Compara los precios de One Punch Man: A Hero Nobody Knows Steam key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Spike Chunsoft Co. Ltd.. Publicado por BANDAI NAMCO Entertainment. Lanzado el 27/2/2020. Disponible en PC, Xbox. Géneros: Action.

Hardcore anime fans will find a flawed but charming playground here, everyone else will bounce off the repetitive missions and janky combat within a few hours.

My first thought loading into A Hero Nobody Knows was that the core design problem is genuinely interesting: how do you build a fighting game around a character who ends every fight in one hit? The answer Spike Chunsoft landed on is clever in theory. You play as a custom-created nobody, climbing from C-Class to S-Class in the Hero Association, and Saitama himself is locked behind the Hero Arrival System, a real-time countdown that ticks down while you survive with two other fighters. Land four-hit combos, execute Perfect Guards, keep the pressure up, and he arrives sooner. It is a legitimately fun tension mechanic, and the moment Saitama jogs onto the field and the enemy evaporates is exactly as satisfying as the anime promises. The Association Mode wraps that conceit in a light RPG structure. You start in a city hub, take missions from the Hero Association, level up stats across HP and attack power, and unlock Killer Moves by bonding with canon characters like Genos, Speed-o-Sound Sonic, and Mumen Rider. Your custom hero can equip one of six fighting styles, Standard, Power, Weapon, Psychic, Machine, or Martial Arts, and mix-and-match special attacks pulled from the roster. That flexibility is one of the best things the game does: building a weird hybrid fighter who throws Terrible Tornado's psychic blasts while running Tiger Tanktop's power moveset is a genuine toy. The 3-on-3 tag format, where teammates sprint to your aid on their own countdown timer, adds another wrinkle that keeps individual fights from feeling totally flat. Unfortunately the combat underneath all that is rough. Moving around the 3D arenas is clunky, missed attacks happen too easily due to imprecise tracking, and bizarre pauses after knockdowns cut the momentum dead every time you start to build a combo. Missions in the hub world repeat the same enemy types aggressively by the mid-game, and the open city itself is more illusion than world, gated off, sparsely populated, and plagued by frame rate dips and odd camera angles even in offline play. Visually the game lags noticeably behind other anime fighters from the same era. There is a bigger practical problem for anyone buying today: the online servers shut down in February 2022. Ranked matches and online events are permanently gone. What remains is offline play and local versus, which is a meaningful chunk of what the game once offered. The story mode is fully intact, and local couch versus works fine if you have someone to play with, but the purchase calculation shifts considerably when a third of the original experience is just absent. Who should still consider it? Fans of the anime who want to spend a dozen hours running through Season 1 story beats alongside familiar faces, building a gloriously stupid custom hero, and waiting on that Saitama countdown with their heart rate slightly elevated. Non-fans will find nothing here that a better arena fighter does not do more cleanly. With the servers dark and Steam reviews sitting at a mixed 52 percent, this one lives or dies entirely on how much the One Punch Man license means to you personally. Alex, Scout Team

One Punch Man: A Hero Nobody Knows Steam key

One Punch Man: A Hero Nobody Knows Steam key

27 feb 2020Spike Chunsoft Co. Ltd.BANDAI NAMCO Entertainment
GamerScout opina

Hardcore anime fans will find a flawed but charming playground here, everyone else will bounce off the repetitive missions and janky combat within a few hours.

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My first thought loading into A Hero Nobody Knows was that the core design problem is genuinely interesting: how do you build a fighting game around a character who ends every fight in one hit? The answer Spike Chunsoft landed on is clever in theory. You play as a custom-created nobody, climbing from C-Class to S-Class in the Hero Association, and Saitama himself is locked behind the Hero Arrival System, a real-time countdown that ticks down while you survive with two other fighters. Land four-hit combos, execute Perfect Guards, keep the pressure up, and he arrives sooner. It is a legitimately fun tension mechanic, and the moment Saitama jogs onto the field and the enemy evaporates is exactly as satisfying as the anime promises. The Association Mode wraps that conceit in a light RPG structure. You start in a city hub, take missions from the Hero Association, level up stats across HP and attack power, and unlock Killer Moves by bonding with canon characters like Genos, Speed-o-Sound Sonic, and Mumen Rider. Your custom hero can equip one of six fighting styles, Standard, Power, Weapon, Psychic, Machine, or Martial Arts, and mix-and-match special attacks pulled from the roster. That flexibility is one of the best things the game does: building a weird hybrid fighter who throws Terrible Tornado's psychic blasts while running Tiger Tanktop's power moveset is a genuine toy. The 3-on-3 tag format, where teammates sprint to your aid on their own countdown timer, adds another wrinkle that keeps individual fights from feeling totally flat. Unfortunately the combat underneath all that is rough. Moving around the 3D arenas is clunky, missed attacks happen too easily due to imprecise tracking, and bizarre pauses after knockdowns cut the momentum dead every time you start to build a combo. Missions in the hub world repeat the same enemy types aggressively by the mid-game, and the open city itself is more illusion than world, gated off, sparsely populated, and plagued by frame rate dips and odd camera angles even in offline play. Visually the game lags noticeably behind other anime fighters from the same era. There is a bigger practical problem for anyone buying today: the online servers shut down in February 2022. Ranked matches and online events are permanently gone. What remains is offline play and local versus, which is a meaningful chunk of what the game once offered. The story mode is fully intact, and local couch versus works fine if you have someone to play with, but the purchase calculation shifts considerably when a third of the original experience is just absent. Who should still consider it? Fans of the anime who want to spend a dozen hours running through Season 1 story beats alongside familiar faces, building a gloriously stupid custom hero, and waiting on that Saitama countdown with their heart rate slightly elevated. Non-fans will find nothing here that a better arena fighter does not do more cleanly. With the servers dark and Steam reviews sitting at a mixed 52 percent, this one lives or dies entirely on how much the One Punch Man license means to you personally.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamAnime FighterHero Arrival SystemCustom Hero3v3 Tag BattleKiller MovesAssociation ModeOffline OnlyArena BrawlerRPG Progression

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Processor
Intel Core i5-2550
Memory
8 GB RAM
Graphics
GeForce GTX 570
DirectX
Version 11
Network
Broadband Internet connection…

Recomendados

OS
Windows 10 64-bit
Processor
Intel Core i5-7400
Memory
8 GB RAM
Graphics
GeForce GTX 680
DirectX
Version 11
Network
Broadband Internet connecti…

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Reseñas y valoraciones

Steam
52%(2,081)

Información del juego

Desarrolladora
Spike Chunsoft Co. Ltd.
Distribuidora
BANDAI NAMCO Entertainment
Fecha de lanzamiento
27 feb 2020

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¿En qué plataformas está disponible One Punch Man: A Hero Nobody Knows Steam key?

One Punch Man: A Hero Nobody Knows Steam key está disponible en PC, Xbox.

¿Cuándo se lanzó One Punch Man: A Hero Nobody Knows Steam key?

One Punch Man: A Hero Nobody Knows Steam key se lanzó el 27 de febrero de 2020.

¿Quién desarrolló One Punch Man: A Hero Nobody Knows Steam key?

One Punch Man: A Hero Nobody Knows Steam key fue desarrollado por Spike Chunsoft Co. Ltd. y publicado por BANDAI NAMCO Entertainment.