Compara los precios de Neighbors: Suburban Warfare en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Invisible Walls. Publicado por Invisible Walls. Lanzado el 17/4/2025. Disponible en PC. Géneros: Action, Casual, Indie, Strategy, Early Access.

Chaotic 4v4 suburban house-wrecking with a real strategic backbone under the goofy surface. Fun when your squad is coordinated, frustrating when the netcode isn't.

I went in expecting a throwaway party game you'd forget by Sunday and came out with a grudging respect for what Invisible Walls is actually building here. Neighbors: Suburban Warfare is a 4v4 first-person hero shooter wrapped around a base-destruction loop, and the premise is weirder and more tactical than the cartoon art style suggests. Your job is to smash four key household objects inside the enemy house while keeping your own four intact, all while managing a shared economy, setting traps, and running offense with a cast of suburban weirdos. The gear system is where the depth lives. You're shopping between rounds for equipment sorted into four categories: utility items like oil wells and hen houses that generate passive income or healing eggs, defensive traps and barricades, offensive tools aimed at players, and demolition gear for busting through structures. The Sledgehammer deletes barricades fast. The Orange Cannon gives you ranged pressure but punishes slow trigger fingers with a brutal reload. A Saw chews through objects but is useless in a straight fight. Knowing which tool to pull in which situation is the actual skill gap, and that's a better hook than most indie shooters manage this early. Matches run anywhere from 25 minutes to over an hour depending on how organized both sides are, which is a long commitment for a party-adjacent game, and something to flag for solo queue players. Here's where I have to be straight with you: the balance is rough. The granny character, Doreen, has punch range and an ultimate that heals and effectively makes her invincible for its duration. Stack two of her on a competent team and a lot of counter-play disappears. Chad and Kevin also sit noticeably above the rest of the roster in current builds. For a class-based shooter, that kind of tier skew kills variety fast, and you'll feel it once you've played a dozen matches. The netcode has also drawn consistent complaints from the Steam community. Lag in a game where melee and breaching momentum matter is a much bigger problem than in a traditional long-range FPS, and right now it's noticeable enough that it affects outcomes. The player base situation is the other honest concern. Early enthusiasm has cooled, the queue is thinner than it should be for a game with this concept, and the remaining active players skew competitive and sweaty. That's a rough environment for anyone trying the game casually with friends for the first time. The developers have confirmed 1.0 is not arriving in 2025, and a free-to-play transition has been floated in community discussion, which tells you something about where the monetization math currently sits. There are also mode options beyond the main Destruction format: Brawl strips out the houses entirely for straight-up melee chaos, Prop Hunt hides players as furniture, and Robot Invasion is a PvE wave defense mode that works surprisingly well as a warmup. If you have a dedicated group of four who are willing to put in the tutorial time and treat this like a light strategy game with melee combat, the core loop clicks in a way that keeps sessions going. Solo, with strangers, against players who have already optimized every character pick and economy route? It's a harder sell right now. The bones are good. The house just needs more work. Fred, Scout Team

Neighbors: Suburban Warfare

Neighbors: Suburban Warfare

17 abr 2025Invisible Walls
GamerScout opina

Chaotic 4v4 suburban house-wrecking with a real strategic backbone under the goofy surface. Fun when your squad is coordinated, frustrating when the netcode isn't.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
6,07 €
en Electronic First
Mínimo registrado: 5,69 €
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Veredicto de GamerScout

Worth a look with a committed squad of four; solo queue is a gamble until the netcode and balance patches catch up.

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6,07 €
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StandardGlobalSteam KeyClave
9,34 €
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10,17 €
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11,23 €
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StandardEuropa (UE)Steam KeyCopia de regalo
12,32 €-15%
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12,32 €-15%
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Historial de precios

Mínimo registrado
5,69 €5 jun 2026
Mejor precio actual
6,07 €
Tiendas de claves
5,64 €5,80 €5,96 €6,12 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Neighbors: Suburban Warfare

