Compara los precios de Nexomon en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por VEWO Interactive Inc.. Publicado por VEWO Interactive Inc.. Lanzado el 10/7/2020. Disponible en PC, Mac, Xbox. Géneros: Adventure, Casual, Indie, RPG, Simulation.

If Pokemon never came to PC, Nexomon filled that gap years ago and mostly held up. Stamina-based combat, visible capture odds, and a self-aware story make it more than a straight clone.

My first thought when loading Nexomon was that VEWO Interactive had done their homework a little too thoroughly. The structure is unmistakably familiar: overhead exploration, tall-grass encounters, turn-based battles in a four-move format, a level-cap evolution system, and healing stations dotted across ten distinct regions. But spend a couple of hours with it and the game earns enough of its own identity to justify the session. The combat system runs on a stamina bar rather than individual per-move PP counters, which changes party management in subtle but meaningful ways. Every Nexomon draws from the same pool, so a hard fight genuinely drains resources across all your moves, not just the spammable ones. The nine elemental types include wind and mineral alongside the expected fire and water, and the type chart is less intuitive than the one most players grew up with. That learning curve is real, and a few early-game trainer battles will punish you for ignoring it. The capture loop adds visible success percentages and a type-matched feeding mechanic that replaces pure RNG with a small tactical layer. It is not deep strategy, but it is enough to make catching feel like a decision rather than a dice roll. Where the game genuinely surprised me is the story tone. The world sits under a tyrant Nexolord backed by four legendary Champions, and the stakes hit harder than the usual gym-badge circuit. The dialogue breaks the fourth wall with some regularity, pokes fun at the genre, and keeps the pacing lighter than the grim setup implies. Your mute protagonist is mostly a bystander while the NPCs run the plot, and that is the sharpest recurring complaint from the community. The hand-holding through dialogue chains gets exhausting fast, especially early on when the tutorial text just does not stop. If you are the type who skips exposition, the unskippable NPC back-and-forth will test your patience. On the technical side, the PC port is clean. The 2D sprite work is vibrant and the animations hold up well on any resolution. Performance is rock-solid with no meaningful hardware demands, and full controller support makes it a comfortable couch title or a quick Steam Deck session. The game was originally a mobile release, and that DNA shows in the session-friendly pacing, each region functions as a self-contained chunk of content. A free post-game expansion added the Netherworld area with additional maps, the Rebirth mechanic for pushing Nexomon past normal limits, and legendary hunts that give completionists a reason to stay. There is no multiplayer, no trading, no battle modes against other players. If those pillars of the Pokemon formula are why you play, Nexomon will feel incomplete. For PC players who never had access to the mainline series and want a genre entry that respects the format while running cleanly on desktop hardware, this is a genuinely solid option. The sequel, Nexomon: Extinction, is the more polished and content-rich title, and most critics point newer players there first. But the original has a charm and a story bite that the sequel changes rather than improves. Treat it as a compact, self-contained monster-collector with a bit more edge in its writing, not a feature-complete Pokemon replacement, and it delivers. Diego, Scout Team

Nexomon

Nexomon

10 jul 2020VEWO Interactive Inc.
GamerScout opina

If Pokemon never came to PC, Nexomon filled that gap years ago and mostly held up. Stamina-based combat, visible capture odds, and a self-aware story make it more than a straight clone.

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My first thought when loading Nexomon was that VEWO Interactive had done their homework a little too thoroughly. The structure is unmistakably familiar: overhead exploration, tall-grass encounters, turn-based battles in a four-move format, a level-cap evolution system, and healing stations dotted across ten distinct regions. But spend a couple of hours with it and the game earns enough of its own identity to justify the session. The combat system runs on a stamina bar rather than individual per-move PP counters, which changes party management in subtle but meaningful ways. Every Nexomon draws from the same pool, so a hard fight genuinely drains resources across all your moves, not just the spammable ones. The nine elemental types include wind and mineral alongside the expected fire and water, and the type chart is less intuitive than the one most players grew up with. That learning curve is real, and a few early-game trainer battles will punish you for ignoring it. The capture loop adds visible success percentages and a type-matched feeding mechanic that replaces pure RNG with a small tactical layer. It is not deep strategy, but it is enough to make catching feel like a decision rather than a dice roll. Where the game genuinely surprised me is the story tone. The world sits under a tyrant Nexolord backed by four legendary Champions, and the stakes hit harder than the usual gym-badge circuit. The dialogue breaks the fourth wall with some regularity, pokes fun at the genre, and keeps the pacing lighter than the grim setup implies. Your mute protagonist is mostly a bystander while the NPCs run the plot, and that is the sharpest recurring complaint from the community. The hand-holding through dialogue chains gets exhausting fast, especially early on when the tutorial text just does not stop. If you are the type who skips exposition, the unskippable NPC back-and-forth will test your patience. On the technical side, the PC port is clean. The 2D sprite work is vibrant and the animations hold up well on any resolution. Performance is rock-solid with no meaningful hardware demands, and full controller support makes it a comfortable couch title or a quick Steam Deck session. The game was originally a mobile release, and that DNA shows in the session-friendly pacing, each region functions as a self-contained chunk of content. A free post-game expansion added the Netherworld area with additional maps, the Rebirth mechanic for pushing Nexomon past normal limits, and legendary hunts that give completionists a reason to stay. There is no multiplayer, no trading, no battle modes against other players. If those pillars of the Pokemon formula are why you play, Nexomon will feel incomplete. For PC players who never had access to the mainline series and want a genre entry that respects the format while running cleanly on desktop hardware, this is a genuinely solid option. The sequel, Nexomon: Extinction, is the more polished and content-rich title, and most critics point newer players there first. But the original has a charm and a story bite that the sequel changes rather than improves. Treat it as a compact, self-contained monster-collector with a bit more edge in its writing, not a feature-complete Pokemon replacement, and it delivers.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:indieCreature CollectorTurn-Based CombatStamina SystemElemental Type ChartFourth-Wall HumorPost-Game ContentMobile PortSingle PlaythroughController-Friendly

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
3 GB RAM
Storage
2 GB available space
Graphics
Open GL 3.2+ Compliant
Processor
2 Ghz

Recomendados

OS
Windows 7+
Memory
4 GB RAM
Storage
3 GB available space
Graphics
Open GL 3.2+ Compliant
Processor
2 Ghz

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Información del juego

Desarrolladora
VEWO Interactive Inc.
Distribuidora
VEWO Interactive Inc.
Fecha de lanzamiento
10 jul 2020

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¿En qué plataformas está disponible Nexomon?

Nexomon está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó Nexomon?

Nexomon se lanzó el 10 de julio de 2020.

¿Quién desarrolló Nexomon?

Nexomon fue desarrollado por VEWO Interactive Inc..