Compara los precios de Nexomon: Extinction en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por VEWO Interactive Inc.. Publicado por PQube. Lanzado el 28/8/2020. Disponible en PC, Mac, Xbox. Géneros: Action, Adventure, Casual, Indie, RPG, Simulation.

Pokemon fatigue is real, and this low-budget indie scratches exactly that itch, but go in knowing it bites harder than anything Game Freak has shipped in a decade.

My spreadsheet instincts kicked in about twenty minutes into Nexomon: Extinction, specifically when I realized the core-crafting system quietly rewards the players who actually read the item descriptions. Equip up to four cores on any Nexomon to stack stat boosts, XP modifiers, or type-specific bonuses, and suddenly what looked like a casual creature-collector starts showing a bit of real depth. Most players sleepwalk through that system, which is probably why so many reviews flag the mid-game grind as punishing. Work the cores intentionally and it stops being grind; it becomes a team-building problem worth solving. The combat loop is turn-based and familiar: nine elemental types (fire, mineral, water, wind, ghost, and more) each with hard counters, and instead of individual PP for each move, every Nexomon runs off a shared stamina bar that drains faster the harder you hit. That single change forces real rotation management. Enemy trainers are not static either; defeated tamers come back stronger after a cooldown, so there is no such thing as a permanently cleared map. The difficulty is legitimate and several reviewers have flagged it as exhausting, but from a decision-making standpoint it is the best thing the game does: fights demand actual party management rather than a single level-scaled nuke. Capture mechanics get a rare quality-of-life upgrade over the genre standard. Capture odds are displayed on-screen rather than hidden behind RNG theater, and using a type-matched trap or feeding the target creature before throwing can meaningfully shift those numbers. With 381 Nexomon across nine types and Cosmic variant rarities sitting at the top of the completionist to-do list, that transparency matters. The Nexopedia will quietly absorb your evenings if you let it. Where the game earns genuine goodwill is the writing. Sidekick Coco narrates everything and spends a remarkable amount of energy mocking the exact genre conventions the game is built on, from inexplicably open strangers' front doors to the absurdity of a party capped at six creatures. It is self-aware in a way that disarms most of the valid criticism. The story itself follows a post-apocalyptic world ravaged by Tyrant Nexomon, which is a harder-edged premise than the genre usually reaches for, even if the beats land in familiar places. The absence of any multiplayer mode is the one structural gap that actually stings: all that team-building effort has nowhere to go after the credits roll, and the post-game thins out fast because of it. For strategy and sim players considering a palette-cleanser, the honest pitch is this: Nexomon: Extinction is a competent, occasionally punishing creature-collector with enough mechanical hooks to keep a systems-oriented player engaged through a 20-plus-hour main run. It does not reinvent the genre. It does not need to. It runs the formula with more edge and more humor than most of the licensed alternatives, and the Steam player reception has stayed solidly positive across thousands of reviews. Go in wanting a tough, self-mocking creature-collector and you will get exactly that. Diego, Scout Team

Nexomon: Extinction

Nexomon: Extinction

28 ago 2020VEWO Interactive Inc.PQube
GamerScout opina

Pokemon fatigue is real, and this low-budget indie scratches exactly that itch, but go in knowing it bites harder than anything Game Freak has shipped in a decade.

PCMacXbox
Steam Deck PlayableProtonDB Platinum
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My spreadsheet instincts kicked in about twenty minutes into Nexomon: Extinction, specifically when I realized the core-crafting system quietly rewards the players who actually read the item descriptions. Equip up to four cores on any Nexomon to stack stat boosts, XP modifiers, or type-specific bonuses, and suddenly what looked like a casual creature-collector starts showing a bit of real depth. Most players sleepwalk through that system, which is probably why so many reviews flag the mid-game grind as punishing. Work the cores intentionally and it stops being grind; it becomes a team-building problem worth solving. The combat loop is turn-based and familiar: nine elemental types (fire, mineral, water, wind, ghost, and more) each with hard counters, and instead of individual PP for each move, every Nexomon runs off a shared stamina bar that drains faster the harder you hit. That single change forces real rotation management. Enemy trainers are not static either; defeated tamers come back stronger after a cooldown, so there is no such thing as a permanently cleared map. The difficulty is legitimate and several reviewers have flagged it as exhausting, but from a decision-making standpoint it is the best thing the game does: fights demand actual party management rather than a single level-scaled nuke. Capture mechanics get a rare quality-of-life upgrade over the genre standard. Capture odds are displayed on-screen rather than hidden behind RNG theater, and using a type-matched trap or feeding the target creature before throwing can meaningfully shift those numbers. With 381 Nexomon across nine types and Cosmic variant rarities sitting at the top of the completionist to-do list, that transparency matters. The Nexopedia will quietly absorb your evenings if you let it. Where the game earns genuine goodwill is the writing. Sidekick Coco narrates everything and spends a remarkable amount of energy mocking the exact genre conventions the game is built on, from inexplicably open strangers' front doors to the absurdity of a party capped at six creatures. It is self-aware in a way that disarms most of the valid criticism. The story itself follows a post-apocalyptic world ravaged by Tyrant Nexomon, which is a harder-edged premise than the genre usually reaches for, even if the beats land in familiar places. The absence of any multiplayer mode is the one structural gap that actually stings: all that team-building effort has nowhere to go after the credits roll, and the post-game thins out fast because of it. For strategy and sim players considering a palette-cleanser, the honest pitch is this: Nexomon: Extinction is a competent, occasionally punishing creature-collector with enough mechanical hooks to keep a systems-oriented player engaged through a 20-plus-hour main run. It does not reinvent the genre. It does not need to. It runs the formula with more edge and more humor than most of the licensed alternatives, and the Steam player reception has stayed solidly positive across thousands of reviews. Go in wanting a tough, self-mocking creature-collector and you will get exactly that.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaCreature CollectorStamina-Based CombatCore CraftingDynamic DifficultyFourth-Wall HumorCosmic VariantsPost-Apocalyptic SettingNo Multiplayer

Requisitos del sistema

Mínimos

OS
Windows XP
Graphics
Open GL 3.2+ Compliant

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Windows 7+
Graphics
Open GL 3.2+ Compliant

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Información del juego

Desarrolladora
VEWO Interactive Inc.
Distribuidora
PQube
Fecha de lanzamiento
28 ago 2020

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¿En qué plataformas está disponible Nexomon: Extinction?

Nexomon: Extinction está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó Nexomon: Extinction?

Nexomon: Extinction se lanzó el 28 de agosto de 2020.

¿Quién desarrolló Nexomon: Extinction?

Nexomon: Extinction fue desarrollado por VEWO Interactive Inc. y publicado por PQube.