Compara los precios de Pets No More en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Purple Tree S R L. Publicado por Purple Tree S R L. Lanzado el 25/7/2021. Disponible en PC. Géneros: Sports.

Windjammers it isn't, but if you've got three people on a couch and five minutes to kill, this zombie pet air hockey thing will get the job done once or twice.

I went into Pets No More expecting a gimmick dressed up as a sports game, and honestly, that's mostly what I got. The core loop is disc-based air hockey: you pick one of six zombie pet characters, step into an arena, and try to fire a puck into the opposing goal before a best-of-three decides who moves on. Controls are minimal. You run, you dash, you hold the hit button to charge a faster return, and your left stick steers the aim. That's the whole toolkit. There's no ranked ladder, no online matchmaking, no progression system. The closest comparison is early Windjammers, stripped down to its barest skeleton. The six arenas are where the concept at least tries something. Each one has a different shape and some include destructible blocks scattered around the court in a Breakout-style layout, which sounds like it should create tactical positioning. In practice, the puck moves fast enough that those blocks vaporize within the first ten seconds of a round, and then you're left with a plain back-and-forth that plays almost like a pinball machine where neither player has much agency. The special shots each character carries sound like a differentiator on paper, but the trajectory is unpredictable enough that they become own-goal generators more than offensive weapons. The aiming itself feels inconsistent, and the hitbox on your character extends a little past what the sprite suggests, which means you can cheese some of the narrower arenas by parking in the middle and spamming the button. That's not depth, that's a exploit waiting to happen in a couch session. Single player ships with an Arcade mode where you run through the six AI opponents in sequence. It's a short campaign, and the AI is only available there, which is an odd restriction. Versus mode supports up to four players locally in 1v1 or 2v2 configurations, and the 2v2 format is genuinely the best version of this game. When there are four warm bodies on a couch and the rounds are moving at pace, the chaos becomes fun for a round or two. But there is no online play at all, so if your living room isn't stocked with humans, the solo offering runs dry fast. Steam user reviews sit at roughly 52% positive from a very thin sample, which tracks with the community's general shrug. The aesthetic has something going for it. There's a late-90s cartoon energy to the character art, the arenas are colorful, and the original soundtrack fits the arcade vibe. It's a budget-tier title from a small Argentine studio, and for what it costs it's not trying to be anything it isn't. The problem is that the mechanical layer underneath the style isn't deep enough to hold attention past a single session. If Purple Tree had leaned harder into the Breakout elements or added any kind of post-match progression, this could have been a solid ten-dollar party game. As shipped, it's a one-trick couch game with no online component, no achievements, and content that you'll exhaust in under an hour. Fred, Scout Team

Pets No More

Pets No More

25 jul 2021Purple Tree S R L
GamerScout opina

Windjammers it isn't, but if you've got three people on a couch and five minutes to kill, this zombie pet air hockey thing will get the job done once or twice.

PC
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Mínimo histórico: €0.34

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I went into Pets No More expecting a gimmick dressed up as a sports game, and honestly, that's mostly what I got. The core loop is disc-based air hockey: you pick one of six zombie pet characters, step into an arena, and try to fire a puck into the opposing goal before a best-of-three decides who moves on. Controls are minimal. You run, you dash, you hold the hit button to charge a faster return, and your left stick steers the aim. That's the whole toolkit. There's no ranked ladder, no online matchmaking, no progression system. The closest comparison is early Windjammers, stripped down to its barest skeleton. The six arenas are where the concept at least tries something. Each one has a different shape and some include destructible blocks scattered around the court in a Breakout-style layout, which sounds like it should create tactical positioning. In practice, the puck moves fast enough that those blocks vaporize within the first ten seconds of a round, and then you're left with a plain back-and-forth that plays almost like a pinball machine where neither player has much agency. The special shots each character carries sound like a differentiator on paper, but the trajectory is unpredictable enough that they become own-goal generators more than offensive weapons. The aiming itself feels inconsistent, and the hitbox on your character extends a little past what the sprite suggests, which means you can cheese some of the narrower arenas by parking in the middle and spamming the button. That's not depth, that's a exploit waiting to happen in a couch session. Single player ships with an Arcade mode where you run through the six AI opponents in sequence. It's a short campaign, and the AI is only available there, which is an odd restriction. Versus mode supports up to four players locally in 1v1 or 2v2 configurations, and the 2v2 format is genuinely the best version of this game. When there are four warm bodies on a couch and the rounds are moving at pace, the chaos becomes fun for a round or two. But there is no online play at all, so if your living room isn't stocked with humans, the solo offering runs dry fast. Steam user reviews sit at roughly 52% positive from a very thin sample, which tracks with the community's general shrug. The aesthetic has something going for it. There's a late-90s cartoon energy to the character art, the arenas are colorful, and the original soundtrack fits the arcade vibe. It's a budget-tier title from a small Argentine studio, and for what it costs it's not trying to be anything it isn't. The problem is that the mechanical layer underneath the style isn't deep enough to hold attention past a single session. If Purple Tree had leaned harder into the Breakout elements or added any kind of post-match progression, this could have been a solid ten-dollar party game. As shipped, it's a one-trick couch game with no online component, no achievements, and content that you'll exhaust in under an hour.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayercooplocal-coopcontroller-supporttier:sub-5Air HockeyCouch PartyArcade Sports2v2 LocalDisc CombatZero OnlineShort SessionSuper Shots

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 10
Storage
300 MB available space
Graphics
intel HD 4000
Processor
Intel Core i3 M380

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Información del juego

Desarrolladora
Purple Tree S R L
Distribuidora
Purple Tree S R L
Fecha de lanzamiento
25 jul 2021

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¿Cuánto cuesta Pets No More?

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¿En qué plataformas está disponible Pets No More?

Pets No More está disponible en PC.

¿Cuándo se lanzó Pets No More?

Pets No More se lanzó el 25 de julio de 2021.

¿Quién desarrolló Pets No More?

Pets No More fue desarrollado por Purple Tree S R L.