Compara los precios de NBA 2K25 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Visual Concepts. Publicado por 2K. Lanzado el 28/10/2024. Disponible en PC, Xbox, Nintendo Switch. Géneros: Simulation, Sports.

Finally on the current-gen engine for PC, NBA 2K25 plays better than it has in years, but the Virtual Currency grind is still designed to pick your pocket every step of the way.

I've followed the 2K series long enough to know when a year actually moves the needle and when it's just swapping jersey fonts. NBA 2K25 is one of the former, with an important asterisk. PC players get something genuinely new this time around: for the first time, the PC version runs on the same current-gen engine that PlayStation 5 and Xbox Series X/S owners have had access to for years. That alone makes this a meaningfully different proposition than the stripped-back builds the platform suffered through previously. The on-court product is the best argument for buying in. ProPLAY, which pulls real NBA broadcast footage to generate player animations, has been expanded significantly, adding thousands of new dribbling, defending, and signature shot animations. The result is that each player you control actually feels distinct. Running a pick-and-roll with a Steph Curry-tier ball-handler feels different from grinding post footwork with a big, and that individuality holds up whether you are in MyCAREER or a quick Play Now session. The new dribble engine and tightened cutoff system on defense make both ends of the floor feel more deliberate. The shot meter overhaul is the sticking point. It moved away from the familiar green-window method, and even experienced players report a real adjustment period before the timing clicks. The community is also split on RNG shooting elements introduced partly to counter exploits in online play, where the concern is that a wide-open three can clang off the back of the rim through no fault of your own inputs. If you care about the skill gap in online modes, that debate is worth researching before you commit. The mode roster is massive. MyNBA Eras remains the standout for anyone who likes management depth, letting you take control of historic franchises and run them through different periods of NBA history. The Curry Era addition expands that sandbox further. MyCAREER got a cleaner interface this year, with better quest tracking and an improved City map so you are not spending twenty minutes figuring out where the barber is. The player builder is deep: you can sculpt attributes manually, start from an existing NBA player's baseline, or pick a pro-tuned archetype like the Micro Magician point guard build inspired by Isaiah Thomas, which makes the process far less punishing for first-timers. MyTEAM brings back the Auction House alongside new modes including Breakout, a roguelite-style boardgame format with real prize progression, and Triple Threat Park, an online three-on-three format exclusive to current-gen platforms and PC. If co-op is your thing, the six-player variant where each person controls one member of a three-man squad is genuinely fun and a solid VC earner without spending a cent. None of this is free of the franchise's original sin. Virtual Currency is still the primary lever 2K uses to slow progress and nudge wallets open. MyCAREER and MyTEAM are both tuned to make you feel the absence of a fully rated build unless you grind hard or pay up. The badge system overhaul, now capped at 40 badges with a new Legend tier above Hall of Fame, is a good design on paper, but it also widens the gap between a freshly created player and a fully built one. There is also the licensing headache: several classic-era players, including John Wall and Blake Griffin, were removed because 2K no longer holds their rights. If you were planning to rebuild the Lob City Clippers or a classic Wizards squad, those rosters now have holes that undercut the whole point of those historical modes. These are not new problems, but they are real ones. For pure basketball simulation on PC in 2024, there is no competition, and NBA 2K25 knows it. The on-court feel is legitimately the best the franchise has produced, the current-gen engine upgrade is not cosmetic, and the mode variety covers solo franchise nerds, card collectors, and park grinders equally. The VC economy will frustrate anyone who does not want to be nudged toward optional purchases every thirty minutes. Go in clear-eyed about that and you will find a basketball game that has finally grown up on PC. Fred, Scout Team

NBA 2K25

NBA 2K25

28 oct 2024Visual Concepts2K
GamerScout opina

Finally on the current-gen engine for PC, NBA 2K25 plays better than it has in years, but the Virtual Currency grind is still designed to pick your pocket every step of the way.

