Compara los precios de Painkiller: Resurrection en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Homegrown Games. Publicado por Prime Matter. Lanzado el 27/10/2009. Disponible en PC. Géneros: Action. Puntuación Metacritic: 38/100.

Skip the original Painkiller and play this sequel? Hard pass. Resurrection is a broken, barely-functional FPS with a 38 Metacritic score that earned every point of the thrashing it received.

I fired this up hoping for that old-school arena-shooter rush the original Painkiller occasionally delivered, and what I got instead was three-minute load screens, a crash on the second level, and save files that refused to load. That sets the tone for everything Resurrection has to offer. This is a 2009 standalone expansion that started life as a fan mod, got rushed out the door as a retail product, and the seams show in every single system. The core loop is lifted directly from the 2004 original: wave-clear locked arenas, pick up souls to fill your demon-morph meter, collect Black Tarot Cards for run bonuses, repeat. When it works, there is a fleeting hit of that brainless run-and-gun satisfaction the series built its name on. The new weapon, Mr. Molotov, shoots stakes and launches fuel canisters you can detonate for area kills, and it is genuinely the most satisfying thing in the package. That is a low bar, but credit where it is due. The comic-book-style cutscenes that push protagonist William "Wild Bill" Sherman through his purgatory setup are a decent stylistic touch borrowed from Max Payne, and the hellish atmosphere has some creep to it on the better-designed maps. Here is where it all collapses. Resurrection swapped the tight, claustrophobic arenas of the original for sprawling open levels, and that single design decision guts the pacing. The original worked because containment forced intensity. Open up the map, scatter spawn points randomly, strip out clear routing, and you get confused wandering punctuated by enemies materialising out of nowhere. Enemy AI is non-existent, bosses are re-skinned assets from the base game, and at least one level shipped without textures on parts of the geometry. The netcode for multiplayer is so broken that getting an online session running is treated by the community as an achievement in itself, and the co-op mode is buried so deep in menus it reads like the developers forgot it was there. Bot matches are technically functional, but bots are not what you came for. The community MEGAfix unofficial patch addresses some of the worst stability issues, and a widescreen HUD fix is necessary if you are running anything but 4:3. Even with both installed, Resurrection sits beneath the bar of games worth your time in 2025. The original Painkiller and its Battle Out of Hell expansion scratched this itch far better. If you are a franchise completionist who needs every entry on the shelf, fine. Everyone else should walk past this one. Fred, Scout Team

Painkiller: Resurrection

Painkiller: Resurrection

27 oct 2009Homegrown GamesPrime Matter
GamerScout opina

Skip the original Painkiller and play this sequel? Hard pass. Resurrection is a broken, barely-functional FPS with a 38 Metacritic score that earned every point of the thrashing it received.

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Acerca de Painkiller: Resurrection

I fired this up hoping for that old-school arena-shooter rush the original Painkiller occasionally delivered, and what I got instead was three-minute load screens, a crash on the second level, and save files that refused to load. That sets the tone for everything Resurrection has to offer. This is a 2009 standalone expansion that started life as a fan mod, got rushed out the door as a retail product, and the seams show in every single system. The core loop is lifted directly from the 2004 original: wave-clear locked arenas, pick up souls to fill your demon-morph meter, collect Black Tarot Cards for run bonuses, repeat. When it works, there is a fleeting hit of that brainless run-and-gun satisfaction the series built its name on. The new weapon, Mr. Molotov, shoots stakes and launches fuel canisters you can detonate for area kills, and it is genuinely the most satisfying thing in the package. That is a low bar, but credit where it is due. The comic-book-style cutscenes that push protagonist William "Wild Bill" Sherman through his purgatory setup are a decent stylistic touch borrowed from Max Payne, and the hellish atmosphere has some creep to it on the better-designed maps. Here is where it all collapses. Resurrection swapped the tight, claustrophobic arenas of the original for sprawling open levels, and that single design decision guts the pacing. The original worked because containment forced intensity. Open up the map, scatter spawn points randomly, strip out clear routing, and you get confused wandering punctuated by enemies materialising out of nowhere. Enemy AI is non-existent, bosses are re-skinned assets from the base game, and at least one level shipped without textures on parts of the geometry. The netcode for multiplayer is so broken that getting an online session running is treated by the community as an achievement in itself, and the co-op mode is buried so deep in menus it reads like the developers forgot it was there. Bot matches are technically functional, but bots are not what you came for. The community MEGAfix unofficial patch addresses some of the worst stability issues, and a widescreen HUD fix is necessary if you are running anything but 4:3. Even with both installed, Resurrection sits beneath the bar of games worth your time in 2025. The original Painkiller and its Battle Out of Hell expansion scratched this itch far better. If you are a franchise completionist who needs every entry on the shelf, fine. Everyone else should walk past this one.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerArena ShooterWave ClearDemon MorphBlack Tarot CardsHell SettingUnofficial Patch RequiredOpen Level DesignSingleplayer CampaignBot Multiplayer

Requisitos del sistema

Mínimos

Processor
2.4GHZ+ (per core)
Memory
2GB or better
Graphics
Radeon 3800 / Geforce 7800 or better DirectX®: 9.0c (included) Hard Drive: 6GB Sound: Required

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Reseñas y valoraciones

Metacritic
38

Información del juego

Desarrolladora
Homegrown Games
Distribuidora
Prime Matter
Fecha de lanzamiento
27 oct 2009

Modos de juego

singleplayer
multiplayer

Idiomas

Subtítulos (5)
EnglishFrenchGermanItalianSpanish - Spain

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¿En qué plataformas está disponible Painkiller: Resurrection?

Painkiller: Resurrection está disponible en PC.

¿Cuándo se lanzó Painkiller: Resurrection?

Painkiller: Resurrection se lanzó el 27 de octubre de 2009.

¿Quién desarrolló Painkiller: Resurrection?

Painkiller: Resurrection fue desarrollado por Homegrown Games y publicado por Prime Matter.

¿Merece la pena comprar Painkiller: Resurrection?

Painkiller: Resurrection tiene una puntuación Metacritic de 38/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.