Compara los precios de Prince of Persia: Warrior Within™ en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ubisoft. Publicado por Ubisoft. Lanzado el 27/8/2009. Disponible en PC. Géneros: Action, Adventure. Puntuación Metacritic: 83/100.

Darker, angrier, and longer than its predecessor - Warrior Within fixes Sands of Time's shallow combat and opens up the world, at the cost of some of that game's elegance.

I came to Warrior Within expecting to miss the breezy charm of Sands of Time, and I did - but not as much as I thought I would. This is a deliberate left turn by Ubisoft: the Prince trades his storybook wit for tattoos and a chip on his shoulder, the pastel palace hallways are replaced by a cursed island stronghold soaked in shadow, and the soundtrack swaps orchestral grandeur for Godsmack. Whether that trade appeals to you is probably the single biggest factor in whether you enjoy it. What the tone shift should not obscure is that the core mechanical upgrades are real and meaningful. The free-form fighting system replaced the first game's repetitive one-button combat with a proper combo tree - button sequences up to six inputs deep that let you build a personal style around dual-wielding, environmental weapons, and a satisfying array of finishing moves. Boss fights, completely absent from Sands of Time, show up here with genuine teeth. Wall-running, pole-swinging, and time manipulation from the first game carry over intact, and the level design expands from a linear corridor structure into something considerably more open-ended, letting you chart your own route through the Island of Time's past and present versions. Swapping between the two timelines to solve environmental puzzles is the design highlight - the island as a ruin versus the island at its peak are visually distinct and used cleverly for most of the campaign. The cracks show mainly in two places. First, the tonal overcorrection: the Prince's edgy dialogue and the mid-2000s metal aesthetic have not aged gracefully, and some players will find it actively distracting. Second, backtracking. The same rooms appear repeatedly across both timelines, and while the first few trips feel purposeful, the later stretches of reuse tip into monotony. Enemy respawns during backtrack sections pad the runtime without adding challenge or interest. The camera can also shift to awkward angles mid-platforming sequence, which is a minor but recurring frustration over a 12-to-16-hour campaign. For players who bounced off Sands of Time's limited combat, Warrior Within is the corrective they were waiting for. For those who loved that game's whimsical tone above all else, this will feel like a different series wearing a familiar skin. It sits at an 83 on Metacritic for good reason - it is a mechanically strong action-adventure that simply made a stylistic gamble not everyone wants to take. The platforming and trap-navigating sequences, when the level design is firing, genuinely hold up, and the dual-timeline structure gives the world a sense of scale the first game never reached. Go in with calibrated expectations about the edginess and you will find a meaty, satisfying sequel underneath it. Alex, Scout Team

Prince of Persia: Warrior Within™

Prince of Persia: Warrior Within™

27 ago 2009Ubisoft
GamerScout opina

Darker, angrier, and longer than its predecessor - Warrior Within fixes Sands of Time's shallow combat and opens up the world, at the cost of some of that game's elegance.

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I came to Warrior Within expecting to miss the breezy charm of Sands of Time, and I did - but not as much as I thought I would. This is a deliberate left turn by Ubisoft: the Prince trades his storybook wit for tattoos and a chip on his shoulder, the pastel palace hallways are replaced by a cursed island stronghold soaked in shadow, and the soundtrack swaps orchestral grandeur for Godsmack. Whether that trade appeals to you is probably the single biggest factor in whether you enjoy it. What the tone shift should not obscure is that the core mechanical upgrades are real and meaningful. The free-form fighting system replaced the first game's repetitive one-button combat with a proper combo tree - button sequences up to six inputs deep that let you build a personal style around dual-wielding, environmental weapons, and a satisfying array of finishing moves. Boss fights, completely absent from Sands of Time, show up here with genuine teeth. Wall-running, pole-swinging, and time manipulation from the first game carry over intact, and the level design expands from a linear corridor structure into something considerably more open-ended, letting you chart your own route through the Island of Time's past and present versions. Swapping between the two timelines to solve environmental puzzles is the design highlight - the island as a ruin versus the island at its peak are visually distinct and used cleverly for most of the campaign. The cracks show mainly in two places. First, the tonal overcorrection: the Prince's edgy dialogue and the mid-2000s metal aesthetic have not aged gracefully, and some players will find it actively distracting. Second, backtracking. The same rooms appear repeatedly across both timelines, and while the first few trips feel purposeful, the later stretches of reuse tip into monotony. Enemy respawns during backtrack sections pad the runtime without adding challenge or interest. The camera can also shift to awkward angles mid-platforming sequence, which is a minor but recurring frustration over a 12-to-16-hour campaign. For players who bounced off Sands of Time's limited combat, Warrior Within is the corrective they were waiting for. For those who loved that game's whimsical tone above all else, this will feel like a different series wearing a familiar skin. It sits at an 83 on Metacritic for good reason - it is a mechanically strong action-adventure that simply made a stylistic gamble not everyone wants to take. The platforming and trap-navigating sequences, when the level design is firing, genuinely hold up, and the dual-timeline structure gives the world a sense of scale the first game never reached. Go in with calibrated expectations about the edginess and you will find a meaty, satisfying sequel underneath it.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayerDual-Wielding CombatTime ManipulationPast-Present ExplorationBoss FightsCombo SystemDark ToneTrap InteractionsUpgrade ProgressionThird-Person AcrobaticsPast-Present Timeline SwitchingFree-Form FightingMetroidvania-liteTrap GauntletsMature ToneGodsmack SoundtrackHidden EndingsDahaka Chase Sequences

Requisitos del sistema

Mínimos

OS
Windows® 2000/XP (only)
Processor
1 GHz Pentium® III, AMD Athlon™, or equivalent
Memory
256 MB (512 MB recommended)
Graphics
NVIDIA GeForce 3 or higher, ATI Radeon 7500 or higher…

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Reseñas y valoraciones

Metacritic
83

Información del juego

Desarrolladora
Ubisoft
Distribuidora
Ubisoft
Fecha de lanzamiento
27 ago 2009

Modos de juego

singleplayer

Idiomas

Subtítulos (4)
EnglishGermanItalianSpanish - Spain

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Prince of Persia: Warrior Within™ se lanzó el 27 de agosto de 2009.

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Prince of Persia: Warrior Within™ fue desarrollado por Ubisoft.

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