Compara los precios de Phasmophobia en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Kinetic Games. Publicado por Kinetic Games. Lanzado el 18/9/2020. Disponible en PC, Xbox. Géneros: Action, Indie, Early Access.

Four friends, one haunted building, a spirit box, and someone who absolutely will not stop talking near the Yokai. If that sentence sounds fun to you, you already know the answer.

My first session with Phasmophobia ended with three of us hiding in a closet, whispering increasingly bad ghost-identification theories while our fourth teammate got hunted down by something none of us had correctly identified. We were screaming. We were laughing. We booted it up again immediately. That experience pretty much sums up why this game has stuck around since its 2020 Early Access launch and still has an active, passionate community years later. The core loop is deceptively simple: a team of up to four players enters a haunted location, splits up to gather evidence with tools like EMF readers, thermometers, UV torches, spirit boxes, and the DOTS projector, then identifies the ghost type before escaping alive. Each run is a contract, and you earn money from completed objectives to buy better gear. The early loadout feels thin, but sticking with it opens up more locations, more advanced kit, and a growing trophy cabinet in your home base. There are currently 27 ghost types in the game, and each one has distinct behaviors, hunt triggers, and evidence signatures. A Yokai hunts earlier if your team keeps chattering near it. A Wraith never disturbs salt piles. A Deogen always knows exactly where you are during a hunt, which means the usual hide-and-stay-quiet strategy does nothing. Learning this roster is what transforms Phasmophobia from a one-note jump-scare generator into something genuinely deep. On higher difficulties, evidence is limited or hidden entirely, which forces you to identify ghosts through behavioral testing rather than a checklist. That shift is where the game really clicks. For casual groups asking the classic question of whether this holds up with a few friends on a Friday night, the answer is an emphatic yes, with one important asterisk. This is not a drop-in, no-effort experience. The menu system has a reputation for being unintuitive, the controller layout on PC takes some getting used to, and showing up without at least a quick tutorial run will leave new players confused in the van. Do the tutorial. Read a little. After that, the barrier drops fast and the shared terror creates exactly the kind of chaotic co-op energy that makes for great group gaming. The voice recognition on PC is a genuine differentiator as the ghost can hear you speaking and reacts to it, adding a layer of paranoia that no other tool replicates. Solo play is functional but comparatively thin; this is a game built around shared panic. The visuals are modest and nobody is going to mistake this for a prestige horror title. Textures are plain, and some environments can feel underdressed. But the sound design more than compensates. Spatial audio carries real weight here, and the difference between playing with decent headphones versus cheap speakers is significant. VR support pushes the fear factor into a different league entirely; if you have a headset and a reason to regret your life choices, load this up in VR at least once. Kinetic Games has also kept a steady cadence of updates since launch, adding new ghost types, new maps, and adjusting mechanics based on community feedback, which is the right way to run an Early Access title. The honest caveats are worth naming. The game is still technically in Early Access, occasional bugs surface, and the lobby browser has historically needed work. There is no story to speak of and no narrative arc to follow. Some players hit a wall after the initial scares fade and find the loop does not offer enough pull to bring them back. But for groups willing to actually learn the ghost roster and commit to a few sessions together, this becomes one of the more consistently fun co-op horror experiences available on PC. Riley, Scout Team

Phasmophobia
ActionIndieEarly Access

Phasmophobia

18 sept 2020Kinetic Games
GamerScout opina

Four friends, one haunted building, a spirit box, and someone who absolutely will not stop talking near the Yokai. If that sentence sounds fun to you, you already know the answer.

