Compara los precios de Nice Day for Fishing en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por FusionPlay. Publicado por Team17. Lanzado el 29/5/2025. Disponible en PC. Géneros: Adventure, RPG.

Fishing-as-combat sounds like a gimmick until you parry a Kraken with a stamina gauge and a garlic-enchanted lure. Charming, funny, and just repetitive enough to matter.

I walked into Nice Day for Fishing expecting a cozy pixel distraction and came out the other side genuinely impressed by the audacity of its central conceit: every single piece of combat, every quest objective, every boss encounter is resolved by fishing. Not fishing as a side mechanic that unlocks XP bonuses. Fishing as the whole game. Baelin, a looping NPC fisherman from the Viva La Dirt League YouTube comedy universe, gets accidentally promoted to Adventurer status when all the actual players of the MMORPG Azerim vanish, and now it falls to a man who can only say "Morning!" and "Nice day for fishin'" to save Honeywood from a freshly-unleashed Dark Lord. The fishing battle system is where this game either wins or loses you. It starts dead simple: hold attack while the fish faces left, switch to block or parry when it turns to signal its attack phase, and repeat until one of you hits zero health. Within a few hours though, you are managing a stamina gauge, rotating spells like Rage (a damage buff worth casting first every fight), bleed-on-hit effects, and timed defensive consumables against bosses that have multiple HP bars and evolving attack patterns. The Kraken, for example, can stun Baelin and throw projectiles, forcing you to read timing windows and burn cooldowns at the right moment. There is no permanent death on a failed fight - the line just snaps and you try again with stamina and health fully restored, which keeps frustration low and lets you learn patterns without penalty. Progression is built around rebuilding Honeywood, which is a satisfying loop on paper. Completing quests and selling catches earns gold, gold funds shop upgrades for merchants like Greg and Bodger the blacksmith, and upgraded shops unlock stronger rods, hats, and accessories that gate access to deeper water and tougher fish. Special tools like the magnet hook pull resources out of shipwrecks for town reconstruction, while the drill lure punches through cavern walls to open new zones. The fish deity rewards you with spell unlocks for completing regional catch collections, which adds a light Pokedex-style completionist hook for anyone who likes ticking boxes. Gear shapes your combat priorities in minor but real ways - high-Strength kit rewards front-loading attacks after Rage, while other loadouts lean on defensive spell timing - though reviewers note there is no deep theorycrafting here and the system caps out well before anything resembling build variety. The tone is where Nice Day for Fishing does its best work. The humor is dry, self-aware, and occasionally very good: Bodger loses his hammer repeatedly and delivers the same self-righteous speech every time you return it, a running gag that lands precisely because the game trusts the bit. Baelin himself never speaks beyond his two stock phrases, yet the story keeps moving around him like he is the player character in every MMORPG cutscene that ever expected you to care. Familiarity with the Epic NPC Man YouTube series adds an extra layer of references and callbacks, but the game explains itself clearly enough for complete newcomers. The pixel art is colorful and well-composed, environments shift meaningfully across zones from Honeywood forest out to the Azerim coast and below the waves, and the soundtrack punches above its weight. Where it stumbles is consistency. The quest structure is almost entirely fetch-quest loops - go to zone, fish up item, return, repeat - and reviewers across the board flag that extended sessions turn the attack-defend rhythm into muscle memory without enough new wrinkles to keep it interesting. Fast travel arrived late as a post-launch quality-of-life addition, and before that, backtracking across a compact but repeatedly-traversed map was a genuine friction point. If you are the kind of player who needs a branching story with meaningful choices and a filler-quest allergy, the back half of the game will test your patience. If you are the kind of player who can appreciate a well-constructed absurdist premise, a surprisingly tactical fishing-combat loop, and a world that earns its comedy without relying on winking at the camera every five minutes, Baelin has a very nice day indeed waiting for you. Monika, Scout Team

Nice Day for Fishing

Nice Day for Fishing

29 may 2025FusionPlayTeam17
GamerScout opina

Fishing-as-combat sounds like a gimmick until you parry a Kraken with a stamina gauge and a garlic-enchanted lure. Charming, funny, and just repetitive enough to matter.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €0.39

