Compara los precios de Damnation en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por The Farm 51. Publicado por Codemasters. Lanzado el 31/10/2012. Disponible en PC. Géneros: Action. Puntuación Metacritic: 64/100.

A steampunk alternate-history shooter with a genuinely interesting premise that the execution almost entirely wastes. Go in with curiosity and very low expectations.

My first hour with Damnation left me genuinely intrigued. The setup is creative: an alternate America where the Civil War dragged on for decades, steam engines replaced combustion, and a ruthless arms dealer named Prescott has turned his private military into a continent-conquering machine. You play as Hamilton Rourke, a frontiersman leading a small resistance called the Peacemakers, and the world around you is loaded with airships, steam-powered robots, and rail spike guns that fire exactly what they sound like. On paper, that is a strong foundation. In practice, the game built on top of it is a disappointment in almost every direction. The core loop mixes third-person shooting with vertical platforming and occasional motorcycle segments. The platforming is the most interesting piece: levels are designed around height, and you can sometimes flank enemies by scaling structures and approaching from above. When it clicks, the spatial freedom feels like a rougher cousin of Uncharted. When it does not click, and that is more often, you are staring at brown geometry trying to figure out which ledge is climbable and which is decoration, with no waypoint or map to help you. The motorcycle sections briefly inject pace but the muddy, monochromatic environments make it genuinely hard to read the terrain at speed. The shooting is the weakest leg of the three. There is no cover system in a game that clearly wants to be in the same conversation as Gears of War. Enemy AI is limited: opponents pick a spot, strafe left and right, and wait to be shot. Weapons feel underpowered against enemies that soak up hits, and the PC controls have legacy awkwardness baked in, including inconsistent mouse and keyboard inputs that feel like a console port that did not finish the conversion. The co-op mode exists, and a handful of players have noted it makes the whole thing more tolerable as shared comedy, but the online population has been essentially zero for years. There are things worth acknowledging here. The alternate-history concept is genuinely original, the level scale is ambitious for a 2009 budget title, and the soundtrack reads the room correctly, shifting from tense action tracks to desolate ambient pieces between firefights. The steampunk art direction has ideas behind it even if the colour palette is too brown to showcase them. Damnation started life as an Unreal Tournament 2004 mod and won second place in Epic's Make Something Unreal contest, which explains both its ambition and its ceiling. The budget and experience level of the team were never going to be enough to deliver on what the concept deserved. At a Metacritic score of 64 on PC and Steam reviews sitting at Mixed, the community verdict has been consistent for fifteen years. This is a game for people who enjoy morbid curiosity about late-2000s flawed shooters, or players who specifically want a co-op session where bad AI and awkward controls become the entertainment. Anyone expecting a polished action experience will be frustrated within the first thirty minutes. Alex, Scout Team

Damnation

Damnation

31 oct 2012The Farm 51Codemasters
GamerScout opina

A steampunk alternate-history shooter with a genuinely interesting premise that the execution almost entirely wastes. Go in with curiosity and very low expectations.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €42.32

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Acerca de Damnation

My first hour with Damnation left me genuinely intrigued. The setup is creative: an alternate America where the Civil War dragged on for decades, steam engines replaced combustion, and a ruthless arms dealer named Prescott has turned his private military into a continent-conquering machine. You play as Hamilton Rourke, a frontiersman leading a small resistance called the Peacemakers, and the world around you is loaded with airships, steam-powered robots, and rail spike guns that fire exactly what they sound like. On paper, that is a strong foundation. In practice, the game built on top of it is a disappointment in almost every direction. The core loop mixes third-person shooting with vertical platforming and occasional motorcycle segments. The platforming is the most interesting piece: levels are designed around height, and you can sometimes flank enemies by scaling structures and approaching from above. When it clicks, the spatial freedom feels like a rougher cousin of Uncharted. When it does not click, and that is more often, you are staring at brown geometry trying to figure out which ledge is climbable and which is decoration, with no waypoint or map to help you. The motorcycle sections briefly inject pace but the muddy, monochromatic environments make it genuinely hard to read the terrain at speed. The shooting is the weakest leg of the three. There is no cover system in a game that clearly wants to be in the same conversation as Gears of War. Enemy AI is limited: opponents pick a spot, strafe left and right, and wait to be shot. Weapons feel underpowered against enemies that soak up hits, and the PC controls have legacy awkwardness baked in, including inconsistent mouse and keyboard inputs that feel like a console port that did not finish the conversion. The co-op mode exists, and a handful of players have noted it makes the whole thing more tolerable as shared comedy, but the online population has been essentially zero for years. There are things worth acknowledging here. The alternate-history concept is genuinely original, the level scale is ambitious for a 2009 budget title, and the soundtrack reads the room correctly, shifting from tense action tracks to desolate ambient pieces between firefights. The steampunk art direction has ideas behind it even if the colour palette is too brown to showcase them. Damnation started life as an Unreal Tournament 2004 mod and won second place in Epic's Make Something Unreal contest, which explains both its ambition and its ceiling. The budget and experience level of the team were never going to be enough to deliver on what the concept deserved. At a Metacritic score of 64 on PC and Steam reviews sitting at Mixed, the community verdict has been consistent for fifteen years. This is a game for people who enjoy morbid curiosity about late-2000s flawed shooters, or players who specifically want a co-op session where bad AI and awkward controls become the entertainment. Anyone expecting a polished action experience will be frustrated within the first thirty minutes.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamSteampunkAlternate HistoryVertical PlatformingThird-Person ShooterCo-op CampaignMotorcycle SectionsWestern SettingBudget TitleCult Curiosity

Requisitos del sistema

Mínimos

Processor
2.8 Ghz Pentium or AMD™ equivalent
Memory
1 GB RAM
Graphics
GeForce 7600 / Radeon X1300 or above DirectX®: 9.0c Hard Drive: 10 GB Hard Drive…

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Processor
2.4 GHz Quad Core processor
Memory
3 GB RAM
Graphics
NVIDIA GeForce 9800 GTX/ATI Radeon HD 4850 (512+ MB) DirectX®: 9.0c Hard Drive: 5 GB HD space Sound: DirectX Com…

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Reseñas y valoraciones

Metacritic
64
Steam
78%(4,317)

Información del juego

Desarrolladora
The Farm 51
Distribuidora
Codemasters
Fecha de lanzamiento
31 oct 2012

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¿En qué plataformas está disponible Damnation?

Damnation está disponible en PC.

¿Cuándo se lanzó Damnation?

Damnation se lanzó el 31 de octubre de 2012.

¿Quién desarrolló Damnation?

Damnation fue desarrollado por The Farm 51 y publicado por Codemasters.

¿Merece la pena comprar Damnation?

Damnation tiene una puntuación Metacritic de 64/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.