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My first session with Phasmophobia ended with three of us hiding in a closet, whispering increasingly bad ghost-identification theories while our fourth teammate got hunted down by something none of us had correctly identified. We were screaming. We were laughing. We booted it up again immediately. That experience pretty much sums up why this game has stuck around since its 2020 Early Access launch and still has an active, passionate community years later. The core loop is deceptively simple: a team of up to four players enters a haunted location, splits up to gather evidence with tools like EMF readers, thermometers, UV torches, spirit boxes, and the DOTS projector, then identifies the ghost type before escaping alive. Each run is a contract, and you earn money from completed objectives to buy better gear. The early loadout feels thin, but sticking with it opens up more locations, more advanced kit, and a growing trophy cabinet in your home base. There are currently 27 ghost types in the game, and each one has distinct behaviors, hunt triggers, and evidence signatures. A Yokai hunts earlier if your team keeps chattering near it. A Wraith never disturbs salt piles. A Deogen always knows exactly where you are during a hunt, which means the usual hide-and-stay-quiet strategy does nothing. Learning this roster is what transforms Phasmophobia from a one-note jump-scare generator into something genuinely deep. On higher difficulties, evidence is limited or hidden entirely, which forces you to identify ghosts through behavioral testing rather than a checklist. That shift is where the game really clicks. For casual groups asking the classic question of whether this holds up with a few friends on a Friday night, the answer is an emphatic yes, with one important asterisk. This is not a drop-in, no-effort experience. The menu system has a reputation for being unintuitive, the controller layout on PC takes some getting used to, and showing up without at least a quick tutorial run will leave new players confused in the van. Do the tutorial. Read a little. After that, the barrier drops fast and the shared terror creates exactly the kind of chaotic co-op energy that makes for great group gaming. The voice recognition on PC is a genuine differentiator as the ghost can hear you speaking and reacts to it, adding a layer of paranoia that no other tool replicates. Solo play is functional but comparatively thin; this is a game built around shared panic. The visuals are modest and nobody is going to mistake this for a prestige horror title. Textures are plain, and some environments can feel underdressed. But the sound design more than compensates. Spatial audio carries real weight here, and the difference between playing with decent headphones versus cheap speakers is significant. VR support pushes the fear factor into a different league entirely; if you have a headset and a reason to regret your life choices, load this up in VR at least once. Kinetic Games has also kept a steady cadence of updates since launch, adding new ghost types, new maps, and adjusting mechanics based on community feedback, which is the right way to run an Early Access title. The honest caveats are worth naming. The game is still technically in Early Access, occasional bugs surface, and the lobby browser has historically needed work. There is no story to speak of and no narrative arc to follow. Some players hit a wall after the initial scares fade and find the loop does not offer enough pull to bring them back. But for groups willing to actually learn the ghost roster and commit to a few sessions together, this becomes one of the more consistently fun co-op horror experiences available on PC.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

Single-playerMulti-playerCo-opOnline Co-opSteam AchievementsFull controller supportTracked Controller SupportVR SupportedSteam Trading CardsCamera ComfortAdjustable DifficultyPlayable without Timed InputStereo SoundSurround SoundSteam CloudRemote Play on PhoneRemote Play on TabletFamily SharingPsychological HorrorGhost InvestigationEvidence CollectionVoice RecognitionVR HorrorSanity MechanicProcedural HauntingCo-op Horror

Requisitos del sistema

Mínimos

OS
Windows 10 64Bit
Processor
Intel Core i5-4590 / AMD Ryzen 5 2600
Memory
8 GB RAM
Graphics
NVIDIA GTX 970 / AMD Radeon R9 390
DirectX
Version 11 Sto…

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Processor
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Memory
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Información del juego

Desarrolladora
Kinetic Games
Distribuidora
Kinetic Games
Fecha de lanzamiento
18 sept 2020

Modos de juego

singleplayer
multiplayer
coop
online coop
Cooperativo en línea

Idiomas

Audio (1)
English
Subtítulos (26)
EnglishPortuguese - PortugalSpanish - SpainPortuguese - BrazilGermanFrench+20 más

Características

AchievementsController SupportCloud Saves

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¿En qué plataformas está disponible Phasmophobia?

Phasmophobia está disponible en PC, Xbox.

¿Cuándo se lanzó Phasmophobia?

Phasmophobia se lanzó el 18 de septiembre de 2020.

¿Quién desarrolló Phasmophobia?

Phasmophobia fue desarrollado por Kinetic Games.