Compara los precios de Out There: Ω Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mi-Clos Studio. Publicado por WhisperGames, Mi-Clos Studio, Fractale. Lanzado el 2/4/2015. Disponible en PC. Géneros: Adventure, Indie, RPG, Strategy. Puntuación Metacritic: 75/100.

A text-heavy space survival roguelike where oxygen and fuel are your worst enemies, and every alien encounter might be your last readable sentence.

Out There: Omega Edition is a space exploration game that sits somewhere between a resource management puzzle and an interactive fiction novel. You play as an astronaut who wakes from cryosleep to find himself hopelessly lost in deep space, and the entire loop revolves around scavenging fuel, iron, oxygen, and exotic materials from star systems while a procedurally generated galaxy slowly tries to kill you. There are no combat sequences in the traditional sense. Conflict is handled through text prompts and choices, which means the writing carries almost all of the dramatic weight. The roguelike structure is unforgiving in ways that feel deliberate rather than cheap, most of the time. Each run is short by genre standards, maybe an hour to two hours if things go sideways early, which they will. The resource juggling is genuinely tense. You are constantly making calls like whether to mine a planet for iron when the drill costs more fuel than you might recover, or whether to talk to an alien vessel when you cannot parse a single word of its language yet. A crafting system lets you build upgraded ship components, but inventory space is brutally limited, so every slot decision has consequences. Build variety exists but it is constrained by what the galaxy randomizes into your path, which can feel rewarding or maddening depending on your tolerance for variance. The standout feature, and the reason RPG-adjacent players will find this interesting at all, is the alien language system. You encounter multiple extraterrestrial civilizations, each with their own untranslated vocabulary. Over successive runs you gradually learn words, and previous failures pay forward into richer interactions. It is a clever loop that turns death from a pure punishment into a slow knowledge accumulation. The branching encounter texts are well written, atmospheric, and occasionally poetic. The worldbuilding does a lot with very little screen real estate. Where the game loses altitude is in mid-run repetitiveness. The encounter pool, while varied at first, starts to feel recycled after four or five runs. There are no character classes or leveled abilities to speak of, so the RPG tag in the genre list is doing some heavy lifting. Choices in encounters matter in the short term, but there is no persistent narrative arc, no companion dynamics, no dialogue tree that rewards re-reading in the way a traditional CRPG would. If you come in hoping for Sunless Sea levels of written depth, scale your expectations back a notch. What you get instead is more like a well-crafted short story collection wrapped in a survival puzzle. For players who enjoy tightly scoped rogue experiences, appreciate atmospheric sci-fi writing, and do not mind that the systems are slim rather than sprawling, Out There holds up as a genuinely moody and occasionally surprising game. The mixed Steam reviews mostly reflect frustration with the luck-dependent difficulty rather than any flaw in the core concept. It is the kind of game that lands differently depending on whether you find permadeath bracing or exhausting. Worth a session or three to find out which camp you are in. Monika, Scout Team

Out There: Ω Edition

Out There: Ω Edition

2 abr 2015Mi-Clos StudioWhisperGames, Mi-Clos Studio, Fractale
GamerScout opina

A text-heavy space survival roguelike where oxygen and fuel are your worst enemies, and every alien encounter might be your last readable sentence.

PC
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Mínimo histórico: €3.29

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Out There: Omega Edition is a space exploration game that sits somewhere between a resource management puzzle and an interactive fiction novel. You play as an astronaut who wakes from cryosleep to find himself hopelessly lost in deep space, and the entire loop revolves around scavenging fuel, iron, oxygen, and exotic materials from star systems while a procedurally generated galaxy slowly tries to kill you. There are no combat sequences in the traditional sense. Conflict is handled through text prompts and choices, which means the writing carries almost all of the dramatic weight. The roguelike structure is unforgiving in ways that feel deliberate rather than cheap, most of the time. Each run is short by genre standards, maybe an hour to two hours if things go sideways early, which they will. The resource juggling is genuinely tense. You are constantly making calls like whether to mine a planet for iron when the drill costs more fuel than you might recover, or whether to talk to an alien vessel when you cannot parse a single word of its language yet. A crafting system lets you build upgraded ship components, but inventory space is brutally limited, so every slot decision has consequences. Build variety exists but it is constrained by what the galaxy randomizes into your path, which can feel rewarding or maddening depending on your tolerance for variance. The standout feature, and the reason RPG-adjacent players will find this interesting at all, is the alien language system. You encounter multiple extraterrestrial civilizations, each with their own untranslated vocabulary. Over successive runs you gradually learn words, and previous failures pay forward into richer interactions. It is a clever loop that turns death from a pure punishment into a slow knowledge accumulation. The branching encounter texts are well written, atmospheric, and occasionally poetic. The worldbuilding does a lot with very little screen real estate. Where the game loses altitude is in mid-run repetitiveness. The encounter pool, while varied at first, starts to feel recycled after four or five runs. There are no character classes or leveled abilities to speak of, so the RPG tag in the genre list is doing some heavy lifting. Choices in encounters matter in the short term, but there is no persistent narrative arc, no companion dynamics, no dialogue tree that rewards re-reading in the way a traditional CRPG would. If you come in hoping for Sunless Sea levels of written depth, scale your expectations back a notch. What you get instead is more like a well-crafted short story collection wrapped in a survival puzzle. For players who enjoy tightly scoped rogue experiences, appreciate atmospheric sci-fi writing, and do not mind that the systems are slim rather than sprawling, Out There holds up as a genuinely moody and occasionally surprising game. The mixed Steam reviews mostly reflect frustration with the luck-dependent difficulty rather than any flaw in the core concept. It is the kind of game that lands differently depending on whether you find permadeath bracing or exhausting. Worth a session or three to find out which camp you are in.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamInteractive FictionRoguelikeResource ManagementPermadeathProcedural GenerationAlien LanguagesSpace SurvivalText-Based Choices

Requisitos del sistema

Mínimos

Processor
Dual Core 2Ghz
Memory
2 GB RAM
Graphics
Hardware Accelerated Graphics with dedicated memory
Storage
500 MB available space

Recomendados

Processor
Dual Core 4Ghz
Memory
4 GB RAM
Graphics
Hardware Accelerated Graphics with 1GB memory
Storage
500 MB available space

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Reseñas y valoraciones

Metacritic
75
Steam
76%(1,717)

Información del juego

Desarrolladora
Mi-Clos Studio
Distribuidora
WhisperGames, Mi-Clos Studio, Fractale
Fecha de lanzamiento
2 abr 2015

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¿En qué plataformas está disponible Out There: Ω Edition?

Out There: Ω Edition está disponible en PC.

¿Cuándo se lanzó Out There: Ω Edition?

Out There: Ω Edition se lanzó el 2 de abril de 2015.

¿Quién desarrolló Out There: Ω Edition?

Out There: Ω Edition fue desarrollado por Mi-Clos Studio y publicado por WhisperGames, Mi-Clos Studio, Fractale.

¿Merece la pena comprar Out There: Ω Edition?

Out There: Ω Edition tiene una puntuación Metacritic de 75/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.