Compara los precios de Painkiller Hell & Damnation en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por The Farm 51. Publicado por Nordic Games Publishing. Lanzado el 31/10/2012. Disponible en PC. Géneros: Action. Puntuación Metacritic: 64/100.

Pure old-school arena carnage with a stake gun, a soul-collecting mechanic, and zero apologies for its simplicity - but the content-gating through paid DLC leaves a sour taste.

I went in expecting a straightforward nostalgia trip, and in one sense that's exactly what Hell & Damnation delivers - then it quietly reminds you the trip has a toll booth at every junction. The Farm 51 rebuilt the original 2004 Painkiller on Unreal Engine 3, but instead of delivering a complete experience, the base game ships with only 11 levels while the rest sit behind a wall of paid DLC packs. That structural decision poisons the well before you even fire a shot, and it's the loudest complaint you'll find from players across reviews and community posts alike. When the shooting actually starts, though, there's a primal satisfaction here that most modern FPS games have abandoned entirely. No reload animations, no regenerating health, no cover system. You run, you circle-strafe, you aggress. The weapons reward momentum: the signature Painkiller blender requires you to physically sprint through enemy clusters to use it effectively, the stake thrower pins enemies to walls with chunky thwack feedback, and the new Soulcatcher adds a genuinely clever combo layer where absorbing enough souls lets you force enemies to fight each other. Collect 66 souls and you briefly flip into demon mode for a one-shot rampage - a small but well-designed pressure valve that keeps horde encounters from feeling static. Dual-fire modes on most weapons add meaningful variety to what is, structurally, a very stripped-back loop. The Tarot card system gives the game modest replayability. Cards act like challenge modifiers - meet specific conditions in a level (kill a quota with one weapon, hit an optional time target) and you unlock cards that alter difficulty or bend rules in subsequent runs, not unlike the skull system from the original Halo. It's thin, but it's there, and it gives completionists a reason to replay stages beyond pure score-chasing. Co-op support for the full campaign is legitimately the best argument for picking this version over the older Black Edition, and Survival mode adds an eight-player horde option on top of standard deathmatch, team deathmatch, capture-the-flag, and duel modes. In practice, online lobbies have been mostly empty for years, so treat multiplayer as a bonus rather than a draw. The weaknesses are familiar and well-documented. Enemy AI is purely directional - they sprint at you and that's the extent of the strategy. Boss fights are enormous spectacles of scale (multiple stories tall) but their AI glitches make them susceptible to corner cheese and environmental snags. The campaign on its own clocks in at roughly six hours, which is short even by arena shooter standards. Critics at launch were split cleanly along ideological lines: people who wanted a Doom-style arcade rush found something to enjoy; anyone expecting the full fat original experience in a modern wrapper left disappointed. The honest bottom line for 2025: if you have never played the original Painkiller and the DLC-inclusive bundle hits a genuinely low price, the loop is fast, tactile, and uncomplicated in a way that scratches a specific itch. If you already own Painkiller Black Edition, nothing here is going to surprise you, and the condensed level count will likely frustrate. The core moment-to-moment shooting works. The packaging around it is where the trust breaks down. Alex, Scout Team

Painkiller Hell & Damnation

Painkiller Hell & Damnation

31 oct 2012The Farm 51Nordic Games Publishing
GamerScout opina

Pure old-school arena carnage with a stake gun, a soul-collecting mechanic, and zero apologies for its simplicity - but the content-gating through paid DLC leaves a sour taste.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €1.88

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Acerca de Painkiller Hell & Damnation

