Compara los precios de NBA BOUNCE en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Unfinished Pixel SL. Publicado por Outright Games Ltd.. Lanzado el 26/9/2025. Disponible en PC. Géneros: Casual, Sports.

The closest thing to a new NBA Jam since NBA Jam. Zero microtransactions, local co-op chaos up to four players, Party Mode modifiers that make every quarter unpredictable. Solo grind gets thin fast though.

My first instinct after booting NBA Bounce was to check whether I'd accidentally installed a mobile port. Cartoon proportions, zippy 3-on-3 half-court matches, no individual player licenses, controls mapped to four face buttons and a turbo bumper. That's the whole input sheet. Then Party Mode started throwing electrified basketballs at me, and I stopped caring. This is not a game built for me specifically, and I want to be upfront about that before going any further. The core loop is 3-on-3 arcade basketball with a timing-based shot meter: hold and release, aim for the green zone on the bar. Passing, stealing, blocking, and alley-oops round out the kit. There are no player ratings, so every generic cartoon baller controls identically regardless of team. All 30 official NBA franchises are licensed with their real courts, jerseys, and mascots, but the actual athletes are absent. You are choosing aesthetics, not rosters. The shot feedback feels crisp and responsive, the framerate holds solid even in four-player local sessions, and the controls read inputs cleanly. For a sub-5 dollar tier casual title, the technical foundation is genuinely respectable. Game modes are: Pick-Up Game (quick single match), Tournament (brackets of 8, 16, or 32 teams with best-of series options), Season (full 82-game run you can simulate through), Practice, and Party Mode. Party Mode is the one reason a non-kid adult might stick around. Each quarter introduces a random modifier: Electroball shocks whoever holds the ball too long, Ball Pop turns a flashing ball into a confetti explosion, Folding Rim makes the hoop open and close at random, Gold Rush multiplies points on successful shots, and Extra Point Zones drop marked circles onto the court. The chaos is genuine and it does make four-player couch sessions legitimately funny. Outside of Party Mode the formula is thin. The difficulty slider swings between AI that falls asleep at Rookie and Advanced levels, then switches to a ball-hawking nightmare at Pro with almost no middle ground. Commentary is provided by Ian Eagle, which sounds promising, but he frequently calls teams "Home" and "Away" instead of by their actual names, which is a weird corner to cut on a licensed product. Repetitive announcer lines are a consistent complaint across reviews. The no-online-multiplayer decision is the one that actually stings from where I sit. Local co-op up to four players is great when you have bodies in the room, but there is zero ranked play, zero online matchmaking, nothing. For a game whose best mode is chaotic multiplayer, locking that experience to physical couch access in 2025 is a real limitation. The mascot unlock grind through Mascot Mayhem also feels paced for a mobile loop rather than a console game: you have to log significant playtime with each individual team to unlock their mascot, which is a friction point for casual players who just want to play as Benny the Bull immediately. Who is this actually for: kids, families with a couch full of players, NBA fans who want something breezy between 2K sessions, and anyone who has been waiting a decade-plus for arcade basketball that does not charge you for virtual currency. It is not for solo grinders looking for depth, competitive players expecting an online ladder, or anyone hoping for the bombastic dunk spectacle of the old Jam titles. The dunking is charming but not explosive. Manage expectations accordingly. Fred, Scout Team

NBA BOUNCE

NBA BOUNCE

26 sept 2025Unfinished Pixel SLOutright Games Ltd.
GamerScout opina

The closest thing to a new NBA Jam since NBA Jam. Zero microtransactions, local co-op chaos up to four players, Party Mode modifiers that make every quarter unpredictable. Solo grind gets thin fast though.

