Compara los precios de PICO PARK 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por TECOPARK. Publicado por TECOPARK. Lanzado el 12/9/2024. Disponible en PC, Mac, Xbox. Géneros: Action, Casual.

Bring four friends or lose them forever: PICO PARK 2 is the co-op puzzle game most likely to end group chats and start new ones.

I don't review a lot of puzzle platformers, but I do know group dynamics under pressure, and PICO PARK 2 is basically a stress test disguised as a cute cat game. Sixty levels across World, Endless, Battle, and the new DARK mode, all built around a deceptively simple loop: grab the key, unlock the door, survive your teammates. The moment you load in with a full eight players, you stop being a gamer and start being a hostage negotiator. The level design is where TECOPARK earns its reputation. Stages are short by design, which sounds like a criticism until you've spent forty minutes on a single one and realize short is a mercy, not a limitation. Mechanics escalate fast: basic platforming gives way to chain mechanics where every player is physically tethered, timed switch sequences where one slow person tanks the whole run, stacking puzzles where spatial awareness matters more than reflexes, and eventually a tank segment that nobody sees coming. DARK mode layers additional unfairness on top of all of that, which is either masochism or the best thing in the game depending on your group. The difficulty scales per player count too, so a two-player run and an eight-player run aren't the same experience at all. Here's the honest catch: this game is entirely dependent on who you bring into the lobby. Reviewers across the board flagged that playing with randoms online is a genuinely bad time. The levels require actual coordination, and without voice comms or some pre-existing social contract with your squad, you'll spend more time watching someone walk into a spike than actually solving anything. The in-game emote system works, but it isn't a substitute for a Discord call. Three to four trusted players seems to be the sweet spot where the chaos stays fun without becoming genuinely unmanageable. Full eight-player lobbies are a spectacle, but you'd better like every single person in that session before you start. Cross-platform support is a real positive here since it means you're not locked to convincing all your friends to buy it on the same storefront, and the TecoGamePad app lets people use a smartphone as a controller, which removes the "we don't have enough controllers" excuse entirely. The netcode held up fine across tested sessions with no meaningful complaints showing up in community feedback, which for an indie co-op title at this price point is worth noting. No stuttering reports, no desyncs killing runs mid-level. That baseline competence matters more than people give it credit for. The pixel art is clean, the audio feedback is satisfying, and the whole package is tight enough that you won't find yourself blaming the game when things go wrong. You'll blame Dave. It's always Dave. Solo players, move on. This one has nothing for you. But if you have a standing group chat and a night free, PICO PARK 2 will generate more raw emotion per hour than most games three times its scope. Fred, Scout Team

PICO PARK 2

PICO PARK 2

12 sept 2024TECOPARK
GamerScout opina

Bring four friends or lose them forever: PICO PARK 2 is the co-op puzzle game most likely to end group chats and start new ones.

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I don't review a lot of puzzle platformers, but I do know group dynamics under pressure, and PICO PARK 2 is basically a stress test disguised as a cute cat game. Sixty levels across World, Endless, Battle, and the new DARK mode, all built around a deceptively simple loop: grab the key, unlock the door, survive your teammates. The moment you load in with a full eight players, you stop being a gamer and start being a hostage negotiator. The level design is where TECOPARK earns its reputation. Stages are short by design, which sounds like a criticism until you've spent forty minutes on a single one and realize short is a mercy, not a limitation. Mechanics escalate fast: basic platforming gives way to chain mechanics where every player is physically tethered, timed switch sequences where one slow person tanks the whole run, stacking puzzles where spatial awareness matters more than reflexes, and eventually a tank segment that nobody sees coming. DARK mode layers additional unfairness on top of all of that, which is either masochism or the best thing in the game depending on your group. The difficulty scales per player count too, so a two-player run and an eight-player run aren't the same experience at all. Here's the honest catch: this game is entirely dependent on who you bring into the lobby. Reviewers across the board flagged that playing with randoms online is a genuinely bad time. The levels require actual coordination, and without voice comms or some pre-existing social contract with your squad, you'll spend more time watching someone walk into a spike than actually solving anything. The in-game emote system works, but it isn't a substitute for a Discord call. Three to four trusted players seems to be the sweet spot where the chaos stays fun without becoming genuinely unmanageable. Full eight-player lobbies are a spectacle, but you'd better like every single person in that session before you start. Cross-platform support is a real positive here since it means you're not locked to convincing all your friends to buy it on the same storefront, and the TecoGamePad app lets people use a smartphone as a controller, which removes the "we don't have enough controllers" excuse entirely. The netcode held up fine across tested sessions with no meaningful complaints showing up in community feedback, which for an indie co-op title at this price point is worth noting. No stuttering reports, no desyncs killing runs mid-level. That baseline competence matters more than people give it credit for. The pixel art is clean, the audio feedback is satisfying, and the whole package is tight enough that you won't find yourself blaming the game when things go wrong. You'll blame Dave. It's always Dave. Solo players, move on. This one has nothing for you. But if you have a standing group chat and a night free, PICO PARK 2 will generate more raw emotion per hour than most games three times its scope.

Fred
Fred · Scout Team

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Etiquetas

multiplayercooponline-cooplocal-coopcross-platformachievementscloud-savestier:indieFriendship-DestroyerCouch Co-opChain MechanicsPuzzle PlatformerCross-Platform PlayDARK ModeController OptionalGroup Size Scaling

Requisitos del sistema

Mínimos

OS
Windows 10, 64-bit / Windows 11, 64-bit
Memory
4 GB RAM
Storage
1 GB available space
Processor
Intel Core i3

Recomendados

OS
Windows 10, 64-bit / Windows 11, 64-bit
Memory
8 GB RAM
Storage
1 GB available space
Processor
Intel Core i5

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Información del juego

Desarrolladora
TECOPARK
Distribuidora
TECOPARK
Fecha de lanzamiento
12 sept 2024

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¿En qué plataformas está disponible PICO PARK 2?

PICO PARK 2 está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó PICO PARK 2?

PICO PARK 2 se lanzó el 12 de septiembre de 2024.

¿Quién desarrolló PICO PARK 2?

PICO PARK 2 fue desarrollado por TECOPARK.