Compara los precios de NBA 2K14 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Visual Concepts. Publicado por 2K Sports. Lanzado el 1/10/2013. Disponible en PC. Géneros: Sport, Single Player, Multiplayer, Split Screen, Third Person.

A polished basketball sim from 2013 built around MyCareer, MyGM, and a revamped Pro Stick control scheme. Deep, dated, and its online servers are long dead - know what you're buying.

NBA 2K14 is a basketball simulation released in October 2013, developed by Visual Concepts and published by 2K Sports. It sits squarely in the "incremental but solid" tier of annual sports sequels: the on-court product was tightened up meaningfully from the prior year, even if the overall framework will feel instantly familiar to anyone who touched NBA 2K13. If you approach it as a self-contained offline sim rather than a live-service product, there is a surprisingly large amount of structured content here. The core gameplay received two meaningful upgrades worth understanding before you buy. First, the Pro Stick control scheme gives you analogue right-stick control over shot types, dribble moves, and passes, rewarding players who invest time learning its inputs. Second, the defensive side of the ball was rebalanced: a completely revamped block system with improved ball targeting, new expanded defensive right-stick commands for contesting shots and denying passes, and tightened on-ball collision detection that makes locking up guards feel like an actual skill rather than a dice roll. The Eco-Motion engine handles player-to-player physics more believably than its predecessor, so picks, charges, and low-bridge fouls read correctly. For a 2013 title, the sim fidelity still holds up as a functional representation of the sport. Mode variety is where NBA 2K14 earns its depth. MyCareer puts you through a Rookie Showcase draft entry and builds a light story around social media challenges and locker-room cutscenes, with your player upgraded using Virtual Currency (VC) earned through match performance - spent across dunks, shot ratings, passing attributes, and signature skills. MyGM is a full franchise mode where you manage contracts, trade assets, and set everything from lineups down to concession prices, with your GM character developing management attributes over time. The PC version also gets the LeBron: Path to Greatness mode, an alternate-history single-player campaign that lets you steer LeBron James through branching career paths across multiple seasons. EuroLeague teams are included for the first time in the series, adding 14 squads with authentic kits. The Dynamic Living Rosters feature updated player attributes daily based on real-world stats during its active window, though that live data pipeline has been inactive for years. The caveats for a 2026 buyer are significant and need to be treated as hard facts, not minor asterisks. Online multiplayer servers shut down on March 31, 2015, so Crew Mode (5v5 online with your MyPLAYER), online Association, and any online component of MyTEAM are completely gone. The VC system was already criticized at launch as a slow grind clearly designed to push microtransaction spending - with skill-game VC earning removed compared to NBA 2K13, building out a MyCareer player through pure play is a slower, more deliberate process. There were also reported graphical glitches on PC, including missing limbs and jersey rendering errors on certain configurations. Notably, NBA 2K14 is the last entry in the series on PC that allows full custom button configuration, which matters if you prefer keyboard or a non-standard controller layout. This is not a game for someone wanting a current NBA roster or an online competitive experience. It is a game for the offline basketball fan who wants a dense, systems-heavy sim with multiple long-form career modes, period-correct 2013-14 NBA rosters, and a pro stick scheme that still has mechanical texture. The tutorial Training Camp mode handles the basics competently for newcomers to the series. Treat the VC grind as a pacing layer rather than a P2W wall and the MyCareer loop stays engaging well past the first season. Diego, Scout Team

NBA 2K14
SportSingle PlayerMultiplayerSplit ScreenThird Person

NBA 2K14

1 oct 2013Visual Concepts2K Sports
GamerScout opina

A polished basketball sim from 2013 built around MyCareer, MyGM, and a revamped Pro Stick control scheme. Deep, dated, and its online servers are long dead - know what you're buying.

