Compara los precios de NecroVision en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por The Farm 51. Publicado por 1C Entertainment. Lanzado el 20/5/2009. Disponible en PC. Géneros: Action. Puntuación Metacritic: 63/100.

Painkiller with a WWI trench coat and a vampire problem - if you can stomach the rough edges, there's a genuinely weird arcade shooter buried in here worth digging out.

My first hour with NecroVision had me convinced I'd wasted my time. The opening chapters plant you in the smoky trenches of the Battle of the Somme - authentic enough on the surface, complete with Lee-Enfields, Luger P08s, and bayonet charges - but the collision detection is fussy, enemies clip through walls, and a nauseating headbob hammers you on every hit. Worse, the weapon-switching system has been broken for so many players since launch that community threads still recommend console workarounds just to cycle your loadout. That is not a great first impression for a 2009 game you're picking up in 2024. Push through it, because about a third of the way in, NecroVision quietly becomes something else entirely. The WWI skin peels back to reveal a full-on arcade shooter in the Painkiller and Serious Sam mold - swarms of demons, trolls, and undead filling sprawling arena corridors, punctuated by oversized boss fights. The Shadow Hand, a clawed gauntlet you acquire mid-game, opens up a magic spell system (fireballs, ice, stakes) alongside its heavy melee punch. Chaining melee combos with gunfire fills a Fury meter that briefly amps your damage output, and creative kills like headshots or combo strings trigger instant weapon reloads. There's also a bullet-time mechanic that lets you squeeze a bit of breathing room out of the more chaotic fights. The dual-wielding setup lets you mix and match pistols, the Colt M1911 in one hand and a Luger P08 in the other, or swap in a trench shovel or bayonet knife for a full melee pairing. Late-game the campaign throws in a vampire exosuit sequence and a dragon-riding segment that feel like they belong in a completely different, louder, more caffeinated game - and I mean that as a compliment. The problems never fully go away. Level navigation is frequently unclear, with too many lever-hunt objectives interrupting the carnage. Dark environments blur together and enemies blend into the geometry, making it genuinely difficult to spot targets at range. The protagonist's one-liners are aggressively terrible in a way that stops being funny around hour three. Repetitive enemy waves in the back half exhaust their welcome before the credits roll, and online multiplayer - Free for All, Team Deathmatch, Capture the Artifact, Last Man Standing - is functionally a ghost town at this point. The story exists, nominally, but coherence was clearly not the priority. Who is this for, then? Fans of old-school arcade FPS games who've already burned through Painkiller and want something weirder and rougher around the edges. The WWI-to-demon-dimension pipeline is a legitimately strange concept that no other game has really revisited, and the combat reward loop - combos, Fury, Shadow Hand spells, dual-wield mixing - has more depth than the mixed reviews suggest. It is a patience test upfront and a jank-tolerance test throughout, but the middle section of this game fires on cylinders you wouldn't expect from a 63-on-Metacritic 2009 curio. Alex, Scout Team

NecroVision

NecroVision

20 may 2009The Farm 511C Entertainment
GamerScout opina

Painkiller with a WWI trench coat and a vampire problem - if you can stomach the rough edges, there's a genuinely weird arcade shooter buried in here worth digging out.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.63

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Acerca de NecroVision

My first hour with NecroVision had me convinced I'd wasted my time. The opening chapters plant you in the smoky trenches of the Battle of the Somme - authentic enough on the surface, complete with Lee-Enfields, Luger P08s, and bayonet charges - but the collision detection is fussy, enemies clip through walls, and a nauseating headbob hammers you on every hit. Worse, the weapon-switching system has been broken for so many players since launch that community threads still recommend console workarounds just to cycle your loadout. That is not a great first impression for a 2009 game you're picking up in 2024. Push through it, because about a third of the way in, NecroVision quietly becomes something else entirely. The WWI skin peels back to reveal a full-on arcade shooter in the Painkiller and Serious Sam mold - swarms of demons, trolls, and undead filling sprawling arena corridors, punctuated by oversized boss fights. The Shadow Hand, a clawed gauntlet you acquire mid-game, opens up a magic spell system (fireballs, ice, stakes) alongside its heavy melee punch. Chaining melee combos with gunfire fills a Fury meter that briefly amps your damage output, and creative kills like headshots or combo strings trigger instant weapon reloads. There's also a bullet-time mechanic that lets you squeeze a bit of breathing room out of the more chaotic fights. The dual-wielding setup lets you mix and match pistols, the Colt M1911 in one hand and a Luger P08 in the other, or swap in a trench shovel or bayonet knife for a full melee pairing. Late-game the campaign throws in a vampire exosuit sequence and a dragon-riding segment that feel like they belong in a completely different, louder, more caffeinated game - and I mean that as a compliment. The problems never fully go away. Level navigation is frequently unclear, with too many lever-hunt objectives interrupting the carnage. Dark environments blur together and enemies blend into the geometry, making it genuinely difficult to spot targets at range. The protagonist's one-liners are aggressively terrible in a way that stops being funny around hour three. Repetitive enemy waves in the back half exhaust their welcome before the credits roll, and online multiplayer - Free for All, Team Deathmatch, Capture the Artifact, Last Man Standing - is functionally a ghost town at this point. The story exists, nominally, but coherence was clearly not the priority. Who is this for, then? Fans of old-school arcade FPS games who've already burned through Painkiller and want something weirder and rougher around the edges. The WWI-to-demon-dimension pipeline is a legitimately strange concept that no other game has really revisited, and the combat reward loop - combos, Fury, Shadow Hand spells, dual-wield mixing - has more depth than the mixed reviews suggest. It is a patience test upfront and a jank-tolerance test throughout, but the middle section of this game fires on cylinders you wouldn't expect from a 63-on-Metacritic 2009 curio.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamArcade FPSMelee-Combo SystemDual WieldBullet-TimeShadow Hand MagicWWI Alternate HistoryArena CombatBoss RushOld-School Shooter

Requisitos del sistema

Mínimos

Processor
Intel® Dual Core 2.0 GHz or AMD™ Athlon™ 4000+
Memory
XP – 1 GB RAM, Vista – 2 GB RAM Hard Disk Space: 7.5 GB + 1 GB Swap File Video Card: 3D Hardware Accelerator Card…

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Processor
Intel® Core 2 Duo 2.4 GHz or AMD™ Athlon™ Dual Core 5200+/li>
Memory
2 GB RAM Hard Disk Space: 7.5 GB + 1 GB Swap…

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Reseñas y valoraciones

Metacritic
63
Steam
68%(1,899)

Información del juego

Desarrolladora
The Farm 51
Distribuidora
1C Entertainment
Fecha de lanzamiento
20 may 2009

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¿En qué plataformas está disponible NecroVision?

NecroVision está disponible en PC.

¿Cuándo se lanzó NecroVision?

NecroVision se lanzó el 20 de mayo de 2009.

¿Quién desarrolló NecroVision?

NecroVision fue desarrollado por The Farm 51 y publicado por 1C Entertainment.

¿Merece la pena comprar NecroVision?

NecroVision tiene una puntuación Metacritic de 63/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.