Compara los precios de Paper io 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por VOODOO. Publicado por QubicGames. Lanzado el 20/5/2024. Disponible en PC, Xbox. Géneros: Action, Casual.

Local-multiplayer territory wars that hit harder than you'd expect from a mobile port, if you've got three friends and a couch, give it ten minutes before you judge it.

I'll be straight with you: I loaded Paper io 2 half-expecting to close it in four minutes and write a one-liner. That didn't happen, mostly because my second round devolved into a screaming match about tail-cutting with two colleagues sitting next to me. That's the core sell here, and it's worth understanding clearly before you read further. The loop is tight and ruthless. You control a colored block across a circular arena, drawing a trail as you venture outside your home territory. Close that trail back into your owned space and everything inside the loop turns your color. Simple. The violence enters when someone cuts across your exposed tail while you're mid-expansion, instant death, territory gone, back to zero. The tension that builds as you stretch further from your base is genuine, and the read-react moment of spotting an opponent's exposed line and cutting it is satisfying in a way that doesn't need dressing up. Power-ups spawn during matches and add a layer of chaos: speed boosts and brief invincibility windows can flip momentum fast, which keeps even comfortable leads from feeling safe. The single-player mode pits you against AI on a world-map campaign across 45 differently shaped arenas. It's fine for learning the mechanics and grinding achievements, but the AI has a ceiling, patient players will find exploitable patterns once they understand how bots handle territory defense. The solo experience has a ceiling you'll hit faster than you'd like. Where this game justifiably earns its Steam "Very Positive" tag is the local split-screen multiplayer. Up to four players on one screen, short matches, instant rematches, escalating spite, it works precisely because the ruleset is universal in thirty seconds. Starting position does introduce some luck, and players hemmed into a corner early are at a structural disadvantage, but rounds last only one to two minutes so the stakes reset fast. A few rough edges worth flagging. Unexplained deaths pop up occasionally in single-player, an attack from just off-screen that you couldn't read or react to, which feels cheap rather than fair. The zoom-out camera power-up triggers a visual glitch where the area outside the arena flashes harshly, which is a small but persistent annoyance. There is no online multiplayer in this PC version; the competition is local-only or against bots, so if your friends aren't physically in the room, the game's best mode is simply unavailable to you. That is the largest practical limitation and the one most likely to kill the purchase for solo players who were hoping for matchmaking. Controls translate cleanly from mobile to PC, keyboard, mouse, and controller all work, which matters for cramming four people around a single machine. The minimalist visual design is a genuine strength: territory borders and trails are always readable, colour differentiation holds up under chaos, and the game runs on modest hardware without complaint. If you have a regular crew for couch sessions and want something everyone can pick up in under a minute, Paper io 2 punches above its budget weight. Buying it to play alone against bots is a much harder argument to make when the browser version of the game exists for free. Fred, Scout Team

Paper io 2

Paper io 2

20 may 2024VOODOOQubicGames
GamerScout opina

Local-multiplayer territory wars that hit harder than you'd expect from a mobile port, if you've got three friends and a couch, give it ten minutes before you judge it.

PCXbox
Steam Deck Unsupported
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€0.00
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Mínimo histórico: €0.84

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Acerca de Paper io 2

I'll be straight with you: I loaded Paper io 2 half-expecting to close it in four minutes and write a one-liner. That didn't happen, mostly because my second round devolved into a screaming match about tail-cutting with two colleagues sitting next to me. That's the core sell here, and it's worth understanding clearly before you read further. The loop is tight and ruthless. You control a colored block across a circular arena, drawing a trail as you venture outside your home territory. Close that trail back into your owned space and everything inside the loop turns your color. Simple. The violence enters when someone cuts across your exposed tail while you're mid-expansion, instant death, territory gone, back to zero. The tension that builds as you stretch further from your base is genuine, and the read-react moment of spotting an opponent's exposed line and cutting it is satisfying in a way that doesn't need dressing up. Power-ups spawn during matches and add a layer of chaos: speed boosts and brief invincibility windows can flip momentum fast, which keeps even comfortable leads from feeling safe. The single-player mode pits you against AI on a world-map campaign across 45 differently shaped arenas. It's fine for learning the mechanics and grinding achievements, but the AI has a ceiling, patient players will find exploitable patterns once they understand how bots handle territory defense. The solo experience has a ceiling you'll hit faster than you'd like. Where this game justifiably earns its Steam "Very Positive" tag is the local split-screen multiplayer. Up to four players on one screen, short matches, instant rematches, escalating spite, it works precisely because the ruleset is universal in thirty seconds. Starting position does introduce some luck, and players hemmed into a corner early are at a structural disadvantage, but rounds last only one to two minutes so the stakes reset fast. A few rough edges worth flagging. Unexplained deaths pop up occasionally in single-player, an attack from just off-screen that you couldn't read or react to, which feels cheap rather than fair. The zoom-out camera power-up triggers a visual glitch where the area outside the arena flashes harshly, which is a small but persistent annoyance. There is no online multiplayer in this PC version; the competition is local-only or against bots, so if your friends aren't physically in the room, the game's best mode is simply unavailable to you. That is the largest practical limitation and the one most likely to kill the purchase for solo players who were hoping for matchmaking. Controls translate cleanly from mobile to PC, keyboard, mouse, and controller all work, which matters for cramming four people around a single machine. The minimalist visual design is a genuine strength: territory borders and trails are always readable, colour differentiation holds up under chaos, and the game runs on modest hardware without complaint. If you have a regular crew for couch sessions and want something everyone can pick up in under a minute, Paper io 2 punches above its budget weight. Buying it to play alone against bots is a much harder argument to make when the browser version of the game exists for free.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supportcloud-savestier:sub-5Local Split-ScreenTerritory ControlCouch PvPOne-More-RoundParty GamePower-UpsAI CampaignMobile PortQuick Matches

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
6 GB RAM
DirectX
Version 11
Storage
370 MB available space
Graphics
GTX 950
Processor
2.8 GHz

Recomendados

OS
Windows 11
Memory
6 GB RAM
DirectX
Version 11
Storage
370 MB available space
Graphics
GTX 950
Processor
3.5 GHz

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Información del juego

Desarrolladora
VOODOO
Distribuidora
QubicGames
Fecha de lanzamiento
20 may 2024

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¿En qué plataformas está disponible Paper io 2?

Paper io 2 está disponible en PC, Xbox.

¿Cuándo se lanzó Paper io 2?

Paper io 2 se lanzó el 20 de mayo de 2024.

¿Quién desarrolló Paper io 2?

Paper io 2 fue desarrollado por VOODOO y publicado por QubicGames.