PC
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Mínimo histórico: €10.92

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Acerca de NBA 2K14

NBA 2K14 is a basketball simulation released in October 2013, developed by Visual Concepts and published by 2K Sports. It sits squarely in the "incremental but solid" tier of annual sports sequels: the on-court product was tightened up meaningfully from the prior year, even if the overall framework will feel instantly familiar to anyone who touched NBA 2K13. If you approach it as a self-contained offline sim rather than a live-service product, there is a surprisingly large amount of structured content here. The core gameplay received two meaningful upgrades worth understanding before you buy. First, the Pro Stick control scheme gives you analogue right-stick control over shot types, dribble moves, and passes, rewarding players who invest time learning its inputs. Second, the defensive side of the ball was rebalanced: a completely revamped block system with improved ball targeting, new expanded defensive right-stick commands for contesting shots and denying passes, and tightened on-ball collision detection that makes locking up guards feel like an actual skill rather than a dice roll. The Eco-Motion engine handles player-to-player physics more believably than its predecessor, so picks, charges, and low-bridge fouls read correctly. For a 2013 title, the sim fidelity still holds up as a functional representation of the sport. Mode variety is where NBA 2K14 earns its depth. MyCareer puts you through a Rookie Showcase draft entry and builds a light story around social media challenges and locker-room cutscenes, with your player upgraded using Virtual Currency (VC) earned through match performance - spent across dunks, shot ratings, passing attributes, and signature skills. MyGM is a full franchise mode where you manage contracts, trade assets, and set everything from lineups down to concession prices, with your GM character developing management attributes over time. The PC version also gets the LeBron: Path to Greatness mode, an alternate-history single-player campaign that lets you steer LeBron James through branching career paths across multiple seasons. EuroLeague teams are included for the first time in the series, adding 14 squads with authentic kits. The Dynamic Living Rosters feature updated player attributes daily based on real-world stats during its active window, though that live data pipeline has been inactive for years. The caveats for a 2026 buyer are significant and need to be treated as hard facts, not minor asterisks. Online multiplayer servers shut down on March 31, 2015, so Crew Mode (5v5 online with your MyPLAYER), online Association, and any online component of MyTEAM are completely gone. The VC system was already criticized at launch as a slow grind clearly designed to push microtransaction spending - with skill-game VC earning removed compared to NBA 2K13, building out a MyCareer player through pure play is a slower, more deliberate process. There were also reported graphical glitches on PC, including missing limbs and jersey rendering errors on certain configurations. Notably, NBA 2K14 is the last entry in the series on PC that allows full custom button configuration, which matters if you prefer keyboard or a non-standard controller layout. This is not a game for someone wanting a current NBA roster or an online competitive experience. It is a game for the offline basketball fan who wants a dense, systems-heavy sim with multiple long-form career modes, period-correct 2013-14 NBA rosters, and a pro stick scheme that still has mechanical texture. The tutorial Training Camp mode handles the basics competently for newcomers to the series. Treat the VC grind as a pacing layer rather than a P2W wall and the MyCareer loop stays engaging well past the first season.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamMyCareerMyGM ModePro Stick ControlsFranchise ModeEuroLeagueOffline-Only NowVC ProgressionLeBron Path to GreatnessSim Basketball2013 Rosters

Requisitos del sistema

Mínimos

Memory
512 MB RAM
Storage
8 GB
Graphics
DirectX 9.0c Shader Model 3.0.
Processor
Pentium 4 2.4 Ghz Single Core
System requirements
Windows XP

Recomendados

Memory
3 GB
Storage
9 GB
Graphics
256MB GeForce 8800 GT / 512MB Radeon HD 5570
Processor
2.4GHz Core 2 Duo E6600 / Athlon 64 X2 Dual Core 5400+
System requirements
Windows 7 64Bit

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Información del juego

Desarrolladora
Visual Concepts
Distribuidora
2K Sports
Fecha de lanzamiento
1 oct 2013

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¿En qué plataformas está disponible NBA 2K14?

NBA 2K14 está disponible en PC.

¿Cuándo se lanzó NBA 2K14?

NBA 2K14 se lanzó el 1 de octubre de 2013.

¿Quién desarrolló NBA 2K14?

NBA 2K14 fue desarrollado por Visual Concepts y publicado por 2K Sports.