PC
Steam Deck Verified
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.36

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My first instinct after booting NBA Bounce was to check whether I'd accidentally installed a mobile port. Cartoon proportions, zippy 3-on-3 half-court matches, no individual player licenses, controls mapped to four face buttons and a turbo bumper. That's the whole input sheet. Then Party Mode started throwing electrified basketballs at me, and I stopped caring. This is not a game built for me specifically, and I want to be upfront about that before going any further. The core loop is 3-on-3 arcade basketball with a timing-based shot meter: hold and release, aim for the green zone on the bar. Passing, stealing, blocking, and alley-oops round out the kit. There are no player ratings, so every generic cartoon baller controls identically regardless of team. All 30 official NBA franchises are licensed with their real courts, jerseys, and mascots, but the actual athletes are absent. You are choosing aesthetics, not rosters. The shot feedback feels crisp and responsive, the framerate holds solid even in four-player local sessions, and the controls read inputs cleanly. For a sub-5 dollar tier casual title, the technical foundation is genuinely respectable. Game modes are: Pick-Up Game (quick single match), Tournament (brackets of 8, 16, or 32 teams with best-of series options), Season (full 82-game run you can simulate through), Practice, and Party Mode. Party Mode is the one reason a non-kid adult might stick around. Each quarter introduces a random modifier: Electroball shocks whoever holds the ball too long, Ball Pop turns a flashing ball into a confetti explosion, Folding Rim makes the hoop open and close at random, Gold Rush multiplies points on successful shots, and Extra Point Zones drop marked circles onto the court. The chaos is genuine and it does make four-player couch sessions legitimately funny. Outside of Party Mode the formula is thin. The difficulty slider swings between AI that falls asleep at Rookie and Advanced levels, then switches to a ball-hawking nightmare at Pro with almost no middle ground. Commentary is provided by Ian Eagle, which sounds promising, but he frequently calls teams "Home" and "Away" instead of by their actual names, which is a weird corner to cut on a licensed product. Repetitive announcer lines are a consistent complaint across reviews. The no-online-multiplayer decision is the one that actually stings from where I sit. Local co-op up to four players is great when you have bodies in the room, but there is zero ranked play, zero online matchmaking, nothing. For a game whose best mode is chaotic multiplayer, locking that experience to physical couch access in 2025 is a real limitation. The mascot unlock grind through Mascot Mayhem also feels paced for a mobile loop rather than a console game: you have to log significant playtime with each individual team to unlock their mascot, which is a friction point for casual players who just want to play as Benny the Bull immediately. Who is this actually for: kids, families with a couch full of players, NBA fans who want something breezy between 2K sessions, and anyone who has been waiting a decade-plus for arcade basketball that does not charge you for virtual currency. It is not for solo grinders looking for depth, competitive players expecting an online ladder, or anyone hoping for the bombastic dunk spectacle of the old Jam titles. The dunking is charming but not explosive. Manage expectations accordingly.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Arcade BasketballParty ModeCouch Co-op3v3NBA LicensedShot MeterMascot UnlocksFamily Party GameNo Online Multiplayer

Requisitos del sistema

Mínimos

OS
Windows 10 64-Bit
Memory
8 GB RAM
DirectX
Version 11
Storage
16 GB available space
Graphics
AMD Radeon RX 550 4GB / Nvidia GTX 750
Processor
AMD Ryzen 3 1200 /Intel Core i3-7100
Sound Card
DirectX Compatible Sound Card

Recomendados

OS
Windows 10 64-Bit
Memory
8 GB RAM
DirectX
Version 11
Storage
20 MB available space
Graphics
AMD Radeon R9 280 / Nvidia GTX 960
Processor
AMD Ryzen 5 2500X / Intel Core i5-8400
Sound Card
DirectX Compatible Sound Card

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Información del juego

Desarrolladora
Unfinished Pixel SL
Distribuidora
Outright Games Ltd.
Fecha de lanzamiento
26 sept 2025

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¿En qué plataformas está disponible NBA BOUNCE?

NBA BOUNCE está disponible en PC.

¿Cuándo se lanzó NBA BOUNCE?

NBA BOUNCE se lanzó el 26 de septiembre de 2025.

¿Quién desarrolló NBA BOUNCE?

NBA BOUNCE fue desarrollado por Unfinished Pixel SL y publicado por Outright Games Ltd..