm whale. The loop clicks. The problem is that the loop is also basically all there is. Mission variety tops out at "eat ten of X" and "find the collectible," and the formula starts to creak around hour five. The main story clocks in at roughly seven to eight hours, with side content potentially doubling that, but the game earns its length by getting out before the repetition fully calcifies. Combat is the other honest caveat. Basic attacks include ramming, tail-whipping to stun, and a sonar ability that pings nearby targets. The combat system was reportedly inspired partly by Dark Souls, but in practice, button-mashing tends to outperform any tactical approach, and boss AI has a habit of getting stuck on geometry. The PC version handles best with a controller, and keyboard-and-mouse controls feel stiff in tight underwater skirmishes. Performance was historically inconsistent at launch, though patches have addressed the worst of it. Visually, the shark itself looks great; the wider underwater environments lean murky by nature, which can flatten the visual variety across zones like Fawtick Bayou and Caviar Key. The Truth Quest DLC, released post-launch, expanded the endgame with new missions, a raised level cap, helicopters as enemies, and a radioactive evolutionary tree that adds an atomic laser attack to your toolkit. It is exactly as absurd as it sounds, and it works. As an RPG specialist I will be straight with you: Maneater is not a game you play for branching narrative, moral weight, or build variety that holds up past hour forty. Choices do not matter here in any meaningful story sense. What it is, though, is a tightly scoped, genuinely funny power-fantasy that commits fully to its ridiculous premise, delivers a working progression arc, and gets out before it outstays its welcome. If your palette runs toward Disco Elysium or BG3, this is a palette cleanser, not a main course. If you want something that makes you feel like the most dangerous thing in any body of water, within a single weekend, Maneater earns that completely.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamShaRkPGRevenge NarrativeEvolution SystemBuild PathsWanted Level LoopApex Predator BossesParody HumorWeekend GamePost-Launch DLC

Requisitos del sistema

Mínimos

Memory
8 GB RAM
DirectX
11
Storage
20 GB
Graphics
Intel HD 5500
Processor
Intel Core i5-5300u
64bit support
Yes
System requirements
Windows 10

Recomendados

Memory
8 GB RAM
DirectX
11
Storage
20 GB
Graphics
Nvidia GeForce GTX 970 / AMD Radeon R9 390
Processor
Intel Core i7-3770 / AMD Ryzen 5 1500X
64bit support
Yes
System requirements
Windows 10

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Desarrolladora
Tripwire Interactive
Distribuidora
Tripwire Interactive
Fecha de lanzamiento
25 may 2021

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¿En qué plataformas está disponible What is Maneater??

What is Maneater? está disponible en PC, Xbox.

¿Cuándo se lanzó What is Maneater??

What is Maneater? se lanzó el 25 de mayo de 2021.

¿Quién desarrolló What is Maneater??

What is Maneater? fue desarrollado por Tripwire Interactive.