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Acerca de NBA 2K25

I've followed the 2K series long enough to know when a year actually moves the needle and when it's just swapping jersey fonts. NBA 2K25 is one of the former, with an important asterisk. PC players get something genuinely new this time around: for the first time, the PC version runs on the same current-gen engine that PlayStation 5 and Xbox Series X/S owners have had access to for years. That alone makes this a meaningfully different proposition than the stripped-back builds the platform suffered through previously. The on-court product is the best argument for buying in. ProPLAY, which pulls real NBA broadcast footage to generate player animations, has been expanded significantly, adding thousands of new dribbling, defending, and signature shot animations. The result is that each player you control actually feels distinct. Running a pick-and-roll with a Steph Curry-tier ball-handler feels different from grinding post footwork with a big, and that individuality holds up whether you are in MyCAREER or a quick Play Now session. The new dribble engine and tightened cutoff system on defense make both ends of the floor feel more deliberate. The shot meter overhaul is the sticking point. It moved away from the familiar green-window method, and even experienced players report a real adjustment period before the timing clicks. The community is also split on RNG shooting elements introduced partly to counter exploits in online play, where the concern is that a wide-open three can clang off the back of the rim through no fault of your own inputs. If you care about the skill gap in online modes, that debate is worth researching before you commit. The mode roster is massive. MyNBA Eras remains the standout for anyone who likes management depth, letting you take control of historic franchises and run them through different periods of NBA history. The Curry Era addition expands that sandbox further. MyCAREER got a cleaner interface this year, with better quest tracking and an improved City map so you are not spending twenty minutes figuring out where the barber is. The player builder is deep: you can sculpt attributes manually, start from an existing NBA player's baseline, or pick a pro-tuned archetype like the Micro Magician point guard build inspired by Isaiah Thomas, which makes the process far less punishing for first-timers. MyTEAM brings back the Auction House alongside new modes including Breakout, a roguelite-style boardgame format with real prize progression, and Triple Threat Park, an online three-on-three format exclusive to current-gen platforms and PC. If co-op is your thing, the six-player variant where each person controls one member of a three-man squad is genuinely fun and a solid VC earner without spending a cent. None of this is free of the franchise's original sin. Virtual Currency is still the primary lever 2K uses to slow progress and nudge wallets open. MyCAREER and MyTEAM are both tuned to make you feel the absence of a fully rated build unless you grind hard or pay up. The badge system overhaul, now capped at 40 badges with a new Legend tier above Hall of Fame, is a good design on paper, but it also widens the gap between a freshly created player and a fully built one. There is also the licensing headache: several classic-era players, including John Wall and Blake Griffin, were removed because 2K no longer holds their rights. If you were planning to rebuild the Lob City Clippers or a classic Wizards squad, those rosters now have holes that undercut the whole point of those historical modes. These are not new problems, but they are real ones. For pure basketball simulation on PC in 2024, there is no competition, and NBA 2K25 knows it. The on-court feel is legitimately the best the franchise has produced, the current-gen engine upgrade is not cosmetic, and the mode variety covers solo franchise nerds, card collectors, and park grinders equally. The VC economy will frustrate anyone who does not want to be nudged toward optional purchases every thirty minutes. Go in clear-eyed about that and you will find a basketball game that has finally grown up on PC.

Fred
Fred · Scout Team

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Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopachievementscloud-savestier:aaaCurrent-Gen Engine UpgradeProPLAY AnimationsBadge ProgressionMyNBA ErasRoguelite ModeTriple Threat ParkRNG ShootingPlayer ArchetypesMicrotransaction-Heavy

Requisitos del sistema

Mínimos

OS
Windows 10 64-Bit (latest update)
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
150 GB available space
Graphics
NVIDIA® GeForce® GTX 960 4 GB or AMD Radeon™ RX 570 4 GB or Intel® Arc™ A580
Processor
Intel® Core™ i3-9100 or AMD Ryzen™ 3 1200

Recomendados

OS
Windows 10 64-Bit (latest update)
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
150 GB available space
Graphics
NVIDIA® GeForce® RTX 2070 8 GB or AMD Radeon™ RX 5700 8 GB or Intel® Arc™ A770
Processor
Intel® Core™ i5-10600 or AMD Ryzen™ 5 3600X

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Información del juego

Desarrolladora
Visual Concepts
Distribuidora
2K
Fecha de lanzamiento
28 oct 2024

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¿En qué plataformas está disponible NBA 2K25?

NBA 2K25 está disponible en PC, Xbox, Nintendo Switch.

¿Cuándo se lanzó NBA 2K25?

NBA 2K25 se lanzó el 28 de octubre de 2024.

¿Quién desarrolló NBA 2K25?

NBA 2K25 fue desarrollado por Visual Concepts y publicado por 2K.