Compara los precios de MY HERO ACADEMIA: All’s Justice en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Byking Inc.. Publicado por Bandai Namco Entertainment Inc.. Lanzado el 5/2/2026. Disponible en PC, Xbox. Géneros: Action.

A 3v3 arena brawler set in the MHA universe. Looks the part, but 64% Steam approval tells its own story.

MY HERO ACADEMIA: All's Justice is a team-based arena fighter from Byking Inc., the studio behind the Border Break series. You pick heroes and villains from the MHA roster, queue up for 3v3 matches, and throw Quirk-powered abilities at each other until someone's health bar hits zero. There are multiple modes on offer, including the hero training suite for getting your fundamentals down and the Final War mode that leans into the show's big climactic arc. On paper, that is a reasonable foundation for a licensed arena brawler. The presentation is genuinely strong. The cel-shading tracks the anime's visual style closely, abilities are flashy and readable, and if you have any attachment to Izuku, Bakugo, Todoroki, or the wider cast, seeing them animated in motion is a legitimate draw. That goodwill only carries so far, though. At 883 reviews and sitting at 64% positive, this is a game that is dividing its own fanbase, not winning over newcomers. The split suggests real structural problems rather than nitpicks. From a competitive standpoint, the 3v3 format has potential, but the questions that matter most to anyone thinking about long-term play are the ones the current review pool raises loudest: is the online netcode stable enough to make Quirk-timing consistent, is the roster balanced across team compositions, and is there enough of a playerbase to keep queue times reasonable? A mixed score this early in a game's life usually means at least one of those boxes is not checked. If you are coming in expecting a tight arena fighter with a healthy online scene, manage your expectations accordingly. The inclusion of split-screen PvP is a genuine differentiator and probably the cleanest use case for the game right now. Local play sidesteps netcode concerns entirely, and couch sessions with another MHA fan are where the breezy team brawler format feels most at home. The hero training mode also gives solo players something to do, though it functions more as a tutorial extended into structured challenges than a fully fleshed-out single-player offering. Bottom line: All's Justice is a competent licensed brawler that looks better than it plays, at least in its current state. The 3v3 concept is not broken, but the online experience and balance work need to be tighter for this to hold a regular competitive audience. If you are a hardcore MHA fan who wants to play it locally with friends, the value proposition is clearer. If you are here for a ranked grind with strong netcode, this is not there yet. Fred, Scout Team

MY HERO ACADEMIA: All’s Justice

MY HERO ACADEMIA: All’s Justice

5 feb 2026Byking Inc.Bandai Namco Entertainment Inc.
GamerScout opina

A 3v3 arena brawler set in the MHA universe. Looks the part, but 64% Steam approval tells its own story.

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Steam Deck UnsupportedProtonDB Gold
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Mínimo histórico: €19.99

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MY HERO ACADEMIA: All's Justice is a team-based arena fighter from Byking Inc., the studio behind the Border Break series. You pick heroes and villains from the MHA roster, queue up for 3v3 matches, and throw Quirk-powered abilities at each other until someone's health bar hits zero. There are multiple modes on offer, including the hero training suite for getting your fundamentals down and the Final War mode that leans into the show's big climactic arc. On paper, that is a reasonable foundation for a licensed arena brawler. The presentation is genuinely strong. The cel-shading tracks the anime's visual style closely, abilities are flashy and readable, and if you have any attachment to Izuku, Bakugo, Todoroki, or the wider cast, seeing them animated in motion is a legitimate draw. That goodwill only carries so far, though. At 883 reviews and sitting at 64% positive, this is a game that is dividing its own fanbase, not winning over newcomers. The split suggests real structural problems rather than nitpicks. From a competitive standpoint, the 3v3 format has potential, but the questions that matter most to anyone thinking about long-term play are the ones the current review pool raises loudest: is the online netcode stable enough to make Quirk-timing consistent, is the roster balanced across team compositions, and is there enough of a playerbase to keep queue times reasonable? A mixed score this early in a game's life usually means at least one of those boxes is not checked. If you are coming in expecting a tight arena fighter with a healthy online scene, manage your expectations accordingly. The inclusion of split-screen PvP is a genuine differentiator and probably the cleanest use case for the game right now. Local play sidesteps netcode concerns entirely, and couch sessions with another MHA fan are where the breezy team brawler format feels most at home. The hero training mode also gives solo players something to do, though it functions more as a tutorial extended into structured challenges than a fully fleshed-out single-player offering. Bottom line: All's Justice is a competent licensed brawler that looks better than it plays, at least in its current state. The 3v3 concept is not broken, but the online experience and balance work need to be tighter for this to hold a regular competitive audience. If you are a hardcore MHA fan who wants to play it locally with friends, the value proposition is clearer. If you are here for a ranked grind with strong netcode, this is not there yet.

Fred
Fred · Scout Team

Shooters

Etiquetas

Single-playerMulti-playerPvPOnline PvPShared/Split Screen PvPShared/Split ScreenSteam AchievementsFull controller supportSteam CloudStatsFamily Sharing3v3 ArenaLicensed BrawlerLocal Couch Co-opAnime FighterRoster-Based CombatQuirk AbilitiesTeam Brawler

Requisitos del sistema

Mínimos

OS
Windows 11
Processor
Intel i5-10600K (4.1 GHz) / AMD Ryzen 5 3600 XT (3.8 GHz)
Memory
8 GB RAM
Graphics
NVIDIA GTX 1660 Ti (6 GB) / AMD Radeon RX 5600…

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OS
Windows 11
Processor
Intel i7-9700 (3.0 GHz) / AMD Ryzen 7-3700X (3.6 GHz)
Memory
16 GB RAM
Graphics
NVIDIA RTX 2070 (8 GB) / AMD RX 5700 XT (8 GB…

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Reseñas y valoraciones

Steam
64%(883)

Información del juego

Desarrolladora
Byking Inc.
Distribuidora
Bandai Namco Entertainment Inc.
Fecha de lanzamiento
5 feb 2026

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¿En qué plataformas está disponible MY HERO ACADEMIA: All’s Justice?

MY HERO ACADEMIA: All’s Justice está disponible en PC, Xbox.

¿Cuándo se lanzó MY HERO ACADEMIA: All’s Justice?

MY HERO ACADEMIA: All’s Justice se lanzó el 5 de febrero de 2026.

¿Quién desarrolló MY HERO ACADEMIA: All’s Justice?

MY HERO ACADEMIA: All’s Justice fue desarrollado por Byking Inc. y publicado por Bandai Namco Entertainment Inc..