Compara los precios de NBA 2K19 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Visual Concepts. Publicado por 2K Games. Lanzado el 11/9/2018. Disponible en PC, Xbox. Géneros: Sport, Single Player, Third Person, Bird View.

The 20th NBA 2K entry tightens the on-court sim and rebuilds MyCareer's story, but VC-hungry microtransactions are still the loudest player in the room.

NBA 2K19 is a basketball simulation developed by Visual Concepts that marked the series' 20th anniversary with a genuine effort to fix what 2K18 broke. Cover athlete Giannis Antetokounmpo is on the standard box, LeBron James on the premium 20th Anniversary edition, and for the first time in years the game itself feels like it deserves the celebration. On the court, the core sim feels meaningfully improved: defence closes gaps faster, driving straight to the paint for easy layups is no longer a reliable shortcut, and the shot meter now stays visible on layup attempts too, which removes a frustrating source of missed gimmes. The big new mechanic is Takeover, a momentum meter tied to each player's archetype. Get Kawhi Leonard on a defensive streak and his already suffocating coverage tightens even more; let Steph Curry heat up and the three-ball becomes practically automatic. Chaining multiple Takeovers at once adds a layer of strategy that elevates the moment-to-moment pacing well beyond a straight stat sim. For the casual crowd, Play Now gets you onto the hardwood in under a minute, lets you choose from current rosters or all-time historic teams, and difficulty sliders mean your mates who never touch sports games can compete without being humiliated. That Blacktop street-ball option also exists if someone at your session wants a looser, shorter game. Fair warning though: the PC port demands a controller. Keyboard prompts are incomplete and key rebinding only works for pads, not keys, so plug in before you start. MyCareer is the most talked-about mode, and this year's story, called The Way Back, opens with your created player grinding overseas in China before earning an NBA call-up. It features a cast that includes Anthony Mackie and Haley Joel Osment, and the first half holds up reasonably well as a redemption narrative. The Neighborhood social hub is more compact and navigable than before, letting you queue for park games, take sponsor deals, and upgrade your MyPlayer without trekking across menus. The catch: your starting rating of 60 feels deliberately low, and Virtual Currency (VC) is the primary upgrade path. Patient grinders can build a strong player without spending real money, but the pacing is clearly tuned to nudge you toward the wallet. MyTeam adds card-collecting mode options including Triple Threat 3-on-3 and the competitive MyTeam Unlimited format, but aggressive pack economics make it the mode most likely to frustrate anyone allergic to gatcha loops. MyLeague, on the other hand, is a sandbox franchise mode that lets you sim seasons, run a full GM operation with real-time drafts, and import historical draft classes going back to 1976, and it remains one of the deepest franchise modes in sports gaming with zero meaningful VC pressure. On PC the game runs well, does not demand high-end hardware, and looks sharp with a solid set of graphics options including texture, shadow, and hair-detail sliders. Performance at 1080p and 1440p is smooth. The presentation layer, TV-style commentary from Kevin Harlan and Bill Simmons, pre-game shows with Kenny Smith, Shaq, and Ernie Johnson, and a Travis Scott-curated soundtrack, makes every session feel like a real broadcast. This is genuinely the highest quality the series had felt in several years at launch. As a couch co-op pick it is serviceable, though the lack of any confirmed local split-screen means it is better suited to hot-seat play or passing the pad than a full four-player night. Go in knowing that the best parts, MyLeague, Play Now, and the early MyCareer arc, are free from the VC grind, and this holds up fine as a basketball sim even several years on from release. Riley, Scout Team

NBA 2K19
SportSingle PlayerThird PersonBird View

NBA 2K19

11 sept 2018Visual Concepts2K Games
GamerScout opina

The 20th NBA 2K entry tightens the on-court sim and rebuilds MyCareer's story, but VC-hungry microtransactions are still the loudest player in the room.

