Compara los precios de Over 9000 Zombies! en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Loren Lemcke. Publicado por Loren Lemcke. Lanzado el 25/2/2015. Disponible en PC. Géneros: Action, Indie.

Bring a friend or don't bother - this pixel top-down shooter has a weapon tree worth climbing, but solo runs hit a wall fast and online lobbies have been a ghost town for years.

My honest reaction after the first twenty minutes solo: this feels like it was calibrated for two people and shipped anyway. Over 9000 Zombies! is a top-down twin-stick shooter with a light tower-defense layer bolted on, built entirely by one developer. You shoot, collect scrap from kills, spend that scrap on barricades and automated turrets, then repeat until the horde outscales your setup or you run out of patience. The core loop is tight enough for short sessions, but it exposes its seams quickly when you're playing alone. The weapon progression is genuinely the best thing here. You start with a pistol and unlock new guns by filling kill-based XP bars per weapon class, so you're pushed to actually use the SMG, the shotgun, the grenade launcher, rather than camping one loadout. The top of the tree has real teeth: a vulcan minigun, a tri-beam plasma rifle, and a nuke RPG that clears rooms with area-of-effect blasts. Getting there takes several runs, which gives the game more staying power than it first appears. On the turret side, you can place up to six at a time, ranging from basic machine-gun sentries up to grenade launchers, rocket turrets, and plasma-burst options, each costing escalating amounts of scrap. The placement cap forces real decisions about chokepoints, especially once every fifth day throws fire-spitting zombie variants at you and your SMG suddenly feels like a water pistol. Where things get wobbly: the game is co-op-first and barely tries to hide it. Single-player hordes are tuned for multiple shooters, and the six-turret cap that feels like a strategic puzzle in co-op just feels punishing when you're also expected to kite, build, collect, and reload by yourself. Reviewers at launch flagged the solo difficulty as rough, and the online servers today are essentially empty, which means your co-op options are limited to local four-player or convincing a friend to join your two-player online session the old-fashioned way. The day-night cycle adds a real pressure shift - nights crater your visibility to a small lamp radius and make target identification genuinely stressful - but zombie AI is basic enough that exploiting choke geometry near water edges can trivialise early days with minimal turret investment. There are also persistent reports of early-build netcode lag on the client side during online sessions, and the keyboard default controls put the build menu on B and the weapon inventory on I, both far from WASD, which means you will die the first time you try to swap turrets mid-wave without a controller. Plug in a pad. The Steam Workshop support and custom map editor give the game more shelf life than it would have otherwise, and the pixel art with dynamic shadow effects during night phases looks cleaner than you'd expect from a one-person project. The soundtrack is loud electro-rock, which either fits the vibe or drives you off within a session. Steam's player reviews sit at 87% positive across over 1,200 ratings, so the audience that clicks with this clearly does click hard. But the map count is small, enemy AI has one mode (walk toward player), and once you've cracked the optimal turret placement the difficulty oscillates between easy and suddenly dead rather than building tension cleanly. Fred, Scout Team

Over 9000 Zombies!

Over 9000 Zombies!

25 feb 2015Loren Lemcke
GamerScout opina

Bring a friend or don't bother - this pixel top-down shooter has a weapon tree worth climbing, but solo runs hit a wall fast and online lobbies have been a ghost town for years.

PC
Steam Deck PlayableProtonDB Silver
Mejor precio disponible
0,41 €
en Kinguin
Mínimo registrado: 0,41 €
Sigue este precio

Veredicto de GamerScout

Worth it for local co-op sessions with a friend; solo players will hit a repetition wall before the weapon tree pays off.

Comparar precios(5 tiendas)

KinguinMejor precio
StandardGlobalSteam KeyClave
0,41 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,49 €-25%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,88 €-37%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
2,41 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyCopia de regalo
3,70 €-19%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
3,70 €
La tienda fija el precio en EUR
Comprar
StandardLatinoaméricaSteam KeyCopia de regalo
4,17 €-19%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
0,41 €5 jun 2026
Mejor precio actual
0,41 €
El más bajo desde que lo seguimos
Tiendas de claves
0,38 €0,40 €0,42 €0,44 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Over 9000 Zombies!

