Compara los precios de MXGP: The Official Motocross Videogame Steam Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Milestone S.r.l.. Publicado por PQube Limited. Lanzado el 28/3/2014. Disponible en PC. Géneros: Racing, Simulation, Sports.

If dirt bikes, roost, and the smell of two-stroke are your thing, this 2014 Milestone sim scratches the itch nobody else was scratching at launch. Come for the license, stay for the dual-stick physics - but don't bring your casual mates expecting split-screen.

My first hour with MXGP left me binning my usual gamepad habits and relearning how to even hold a corner. That dual-stick control scheme - left stick for the rider's body weight, right stick for the bike - sounds gimmicky until the dirt starts deforming under your wheels and you realise that leaning into a rut wrong at speed sends you over the bars every single time. It is fussy, it is demanding, and for a certain type of motorsport fan, that is exactly the point. Milestone built this around the 2013 FIM Motocross World Championship license, and the authenticity is real. All 60 riders from MX1 and MX2 are here - Antonio Cairoli, Gautier Paulin, and the rest of the European contingent who dominate the sport - riding genuine manufacturer hardware from KTM, Honda, Kawasaki, Suzuki, and Yamaha. The 14 championship tracks are reproduced at 1:1 scale, which sounds dry until you are memorising the rhythm sections at Arco di Trento and shaving tenths by scrubbing jumps properly. Career mode starts you as a wildcard nobody and works you through team contracts and class progression up to MX1, and there is genuine satisfaction in landing a Red Bull deal and suddenly having a machine that matches your inputs. Championship mode lets you skip the career grind and race the full official MX1 or MX2 calendar outright. Here is the part I have to be straight about, though. The presentation around that core is thin. AI at default difficulty is too passive - races can feel like you are lapping a training session rather than fighting a World Championship. The AI riders move with a rigidity that looks out of place against otherwise decent track visuals. There is no music to speak of. The career progression borrows heavily from Milestone's own MotoGP template, and the mode variety feels more like reskins of the same basic race format than genuinely different experiences. And if you were planning a couch night with friends - no split-screen here, full stop. Online gets up to 12 players into a race, which is where the game actually breathes, but the servers are a decade old and population is sparse. For casual racing fans or anyone coming in expecting MX vs. ATV-style tricks and mayhem, MXGP will feel cold and sterile. The learning curve is real - the game itself includes tutorials for scrubbing and jump-phase control because you genuinely need them - and the payoff only arrives after you invest the hours. If you put in the time, the deformable terrain, weight simulation, and trajectory management click into something satisfying and kind of addictive. The track surfaces chew up and change over a race, the rear-brake drift technique rewards experimentation, and mastering a clean race line gives you that specific motorsport high that only sim-leaning racers can deliver. For pure motocross fans who have been waiting for anything resembling an official licence on PC, it still holds up as the starting point for a long-running series. Riley, Scout Team

MXGP: The Official Motocross Videogame Steam Key

MXGP: The Official Motocross Videogame Steam Key

28 mar 2014Milestone S.r.l.PQube Limited
GamerScout opina

If dirt bikes, roost, and the smell of two-stroke are your thing, this 2014 Milestone sim scratches the itch nobody else was scratching at launch. Come for the license, stay for the dual-stick physics - but don't bring your casual mates expecting split-screen.

PC
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My first hour with MXGP left me binning my usual gamepad habits and relearning how to even hold a corner. That dual-stick control scheme - left stick for the rider's body weight, right stick for the bike - sounds gimmicky until the dirt starts deforming under your wheels and you realise that leaning into a rut wrong at speed sends you over the bars every single time. It is fussy, it is demanding, and for a certain type of motorsport fan, that is exactly the point. Milestone built this around the 2013 FIM Motocross World Championship license, and the authenticity is real. All 60 riders from MX1 and MX2 are here - Antonio Cairoli, Gautier Paulin, and the rest of the European contingent who dominate the sport - riding genuine manufacturer hardware from KTM, Honda, Kawasaki, Suzuki, and Yamaha. The 14 championship tracks are reproduced at 1:1 scale, which sounds dry until you are memorising the rhythm sections at Arco di Trento and shaving tenths by scrubbing jumps properly. Career mode starts you as a wildcard nobody and works you through team contracts and class progression up to MX1, and there is genuine satisfaction in landing a Red Bull deal and suddenly having a machine that matches your inputs. Championship mode lets you skip the career grind and race the full official MX1 or MX2 calendar outright. Here is the part I have to be straight about, though. The presentation around that core is thin. AI at default difficulty is too passive - races can feel like you are lapping a training session rather than fighting a World Championship. The AI riders move with a rigidity that looks out of place against otherwise decent track visuals. There is no music to speak of. The career progression borrows heavily from Milestone's own MotoGP template, and the mode variety feels more like reskins of the same basic race format than genuinely different experiences. And if you were planning a couch night with friends - no split-screen here, full stop. Online gets up to 12 players into a race, which is where the game actually breathes, but the servers are a decade old and population is sparse. For casual racing fans or anyone coming in expecting MX vs. ATV-style tricks and mayhem, MXGP will feel cold and sterile. The learning curve is real - the game itself includes tutorials for scrubbing and jump-phase control because you genuinely need them - and the payoff only arrives after you invest the hours. If you put in the time, the deformable terrain, weight simulation, and trajectory management click into something satisfying and kind of addictive. The track surfaces chew up and change over a race, the rear-brake drift technique rewards experimentation, and mastering a clean race line gives you that specific motorsport high that only sim-leaning racers can deliver. For pure motocross fans who have been waiting for anything resembling an official licence on PC, it still holds up as the starting point for a long-running series.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

steamDual-Stick ControlsDeformable TerrainCareer ProgressionOfficial LicenseSim-LeaningWeight SimulationScrubbing MechanicsOnline MultiplayerTime AttackSingle Player Career

Requisitos del sistema

Mínimos

Processor
Intel™ 2.4Ghz or similar
Memory
2 GB RAM
Graphics
NVIDIA® Geforce 7600 or ATI® X1600 or higher (it must be able to manage Pixel Shad…

Recomendados

Processor
Intel Core i5-750, 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 560 / AMD Radeon HD 6950…

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Steam
81%(1,631)

Información del juego

Desarrolladora
Milestone S.r.l.
Distribuidora
PQube Limited
Fecha de lanzamiento
28 mar 2014

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¿En qué plataformas está disponible MXGP: The Official Motocross Videogame Steam Key?

MXGP: The Official Motocross Videogame Steam Key está disponible en PC.

¿Cuándo se lanzó MXGP: The Official Motocross Videogame Steam Key?

MXGP: The Official Motocross Videogame Steam Key se lanzó el 28 de marzo de 2014.

¿Quién desarrolló MXGP: The Official Motocross Videogame Steam Key?

MXGP: The Official Motocross Videogame Steam Key fue desarrollado por Milestone S.r.l. y publicado por PQube Limited.