
Need for Speed™ Payback
Fast-and-Furious energy wrapped around a grind problem: the driving feels great until the Speed Card loot system slows everything to a crawl.
Comparar precios(0 tiendas)
Cargando precios...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Historial de precios
Capturas y multimedia
Acerca de Need for Speed™ Payback
I've put time into a lot of arcade racers, and the moment-to-moment driving in NFS Payback is genuinely the highlight of the package. Ghost Games built something that handles closer to old-school Burnout than a modern sim, which means you can throw a car sideways into a corner with basically no setup and feel like a hero doing it. The Fortune Valley open world covers a fictionalized Las Vegas sprawl with street circuits, off-road desert runs, drag strips and drift zones all sharing the same map, so there's always something close by to jump into. That variety is real, and for casual players who just want to blast around without reading a manual, the low barrier to entry is a genuine plus. Where things fall apart is the progression. Instead of the classic earn-money-buy-parts loop, Payback uses Speed Cards, a randomized upgrade system that gates every car class behind luck as much as skill. You play Tyler the street racer, Mac the off-road showman, or Jess the wheelman, and each character needs their own pool of cards to stay competitive. The grind to keep all three cars race-ready is substantial, and at launch the system was tied closely enough to optional purchases that EA had to patch the reward rates post-release in response to community backlash. The patched version is less painful, but the friction never fully disappears. Hunting down Derelict cars scattered around the world and rebuilding them from scrap is a bright spot, a genuinely satisfying side project that gives the grind some direction. The story swings hard at a Fast and Furious vibe, crew betrayal, revenge, a crime syndicate called The House running the city's casinos and cops. The setup works fine on paper but the in-game cinematics use stiff character models, and the dialogue is relentless during races, where characters chatter over your headset whether you want them to or not. Police chases, one of the series' traditional highlights, are mostly mission-restricted here rather than free-roam threats, which reduces the tension considerably. The cop AI is passive enough that evading them rarely requires anything more than reaching a designated escape marker. On the multiplayer side, the online modes are functional but thin. This is not a couch co-op game, there is no split-screen, and if your Saturday night plan was four players on one TV, Payback is the wrong pick entirely. Online play exists but the community has thinned out over the years, so finding populated lobbies takes patience. Treat this as a solo campaign with optional online side events and your expectations will land in the right place. If you are coming from NFS Heat or Most Wanted (2012), the comparison will not favor Payback, but if you have not touched the series in a while and want an approachable arcade racer with deep visual customization, neon lights, widebody kits and a radio station narrating your exploits, there is a decent weekend here once the Speed Card frustration becomes background noise.

Sports & racing
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- Intel i3 6300 @ 3.8GHz or AMD FX 8150 @ 3.6GHz with 4 hardware threads
- Memory
- 6 GB RAM
- Graphics
- NVIDIA GeForce®…
Recomendados
- OS
- 64-bit Windows 10 or later
- Processor
- Intel i5 4690K @ 3.5GHz or AMD FX 8350 @ 4.0GHz with 4 hardware threads
- Memory
- 8 GB RAM
- Graphics
- AMD Radeon™…
Sigue explorando
Community Discussion
Be the first to comment on Need for Speed™ Payback.
Reseñas y valoraciones
Información del juego
- Desarrolladora
- Ghost Games
- Distribuidora
- Electronic Arts
- Fecha de lanzamiento
- 18 jun 2020
- Clasificación por edad
- PEGI 10