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Acerca de NBA 2K19

NBA 2K19 is a basketball simulation developed by Visual Concepts that marked the series' 20th anniversary with a genuine effort to fix what 2K18 broke. Cover athlete Giannis Antetokounmpo is on the standard box, LeBron James on the premium 20th Anniversary edition, and for the first time in years the game itself feels like it deserves the celebration. On the court, the core sim feels meaningfully improved: defence closes gaps faster, driving straight to the paint for easy layups is no longer a reliable shortcut, and the shot meter now stays visible on layup attempts too, which removes a frustrating source of missed gimmes. The big new mechanic is Takeover, a momentum meter tied to each player's archetype. Get Kawhi Leonard on a defensive streak and his already suffocating coverage tightens even more; let Steph Curry heat up and the three-ball becomes practically automatic. Chaining multiple Takeovers at once adds a layer of strategy that elevates the moment-to-moment pacing well beyond a straight stat sim. For the casual crowd, Play Now gets you onto the hardwood in under a minute, lets you choose from current rosters or all-time historic teams, and difficulty sliders mean your mates who never touch sports games can compete without being humiliated. That Blacktop street-ball option also exists if someone at your session wants a looser, shorter game. Fair warning though: the PC port demands a controller. Keyboard prompts are incomplete and key rebinding only works for pads, not keys, so plug in before you start. MyCareer is the most talked-about mode, and this year's story, called The Way Back, opens with your created player grinding overseas in China before earning an NBA call-up. It features a cast that includes Anthony Mackie and Haley Joel Osment, and the first half holds up reasonably well as a redemption narrative. The Neighborhood social hub is more compact and navigable than before, letting you queue for park games, take sponsor deals, and upgrade your MyPlayer without trekking across menus. The catch: your starting rating of 60 feels deliberately low, and Virtual Currency (VC) is the primary upgrade path. Patient grinders can build a strong player without spending real money, but the pacing is clearly tuned to nudge you toward the wallet. MyTeam adds card-collecting mode options including Triple Threat 3-on-3 and the competitive MyTeam Unlimited format, but aggressive pack economics make it the mode most likely to frustrate anyone allergic to gatcha loops. MyLeague, on the other hand, is a sandbox franchise mode that lets you sim seasons, run a full GM operation with real-time drafts, and import historical draft classes going back to 1976, and it remains one of the deepest franchise modes in sports gaming with zero meaningful VC pressure. On PC the game runs well, does not demand high-end hardware, and looks sharp with a solid set of graphics options including texture, shadow, and hair-detail sliders. Performance at 1080p and 1440p is smooth. The presentation layer, TV-style commentary from Kevin Harlan and Bill Simmons, pre-game shows with Kenny Smith, Shaq, and Ernie Johnson, and a Travis Scott-curated soundtrack, makes every session feel like a real broadcast. This is genuinely the highest quality the series had felt in several years at launch. As a couch co-op pick it is serviceable, though the lack of any confirmed local split-screen means it is better suited to hot-seat play or passing the pad than a full four-player night. Go in knowing that the best parts, MyLeague, Play Now, and the early MyCareer arc, are free from the VC grind, and this holds up fine as a basketball sim even several years on from release.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

steamTakeover MechanicMyCareerMyLeague FranchiseMyTeam Card CollectingCouch Co-opController RequiredHistoric RostersVC GrindBlacktop Street Ball

Requisitos del sistema

Mínimos

Memory
4 GB
Storage
80 GB
Graphics
NVIDIA® GeForce® GT 450 1GB / AMD® Radeon™ HD 7770 1GB
Processor
Intel® Core™ i3-530 @ 2.93 GHz / AMD FX-4100 @ 3.60 GHz
System requirements
Windows 7 64-bit, Windows 8.1 64-bit or Windows 10 64-bit

Recomendados

Memory
8 GB
Storage
80 GB
Graphics
NVIDIA® GeForce® GTX 770 2GB / AMD® Radeon™ R9 270 2GB
Processor
Intel® Core™ i5-4430 @ 3 GHz / AMD FX-8370 @ 3.4 GHz
System requirements
Windows 7 64-bit, Windows 8.1 64-bit or Windows 10 64-bit

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Información del juego

Desarrolladora
Visual Concepts
Distribuidora
2K Games
Fecha de lanzamiento
11 sept 2018

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¿En qué plataformas está disponible NBA 2K19?

NBA 2K19 está disponible en PC, Xbox.

¿Cuándo se lanzó NBA 2K19?

NBA 2K19 se lanzó el 11 de septiembre de 2018.

¿Quién desarrolló NBA 2K19?

NBA 2K19 fue desarrollado por Visual Concepts y publicado por 2K Games.