Compara los precios de Rampage Knights en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Rake in Grass. Publicado por Rake in Grass. Lanzado el 4/9/2015. Disponible en PC. Géneros: Action, Adventure, Indie, RPG. Puntuación Metacritic: 80/100.

If you have one friend and two controllers, this roguelite brawler will eat your evening whole. Solo it holds up, but the co-op ghost mechanic alone is worth the price of admission.

I came into Rampage Knights expecting a throwaway retro brawler and walked out two hours later having lost track of time with the Assassin class, double-jumping over goblin hordes and vanishing mid-combo. That reaction is pretty common. This is a side-scrolling beat-em-up layered over randomised dungeon crawling with permadeath, and the combination works better than it has any right to for a two-person indie from Rake in Grass. The six classes are where most of your replay value lives. The Barbarian soaks hits and swings an oversized sword but can never equip armour, the Warlock survives on demon familiars it cultivates by killing enemies, the Pirate fires cannon balls on a cooldown where other classes roll, and the Assassin moves 20 percent faster than everyone else, double-jumps, and can instant-kill downed enemies with a charged assassination. The Battlemage swaps the dodge roll for a suite of four spells, and the plain Adventurer is the starting-point fallback for new players. Each one genuinely changes how you approach the same randomly generated rooms, and item synergies, buffs, and debuffs layer on top to keep individual runs feeling distinct. Combat itself is fast and physical. You throw enemies into spike pits, pick up barrels to hurl at crowds, and use jump attacks to break shielded enemies open before they absorb your whole combo. Friendly fire is always on in co-op, which adds a chaotic edge. The co-op death system deserves specific credit: when one player dies they come back as a ghost that can still deal chip damage and cause knockback while their partner racks up kills to trigger a revival. That mechanic alone fixes the sitting-on-your-hands problem that kills momentum in most two-player brawlers. The criticisms are real but manageable. Room pacing is uneven. You will occasionally push through three empty corridors in a row, then hit a room that throws endless enemy waves at you with no apparent structure. The difficulty spike between solo and co-op is steep enough that if you try hard mode with a partner you will almost trivialise large chunks of the run. And while runs last roughly an hour, the procedural generation is not deep enough to hide repetition completely after a dozen attempts. The music stutters if you launch from Big Picture mode, a small but irritating technical note. The player reception since launch has stayed solidly positive, which reflects the honest quality-to-price ratio here. It sits at an 80 on Metacritic and carries a Very Positive Steam aggregate across several thousand reviews. Critics correctly landed on comparisons to Golden Axe and The Binding of Isaac, and those hold up. If you grew up with arcade brawlers and have a co-op partner you trust not to swan-dive into every pit, this delivers. Fred, Scout Team

Rampage Knights

Rampage Knights

4 sept 2015Rake in Grass
GamerScout opina

If you have one friend and two controllers, this roguelite brawler will eat your evening whole. Solo it holds up, but the co-op ghost mechanic alone is worth the price of admission.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
0,88 €
en Kinguin
Mínimo registrado: 0,85 €
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Veredicto de GamerScout

Best for co-op brawler fans who want randomised runs with real class variety and a smart revival mechanic that keeps both players in the fight.

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Historial de precios

Mínimo registrado
0,85 €1 ago 2026
Mejor precio actual
0,88 €
Tiendas de claves
0,84 €0,88 €0,92 €0,96 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Acerca de Rampage Knights

I came into Rampage Knights expecting a throwaway retro brawler and walked out two hours later having lost track of time with the Assassin class, double-jumping over goblin hordes and vanishing mid-combo. That reaction is pretty common. This is a side-scrolling beat-em-up layered over randomised dungeon crawling with permadeath, and the combination works better than it has any right to for a two-person indie from Rake in Grass. The six classes are where most of your replay value lives. The Barbarian soaks hits and swings an oversized sword but can never equip armour, the Warlock survives on demon familiars it cultivates by killing enemies, the Pirate fires cannon balls on a cooldown where other classes roll, and the Assassin moves 20 percent faster than everyone else, double-jumps, and can instant-kill downed enemies with a charged assassination. The Battlemage swaps the dodge roll for a suite of four spells, and the plain Adventurer is the starting-point fallback for new players. Each one genuinely changes how you approach the same randomly generated rooms, and item synergies, buffs, and debuffs layer on top to keep individual runs feeling distinct. Combat itself is fast and physical. You throw enemies into spike pits, pick up barrels to hurl at crowds, and use jump attacks to break shielded enemies open before they absorb your whole combo. Friendly fire is always on in co-op, which adds a chaotic edge. The co-op death system deserves specific credit: when one player dies they come back as a ghost that can still deal chip damage and cause knockback while their partner racks up kills to trigger a revival. That mechanic alone fixes the sitting-on-your-hands problem that kills momentum in most two-player brawlers. The criticisms are real but manageable. Room pacing is uneven. You will occasionally push through three empty corridors in a row, then hit a room that throws endless enemy waves at you with no apparent structure. The difficulty spike between solo and co-op is steep enough that if you try hard mode with a partner you will almost trivialise large chunks of the run. And while runs last roughly an hour, the procedural generation is not deep enough to hide repetition completely after a dozen attempts. The music stutters if you launch from Big Picture mode, a small but irritating technical note. The player reception since launch has stayed solidly positive, which reflects the honest quality-to-price ratio here. It sits at an 80 on Metacritic and carries a Very Positive Steam aggregate across several thousand reviews. Critics correctly landed on comparisons to Golden Axe and The Binding of Isaac, and those hold up. If you grew up with arcade brawlers and have a co-op partner you trust not to swan-dive into every pit, this delivers.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopcross-platformachievementscontroller-supporttrading-cardscloud-savestier:aaaRoguelite BrawlerPermadeath RunsGhost Revival MechanicClass-Based CombatItem SynergyTwo-Player Co-op FocusSide-Scrolling MeleeDungeon CrawlComical Tone

Requisitos del sistema

Mínimos

OS
Windows 7/8
Memory
1 GB RAM
Storage
150 MB available space
Graphics
OpenGL 3.2 compatible
Processor
1GHz

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Reseñas y valoraciones

Metacritic
80

Información del juego

Desarrolladora
Rake in Grass
Distribuidora
Rake in Grass
Fecha de lanzamiento
4 sept 2015

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Mejor precio0,88 €
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Preguntas frecuentes sobre Rampage Knights

¿Cuánto cuesta Rampage Knights?

A 15 de agosto de 2026, la oferta más barata disponible de Rampage Knights es €0.88 en Kinguin, de entre 8 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Rampage Knights más barato?

El precio más bajo disponible que seguimos para Rampage Knights es €0.88 en Kinguin (15 de agosto de 2026). Comparamos 8 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Rampage Knights?

Rampage Knights está disponible en PC.

¿Cuándo se lanzó Rampage Knights?

Rampage Knights se lanzó el 4 de septiembre de 2015.

¿Quién desarrolló Rampage Knights?

Rampage Knights fue desarrollado por Rake in Grass.

¿Merece la pena comprar Rampage Knights?

Rampage Knights tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.