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I walked into Nice Day for Fishing expecting a cozy pixel distraction and came out the other side genuinely impressed by the audacity of its central conceit: every single piece of combat, every quest objective, every boss encounter is resolved by fishing. Not fishing as a side mechanic that unlocks XP bonuses. Fishing as the whole game. Baelin, a looping NPC fisherman from the Viva La Dirt League YouTube comedy universe, gets accidentally promoted to Adventurer status when all the actual players of the MMORPG Azerim vanish, and now it falls to a man who can only say "Morning!" and "Nice day for fishin'" to save Honeywood from a freshly-unleashed Dark Lord. The fishing battle system is where this game either wins or loses you. It starts dead simple: hold attack while the fish faces left, switch to block or parry when it turns to signal its attack phase, and repeat until one of you hits zero health. Within a few hours though, you are managing a stamina gauge, rotating spells like Rage (a damage buff worth casting first every fight), bleed-on-hit effects, and timed defensive consumables against bosses that have multiple HP bars and evolving attack patterns. The Kraken, for example, can stun Baelin and throw projectiles, forcing you to read timing windows and burn cooldowns at the right moment. There is no permanent death on a failed fight - the line just snaps and you try again with stamina and health fully restored, which keeps frustration low and lets you learn patterns without penalty. Progression is built around rebuilding Honeywood, which is a satisfying loop on paper. Completing quests and selling catches earns gold, gold funds shop upgrades for merchants like Greg and Bodger the blacksmith, and upgraded shops unlock stronger rods, hats, and accessories that gate access to deeper water and tougher fish. Special tools like the magnet hook pull resources out of shipwrecks for town reconstruction, while the drill lure punches through cavern walls to open new zones. The fish deity rewards you with spell unlocks for completing regional catch collections, which adds a light Pokedex-style completionist hook for anyone who likes ticking boxes. Gear shapes your combat priorities in minor but real ways - high-Strength kit rewards front-loading attacks after Rage, while other loadouts lean on defensive spell timing - though reviewers note there is no deep theorycrafting here and the system caps out well before anything resembling build variety. The tone is where Nice Day for Fishing does its best work. The humor is dry, self-aware, and occasionally very good: Bodger loses his hammer repeatedly and delivers the same self-righteous speech every time you return it, a running gag that lands precisely because the game trusts the bit. Baelin himself never speaks beyond his two stock phrases, yet the story keeps moving around him like he is the player character in every MMORPG cutscene that ever expected you to care. Familiarity with the Epic NPC Man YouTube series adds an extra layer of references and callbacks, but the game explains itself clearly enough for complete newcomers. The pixel art is colorful and well-composed, environments shift meaningfully across zones from Honeywood forest out to the Azerim coast and below the waves, and the soundtrack punches above its weight. Where it stumbles is consistency. The quest structure is almost entirely fetch-quest loops - go to zone, fish up item, return, repeat - and reviewers across the board flag that extended sessions turn the attack-defend rhythm into muscle memory without enough new wrinkles to keep it interesting. Fast travel arrived late as a post-launch quality-of-life addition, and before that, backtracking across a compact but repeatedly-traversed map was a genuine friction point. If you are the kind of player who needs a branching story with meaningful choices and a filler-quest allergy, the back half of the game will test your patience. If you are the kind of player who can appreciate a well-constructed absurdist premise, a surprisingly tactical fishing-combat loop, and a world that earns its comedy without relying on winking at the camera every five minutes, Baelin has a very nice day indeed waiting for you.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaFishing-as-CombatParry MechanicTown RebuildingSpell ManagementBoss FightsNPC ProtagonistMMO ParodyCompletionist HooksStamina Management

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 10
Graphics
NVIDIA GeForce GTX 460, 1 GB or AMD Radeon HD 5870, 2 GB
Processor
Intel Core i5-650 or AMD Phenom II X4 965

Recomendados

OS
Windows 10/11
Memory
8 GB RAM
DirectX
Version 11
Graphics
NVIDIA GeForce GTX 750, 1 GB or AMD Radeon R7 360, 2 GB
Processor
Intel Core i5-2400 or AMD AMD FX-4350

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Información del juego

Desarrolladora
FusionPlay
Distribuidora
Team17
Fecha de lanzamiento
29 may 2025

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¿En qué plataformas está disponible Nice Day for Fishing?

Nice Day for Fishing está disponible en PC.

¿Cuándo se lanzó Nice Day for Fishing?

Nice Day for Fishing se lanzó el 29 de mayo de 2025.

¿Quién desarrolló Nice Day for Fishing?

Nice Day for Fishing fue desarrollado por FusionPlay y publicado por Team17.