Compara los precios de Operation Lone Wolf en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Operation Games. Publicado por Operation Games. Lanzado el 1/10/2018. Disponible en PC. Géneros: Action, Indie, Early Access.

A one-dev WW2 arcade shooter that had some personality on paper, then the developer went quiet in late 2019 and never came back. Approach with eyes open.

I want to be straight with you before you click anything: the developer's last update dropped in October 2019, and Steam itself flags that the last update was over four years ago. That context frames everything else here. What exists is a solo-developed, arcade-style WW2 FPS built in Unity, with a surprisingly broad feature set for a one-person project. Nine game modes including standard free-for-all, gungame, a sniper-only mode, shotgun-and-pistol-only, and a no-HUD realistic option. Twelve maps split between tight, fast corridors and larger open layouts. Twenty-eight weapons spread across five categories - submachine guns, rifles, sniper rifles, shotguns, and a misc bucket. You unlock weapons and attachments like optics and silencers using in-game currency only, no real-money purchases or loot boxes, which is genuinely the right call. The progression loop has some teeth to it. Playing with a weapon earns upgrade points that let you tweak damage, recoil, and fire rate on that specific gun, so there is light mastery incentive to stick with a loadout. You pick three perks from a pool of eighteen, and killstreaks scale in an interesting way: a radar for early streaks, a bomber plane, and a player-controlled falling bomb at the high end. On top of that, sustaining a streak passively buffs your soldier with faster sprint and a small health bump. On paper, that is a tighter feedback loop than a lot of sub-ten-dollar shooters offer. Bots are available offline if you want to test weapon builds without needing live opponents, which matters a lot given where the player count sits now. Here is the hard part. Steam community posts tell the story clearly: the developer stopped responding to forums in late 2019, and the game never left Early Access. The single player content was supposed to expand throughout Early Access with a full campaign at launch. What shipped was one mission. There is one reported bug where new accounts fail to register, dumping raw HTML error code into the UI - not a great first impression for anyone picking this up today. The mixed Steam review score (sitting around 57 percent positive from roughly 40 reviews) reflects a playerbase that saw the potential and then watched it stall. Peak concurrent players on SteamSpy show a single digit. You are not finding a live lobby without coordinating with friends. For anyone coming in right now, this is effectively a bot-and-bots-only experience unless you organise your own group. The movement feels responsive enough for the engine, the weapon variety is respectable for the price bracket, and the no-lootbox, no-microtransaction stance aged well. But dead Early Access games carry real risk: account creation bugs may or may not be fixed, the promised campaign never materialised, and there is no roadmap or developer presence to suggest that changes. If you have three friends who want a low-stakes WW2 shooter to mess around in for an evening, the offline bot modes and game mode variety give you something to work with. Solo players or anyone expecting a functioning online community should not count on finding one. Fred, Scout Team

Operation Lone Wolf
ActionIndieEarly Access

Operation Lone Wolf

1 oct 2018Operation Games
GamerScout opina

A one-dev WW2 arcade shooter that had some personality on paper, then the developer went quiet in late 2019 and never came back. Approach with eyes open.

PC
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Mínimo histórico: €3.86

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Acerca de Operation Lone Wolf

I want to be straight with you before you click anything: the developer's last update dropped in October 2019, and Steam itself flags that the last update was over four years ago. That context frames everything else here. What exists is a solo-developed, arcade-style WW2 FPS built in Unity, with a surprisingly broad feature set for a one-person project. Nine game modes including standard free-for-all, gungame, a sniper-only mode, shotgun-and-pistol-only, and a no-HUD realistic option. Twelve maps split between tight, fast corridors and larger open layouts. Twenty-eight weapons spread across five categories - submachine guns, rifles, sniper rifles, shotguns, and a misc bucket. You unlock weapons and attachments like optics and silencers using in-game currency only, no real-money purchases or loot boxes, which is genuinely the right call. The progression loop has some teeth to it. Playing with a weapon earns upgrade points that let you tweak damage, recoil, and fire rate on that specific gun, so there is light mastery incentive to stick with a loadout. You pick three perks from a pool of eighteen, and killstreaks scale in an interesting way: a radar for early streaks, a bomber plane, and a player-controlled falling bomb at the high end. On top of that, sustaining a streak passively buffs your soldier with faster sprint and a small health bump. On paper, that is a tighter feedback loop than a lot of sub-ten-dollar shooters offer. Bots are available offline if you want to test weapon builds without needing live opponents, which matters a lot given where the player count sits now. Here is the hard part. Steam community posts tell the story clearly: the developer stopped responding to forums in late 2019, and the game never left Early Access. The single player content was supposed to expand throughout Early Access with a full campaign at launch. What shipped was one mission. There is one reported bug where new accounts fail to register, dumping raw HTML error code into the UI - not a great first impression for anyone picking this up today. The mixed Steam review score (sitting around 57 percent positive from roughly 40 reviews) reflects a playerbase that saw the potential and then watched it stall. Peak concurrent players on SteamSpy show a single digit. You are not finding a live lobby without coordinating with friends. For anyone coming in right now, this is effectively a bot-and-bots-only experience unless you organise your own group. The movement feels responsive enough for the engine, the weapon variety is respectable for the price bracket, and the no-lootbox, no-microtransaction stance aged well. But dead Early Access games carry real risk: account creation bugs may or may not be fixed, the promised campaign never materialised, and there is no roadmap or developer presence to suggest that changes. If you have three friends who want a low-stakes WW2 shooter to mess around in for an evening, the offline bot modes and game mode variety give you something to work with. Solo players or anyone expecting a functioning online community should not count on finding one.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpachievementstier:sub-5Abandoned Early AccessBot SupportArcade WW2Free-for-All FocusWeapon Upgrade SystemNo MicrotransactionsOffline PlayGungame ModeSolo Dev Project

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
8 GB RAM
Storage
20 GB available space
Graphics
Nvidia GTX 950 / AMD RX 560
Processor
Core i5 7400 / AMD Ryzen 5 1600x

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OS
Windows 10
Memory
16 GB RAM
Storage
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Nvidia GTX 1060 6GB / AMD RX 580
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Información del juego

Desarrolladora
Operation Games
Distribuidora
Operation Games
Fecha de lanzamiento
1 oct 2018

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¿En qué plataformas está disponible Operation Lone Wolf?

Operation Lone Wolf está disponible en PC.

¿Cuándo se lanzó Operation Lone Wolf?

Operation Lone Wolf se lanzó el 1 de octubre de 2018.

¿Quién desarrolló Operation Lone Wolf?

Operation Lone Wolf fue desarrollado por Operation Games.