I went in expecting a throwaway party game you'd forget by Sunday and came out with a grudging respect for what Invisible Walls is actually building here. Neighbors: Suburban Warfare is a 4v4 first-person hero shooter wrapped around a base-destruction loop, and the premise is weirder and more tactical than the cartoon art style suggests. Your job is to smash four key household objects inside the enemy house while keeping your own four intact, all while managing a shared economy, setting traps, and running offense with a cast of suburban weirdos. The gear system is where the depth lives. You're shopping between rounds for equipment sorted into four categories: utility items like oil wells and hen houses that generate passive income or healing eggs, defensive traps and barricades, offensive tools aimed at players, and demolition gear for busting through structures. The Sledgehammer deletes barricades fast. The Orange Cannon gives you ranged pressure but punishes slow trigger fingers with a brutal reload. A Saw chews through objects but is useless in a straight fight. Knowing which tool to pull in which situation is the actual skill gap, and that's a better hook than most indie shooters manage this early. Matches run anywhere from 25 minutes to over an hour depending on how organized both sides are, which is a long commitment for a party-adjacent game, and something to flag for solo queue players. Here's where I have to be straight with you: the balance is rough. The granny character, Doreen, has punch range and an ultimate that heals and effectively makes her invincible for its duration. Stack two of her on a competent team and a lot of counter-play disappears. Chad and Kevin also sit noticeably above the rest of the roster in current builds. For a class-based shooter, that kind of tier skew kills variety fast, and you'll feel it once you've played a dozen matches. The netcode has also drawn consistent complaints from the Steam community. Lag in a game where melee and breaching momentum matter is a much bigger problem than in a traditional long-range FPS, and right now it's noticeable enough that it affects outcomes. The player base situation is the other honest concern. Early enthusiasm has cooled, the queue is thinner than it should be for a game with this concept, and the remaining active players skew competitive and sweaty. That's a rough environment for anyone trying the game casually with friends for the first time. The developers have confirmed 1.0 is not arriving in 2025, and a free-to-play transition has been floated in community discussion, which tells you something about where the monetization math currently sits. There are also mode options beyond the main Destruction format: Brawl strips out the houses entirely for straight-up melee chaos, Prop Hunt hides players as furniture, and Robot Invasion is a PvE wave defense mode that works surprisingly well as a warmup. If you have a dedicated group of four who are willing to put in the tutorial time and treat this like a light strategy game with melee combat, the core loop clicks in a way that keeps sessions going. Solo, with strangers, against players who have already optimized every character pick and economy route? It's a harder sell right now. The bones are good. The house just needs more work.

Fred
Fred · Scout Team

Shooters

Etiquetas

multiplayerpvponline-pvpachievementscontroller-supporttier:indieHero ShooterBase DestructionEconomy Management4v4Melee CombatAsymmetric MapsPvE Wave DefenseProp HuntClass-Based Balance IssuesEarly Access Risk

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
20 GB available space
Graphics
NVIDIA GeForce GTX 650 Ti / AMD Radeon HD 7850
Processor
Intel i3 4130, AMD FX-4150

Recomendados

OS
Windows 11
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
20 GB available space
Graphics
NVIDIA GeForce GTX 970 / AMD Radeon R9 280X or higher
Processor
Intel i5 6600, AMD Ryzen 3 1200

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Información del juego

Desarrolladora
Invisible Walls
Distribuidora
Invisible Walls
Fecha de lanzamiento
17 abr 2025

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Mejor precio6,07 €
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Preguntas frecuentes sobre Neighbors: Suburban Warfare

¿Cuánto cuesta Neighbors: Suburban Warfare?

A 15 de agosto de 2026, la oferta más barata disponible de Neighbors: Suburban Warfare es €6.07 en Electronic First, de entre 6 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Neighbors: Suburban Warfare más barato?

El precio más bajo disponible que seguimos para Neighbors: Suburban Warfare es €6.07 en Electronic First (15 de agosto de 2026). Comparamos 6 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Neighbors: Suburban Warfare?

Neighbors: Suburban Warfare está disponible en PC.

¿Cuándo se lanzó Neighbors: Suburban Warfare?

Neighbors: Suburban Warfare se lanzó el 17 de abril de 2025.

¿Quién desarrolló Neighbors: Suburban Warfare?

Neighbors: Suburban Warfare fue desarrollado por Invisible Walls.