My honest reaction after the first twenty minutes solo: this feels like it was calibrated for two people and shipped anyway. Over 9000 Zombies! is a top-down twin-stick shooter with a light tower-defense layer bolted on, built entirely by one developer. You shoot, collect scrap from kills, spend that scrap on barricades and automated turrets, then repeat until the horde outscales your setup or you run out of patience. The core loop is tight enough for short sessions, but it exposes its seams quickly when you're playing alone. The weapon progression is genuinely the best thing here. You start with a pistol and unlock new guns by filling kill-based XP bars per weapon class, so you're pushed to actually use the SMG, the shotgun, the grenade launcher, rather than camping one loadout. The top of the tree has real teeth: a vulcan minigun, a tri-beam plasma rifle, and a nuke RPG that clears rooms with area-of-effect blasts. Getting there takes several runs, which gives the game more staying power than it first appears. On the turret side, you can place up to six at a time, ranging from basic machine-gun sentries up to grenade launchers, rocket turrets, and plasma-burst options, each costing escalating amounts of scrap. The placement cap forces real decisions about chokepoints, especially once every fifth day throws fire-spitting zombie variants at you and your SMG suddenly feels like a water pistol. Where things get wobbly: the game is co-op-first and barely tries to hide it. Single-player hordes are tuned for multiple shooters, and the six-turret cap that feels like a strategic puzzle in co-op just feels punishing when you're also expected to kite, build, collect, and reload by yourself. Reviewers at launch flagged the solo difficulty as rough, and the online servers today are essentially empty, which means your co-op options are limited to local four-player or convincing a friend to join your two-player online session the old-fashioned way. The day-night cycle adds a real pressure shift - nights crater your visibility to a small lamp radius and make target identification genuinely stressful - but zombie AI is basic enough that exploiting choke geometry near water edges can trivialise early days with minimal turret investment. There are also persistent reports of early-build netcode lag on the client side during online sessions, and the keyboard default controls put the build menu on B and the weapon inventory on I, both far from WASD, which means you will die the first time you try to swap turrets mid-wave without a controller. Plug in a pad. The Steam Workshop support and custom map editor give the game more shelf life than it would have otherwise, and the pixel art with dynamic shadow effects during night phases looks cleaner than you'd expect from a one-person project. The soundtrack is loud electro-rock, which either fits the vibe or drives you off within a session. Steam's player reviews sit at 87% positive across over 1,200 ratings, so the audience that clicks with this clearly does click hard. But the map count is small, enemy AI has one mode (walk toward player), and once you've cracked the optimal turret placement the difficulty oscillates between easy and suddenly dead rather than building tension cleanly.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopachievementscontroller-supporttrading-cardsworkshopcloud-savestier:sub-5Twin-Stick ShooterTower Defense HybridWeapon Unlock TreeDay-Night PressureCouch Co-opWave SurvivalScrap CraftingSolo-UnfriendlyWorkshop Support

Requisitos del sistema

Mínimos

OS
Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
Memory
2 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
200 MB available space
Graphics
GeForce 8800 or equivalent.
Processor
2.0 GHz Dual Core Processor
Sound Card
DirectX 9.0c compatible.

Sigue explorando

Community Discussion

Be the first to comment on Over 9000 Zombies!.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Loren Lemcke
Distribuidora
Loren Lemcke
Fecha de lanzamiento
25 feb 2015

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio0,41 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Loren Lemcke

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Over 9000 Zombies! →

Preguntas frecuentes sobre Over 9000 Zombies!

¿Cuánto cuesta Over 9000 Zombies!?

A 15 de agosto de 2026, la oferta más barata disponible de Over 9000 Zombies! es €0.41 en Kinguin, de entre 7 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Over 9000 Zombies! más barato?

El precio más bajo disponible que seguimos para Over 9000 Zombies! es €0.41 en Kinguin (15 de agosto de 2026). Comparamos 7 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Over 9000 Zombies!?

Over 9000 Zombies! está disponible en PC.

¿Cuándo se lanzó Over 9000 Zombies!?

Over 9000 Zombies! se lanzó el 25 de febrero de 2015.

¿Quién desarrolló Over 9000 Zombies!?

Over 9000 Zombies! fue desarrollado por Loren Lemcke.