Compara los precios de MY HERO ACADEMIA: All’s Justice: Season Pass (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Byking Inc.. Publicado por Bandai Namco Entertainment Inc.. Lanzado el 5/2/2026. Disponible en PC. Géneros: Action.

Five more fighters drip-feeding into a base game that already sits at Mixed reviews - only commit to this pass if the 68-character roster still leaves you hungry for more.

I want to be straight with you: this is a season pass for a DLC-dependent fighting game, and the decision to buy it lives or dies on how you feel about the base game first. MY HERO ACADEMIA: All's Justice launched in February 2026 to a Mixed reception on Steam - 64% positive across nearly 900 reviews - which tells you this is a game with a real audience and a real set of frustrations at the same time. The core 3v3 arena fighter is genuinely fun when it clicks: you're zipping around stages throwing Quirk-powered smashes, tagging in teammates, and building toward Plus Ultra finisher combos while the Rising mechanic kicks in to boost speed and attack power at the right moment. That spectacle is the game's strongest card. The roster already clears 68 characters at launch, covering pretty much everyone who ever threw a punch in the series. So the question the Season Pass has to answer is: does adding five more fighters justify the spend? Honestly, the case is thinner than Bandai Namco would like. The confirmed first addition is Star and Stripe - the United States' No. 1 Pro Hero and a genuinely exciting pick for fans who know her arc. The remaining four slots were still labeled DLC Character 2 through 5 at launch, rolling out gradually through to February 2027 at the latest. That staggered rollout means you're buying a promise as much as a product. If you're not already invested enough in the franchise to care deeply about the specific fighters filling those slots, there's no mechanical reason to jump in early. Arena fighters live on roster variety only up to a point; all five new characters plug into the same combat system everyone else uses. What makes this a harder sell is that the base game's known weak spots - difficulty spikes in single-player modes, repetitive Team-Up Mission objectives that drift into fetch-quest territory, and story presentation that leans too hard on static screens and voice clips instead of animation - are not touched by the Season Pass at all. You're adding playable characters to a game whose problems are structural, not roster-size. On the upside, if Free Battle and online PvP are where you actually spend your time, a broader selection of fighters with unique Quirk movesets does add tactical variation to the 3v3 tag format. The triple-tag synergy system rewards experimenting with team compositions, and Star and Stripe in particular brings a meaningfully different playstyle to the table. The pass also bundles the Worldwide Star Card cosmetic as a bonus, which is a minor sweetener but not a deciding factor. My practical read: if you already own the base game, enjoy the versus and online modes, and consider yourself a fan who wants to stay current with the fighter selection, the Season Pass delivers reasonable value spread across a year of updates. If you bounced off the single-player content or are still on the fence about the base game, sort that out first - no amount of new characters fixes the balance and pacing issues that are keeping the Steam score in Mixed territory. Alex, Scout Team

MY HERO ACADEMIA: All’s Justice: Season Pass (DLC)

MY HERO ACADEMIA: All’s Justice: Season Pass (DLC)

5 feb 2026Byking Inc.Bandai Namco Entertainment Inc.
GamerScout opina

Five more fighters drip-feeding into a base game that already sits at Mixed reviews - only commit to this pass if the 68-character roster still leaves you hungry for more.

PC
Steam Deck UnsupportedProtonDB Gold
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Mínimo histórico: €26.20

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I want to be straight with you: this is a season pass for a DLC-dependent fighting game, and the decision to buy it lives or dies on how you feel about the base game first. MY HERO ACADEMIA: All's Justice launched in February 2026 to a Mixed reception on Steam - 64% positive across nearly 900 reviews - which tells you this is a game with a real audience and a real set of frustrations at the same time. The core 3v3 arena fighter is genuinely fun when it clicks: you're zipping around stages throwing Quirk-powered smashes, tagging in teammates, and building toward Plus Ultra finisher combos while the Rising mechanic kicks in to boost speed and attack power at the right moment. That spectacle is the game's strongest card. The roster already clears 68 characters at launch, covering pretty much everyone who ever threw a punch in the series. So the question the Season Pass has to answer is: does adding five more fighters justify the spend? Honestly, the case is thinner than Bandai Namco would like. The confirmed first addition is Star and Stripe - the United States' No. 1 Pro Hero and a genuinely exciting pick for fans who know her arc. The remaining four slots were still labeled DLC Character 2 through 5 at launch, rolling out gradually through to February 2027 at the latest. That staggered rollout means you're buying a promise as much as a product. If you're not already invested enough in the franchise to care deeply about the specific fighters filling those slots, there's no mechanical reason to jump in early. Arena fighters live on roster variety only up to a point; all five new characters plug into the same combat system everyone else uses. What makes this a harder sell is that the base game's known weak spots - difficulty spikes in single-player modes, repetitive Team-Up Mission objectives that drift into fetch-quest territory, and story presentation that leans too hard on static screens and voice clips instead of animation - are not touched by the Season Pass at all. You're adding playable characters to a game whose problems are structural, not roster-size. On the upside, if Free Battle and online PvP are where you actually spend your time, a broader selection of fighters with unique Quirk movesets does add tactical variation to the 3v3 tag format. The triple-tag synergy system rewards experimenting with team compositions, and Star and Stripe in particular brings a meaningfully different playstyle to the table. The pass also bundles the Worldwide Star Card cosmetic as a bonus, which is a minor sweetener but not a deciding factor. My practical read: if you already own the base game, enjoy the versus and online modes, and consider yourself a fan who wants to stay current with the fighter selection, the Season Pass delivers reasonable value spread across a year of updates. If you bounced off the single-player content or are still on the fence about the base game, sort that out first - no amount of new characters fixes the balance and pacing issues that are keeping the Steam score in Mixed territory.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamSeason PassDLC Roster Expansion3v3 Tag-TeamAnime Arena FighterQuirk CombatRising MechanicPost-Launch ContentOnline PvP

Requisitos del sistema

Mínimos

OS
Windows 11
Processor
Intel i5-10600K (4.1 GHz) / AMD Ryzen 5 3600 XT (3.8 GHz)
Memory
8 GB RAM
Graphics
NVIDIA GTX 1660 Ti (6 GB) / AMD Radeon RX 5600…

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OS
Windows 11
Processor
Intel i7-9700 (3.0 GHz) / AMD Ryzen 7-3700X (3.6 GHz)
Memory
16 GB RAM
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Reseñas y valoraciones

Steam
64%(883)

Información del juego

Desarrolladora
Byking Inc.
Distribuidora
Bandai Namco Entertainment Inc.
Fecha de lanzamiento
5 feb 2026

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MY HERO ACADEMIA: All’s Justice: Season Pass (DLC) está disponible en PC.

¿Cuándo se lanzó MY HERO ACADEMIA: All’s Justice: Season Pass (DLC)?

MY HERO ACADEMIA: All’s Justice: Season Pass (DLC) se lanzó el 5 de febrero de 2026.

¿Quién desarrolló MY HERO ACADEMIA: All’s Justice: Season Pass (DLC)?

MY HERO ACADEMIA: All’s Justice: Season Pass (DLC) fue desarrollado por Byking Inc. y publicado por Bandai Namco Entertainment Inc..