I went in expecting a straightforward nostalgia trip, and in one sense that's exactly what Hell & Damnation delivers - then it quietly reminds you the trip has a toll booth at every junction. The Farm 51 rebuilt the original 2004 Painkiller on Unreal Engine 3, but instead of delivering a complete experience, the base game ships with only 11 levels while the rest sit behind a wall of paid DLC packs. That structural decision poisons the well before you even fire a shot, and it's the loudest complaint you'll find from players across reviews and community posts alike. When the shooting actually starts, though, there's a primal satisfaction here that most modern FPS games have abandoned entirely. No reload animations, no regenerating health, no cover system. You run, you circle-strafe, you aggress. The weapons reward momentum: the signature Painkiller blender requires you to physically sprint through enemy clusters to use it effectively, the stake thrower pins enemies to walls with chunky thwack feedback, and the new Soulcatcher adds a genuinely clever combo layer where absorbing enough souls lets you force enemies to fight each other. Collect 66 souls and you briefly flip into demon mode for a one-shot rampage - a small but well-designed pressure valve that keeps horde encounters from feeling static. Dual-fire modes on most weapons add meaningful variety to what is, structurally, a very stripped-back loop. The Tarot card system gives the game modest replayability. Cards act like challenge modifiers - meet specific conditions in a level (kill a quota with one weapon, hit an optional time target) and you unlock cards that alter difficulty or bend rules in subsequent runs, not unlike the skull system from the original Halo. It's thin, but it's there, and it gives completionists a reason to replay stages beyond pure score-chasing. Co-op support for the full campaign is legitimately the best argument for picking this version over the older Black Edition, and Survival mode adds an eight-player horde option on top of standard deathmatch, team deathmatch, capture-the-flag, and duel modes. In practice, online lobbies have been mostly empty for years, so treat multiplayer as a bonus rather than a draw. The weaknesses are familiar and well-documented. Enemy AI is purely directional - they sprint at you and that's the extent of the strategy. Boss fights are enormous spectacles of scale (multiple stories tall) but their AI glitches make them susceptible to corner cheese and environmental snags. The campaign on its own clocks in at roughly six hours, which is short even by arena shooter standards. Critics at launch were split cleanly along ideological lines: people who wanted a Doom-style arcade rush found something to enjoy; anyone expecting the full fat original experience in a modern wrapper left disappointed. The honest bottom line for 2025: if you have never played the original Painkiller and the DLC-inclusive bundle hits a genuinely low price, the loop is fast, tactile, and uncomplicated in a way that scratches a specific itch. If you already own Painkiller Black Edition, nothing here is going to surprise you, and the condensed level count will likely frustrate. The core moment-to-moment shooting works. The packaging around it is where the trust breaks down.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamArena FPSSoul CollectingCo-op CampaignHorde ModeTarot ModifiersRetro ShooterDemon SlayerDual-Fire WeaponsSurvival Mode

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Duo @ 2Ghz / AMD Athlon 64 X2 equivalent
Memory
2 GB RAM
Graphics
NVIDIA GeForce 8600 / ATI Radeon HD 2600XT (256 MB) DirectX®:9.0c Hard Drive:5 GB HD space Sound:D…

Recomendados

Processor
2.4 GHz Quad Core processor
Memory
3 GB RAM
Graphics
NVIDIA GeForce 9800 GTX/ATI Radeon HD 4850 (512+ MB) DirectX®: 9.0c Hard Drive: 5 GB HD space Sound: DirectX Com…

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Reseñas y valoraciones

Metacritic
64
Steam
78%(4,318)

Información del juego

Desarrolladora
The Farm 51
Distribuidora
Nordic Games Publishing
Fecha de lanzamiento
31 oct 2012

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¿En qué plataformas está disponible Painkiller Hell & Damnation?

Painkiller Hell & Damnation está disponible en PC.

¿Cuándo se lanzó Painkiller Hell & Damnation?

Painkiller Hell & Damnation se lanzó el 31 de octubre de 2012.

¿Quién desarrolló Painkiller Hell & Damnation?

Painkiller Hell & Damnation fue desarrollado por The Farm 51 y publicado por Nordic Games Publishing.

¿Merece la pena comprar Painkiller Hell & Damnation?

Painkiller Hell & Damnation tiene una puntuación Metacritic de 64/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.