Compara los precios de Mutant Football League - Dynasty en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Digital Dreams Entertainment. Publicado por Digital Dreams Entertainment. Lanzado el 30/10/2018. Disponible en PC, Xbox. Géneros: Action, Indie, Sports.

If you burned through MFL's exhibition and season modes and want a reason to stay, Dynasty is that reason. Just go in knowing it punishes you hard before it rewards you.

My first honest reaction to the Dynasty add-on for Mutant Football League was curiosity followed pretty quickly by frustration, and that ordering matters. The core loop here is a franchise-style mode tacked onto what is fundamentally a 7-on-7 arcade football game built as a horror-parody of the NFL. You take a squad of absolute scrubs, rated somewhere around the high 40s across the board, and you are immediately dropped into a league where the opposition has kept their regular ratings intact. That gap is brutal and intentional. Whether it's motivating or just annoying depends almost entirely on your tolerance for losing badly while you grind out XP. The systems underneath the roughness are genuinely interesting. Player XP is invested per-attribute, and the species of your roster actually matters mechanically: orcs pay a premium to raise Intelligence while aliens level cheaply but fold under physical pressure. Your QB's Intelligence stat directly affects passing performance, so you cannot ignore roster composition and just throw money at free agents. Salary cap management, player trades, resurrection costs for dead players, and per-game-week upgrade limits all create real tension around budget decisions. The customizable playbook, where you can slot in any combination of offensive, defensive, and Dirty Trick plays, is a legitimately good feature that adds strategic identity to your team over time. Here is the catch that a lot of reviews land on and that I have to echo: Dynasty Mode locks all its chaos modifiers in at the start. You pick game speed, quarter length, carnage level, and difficulty, and those settings are permanent for that save. In every other mode you can dial down or disable Dirty Tricks and field hazards. In Dynasty you cannot. That means a ref bribe nullifying your touchdown is not a fun curveball, it is a fixed rule of the experience. For players who like MFL's arcade side and find the Dirty Tricks amusing, this is fine. For anyone who wants to engage with the franchise-management layer without the chaos overriding their plays, this will genuinely wear them down. The community has noted this limitation for years and the developer confirmed no major structural changes are planned. The commentary, handled by NBA Jam and NFL Blitz veteran Tim Kitzrow, is a nice touch and his energy fits the game. The second color commentator is the weaker half of that pairing and starts to grate after extended sessions. Field hazards including landmines, acid pits, buzz saws, and fire pits are visually flat but functionally punishing, and weapons like chainsaws and Murderballs add to the spectacle even if the animations lack the impact of the greats. Online play, where it has worked, has been described as running smoothly enough. Local multiplayer across four players remains the strongest argument for owning this. Bottom line on the Dynasty add-on specifically: the management layer is more interesting than it looks on paper, but the mandatory chaos settings and a punishing early-game difficulty wall mean the mode rewards patience over skill expression, at least until your roster is halfway built out. If you want a reason to log more hours in MFL and you enjoy franchise-style grinding, it delivers. If you are coming to this hoping for a clean sim-adjacent football experience with some monster flavor, the locked Dirty Tricks will fight you the whole way. Fred, Scout Team

Mutant Football League - Dynasty

Mutant Football League - Dynasty

30 oct 2018Digital Dreams Entertainment
GamerScout opina

If you burned through MFL's exhibition and season modes and want a reason to stay, Dynasty is that reason. Just go in knowing it punishes you hard before it rewards you.

PCXbox
Mejor precio disponible
18,43 €
en Eneba
Mínimo registrado: 17,83 €
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Veredicto de GamerScout

Worth grabbing if you are already invested in MFL and want franchise depth, but the locked chaos settings will frustrate anyone hoping for clean management gameplay.

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Historial de precios

Mínimo registrado
17,83 €4 jul 2026
Mejor precio actual
18,43 €
Tiendas de claves
16,68 €17,65 €18,61 €19,58 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Acerca de Mutant Football League - Dynasty

My first honest reaction to the Dynasty add-on for Mutant Football League was curiosity followed pretty quickly by frustration, and that ordering matters. The core loop here is a franchise-style mode tacked onto what is fundamentally a 7-on-7 arcade football game built as a horror-parody of the NFL. You take a squad of absolute scrubs, rated somewhere around the high 40s across the board, and you are immediately dropped into a league where the opposition has kept their regular ratings intact. That gap is brutal and intentional. Whether it's motivating or just annoying depends almost entirely on your tolerance for losing badly while you grind out XP. The systems underneath the roughness are genuinely interesting. Player XP is invested per-attribute, and the species of your roster actually matters mechanically: orcs pay a premium to raise Intelligence while aliens level cheaply but fold under physical pressure. Your QB's Intelligence stat directly affects passing performance, so you cannot ignore roster composition and just throw money at free agents. Salary cap management, player trades, resurrection costs for dead players, and per-game-week upgrade limits all create real tension around budget decisions. The customizable playbook, where you can slot in any combination of offensive, defensive, and Dirty Trick plays, is a legitimately good feature that adds strategic identity to your team over time. Here is the catch that a lot of reviews land on and that I have to echo: Dynasty Mode locks all its chaos modifiers in at the start. You pick game speed, quarter length, carnage level, and difficulty, and those settings are permanent for that save. In every other mode you can dial down or disable Dirty Tricks and field hazards. In Dynasty you cannot. That means a ref bribe nullifying your touchdown is not a fun curveball, it is a fixed rule of the experience. For players who like MFL's arcade side and find the Dirty Tricks amusing, this is fine. For anyone who wants to engage with the franchise-management layer without the chaos overriding their plays, this will genuinely wear them down. The community has noted this limitation for years and the developer confirmed no major structural changes are planned. The commentary, handled by NBA Jam and NFL Blitz veteran Tim Kitzrow, is a nice touch and his energy fits the game. The second color commentator is the weaker half of that pairing and starts to grate after extended sessions. Field hazards including landmines, acid pits, buzz saws, and fire pits are visually flat but functionally punishing, and weapons like chainsaws and Murderballs add to the spectacle even if the animations lack the impact of the greats. Online play, where it has worked, has been described as running smoothly enough. Local multiplayer across four players remains the strongest argument for owning this. Bottom line on the Dynasty add-on specifically: the management layer is more interesting than it looks on paper, but the mandatory chaos settings and a punishing early-game difficulty wall mean the mode rewards patience over skill expression, at least until your roster is halfway built out. If you want a reason to log more hours in MFL and you enjoy franchise-style grinding, it delivers. If you are coming to this hoping for a clean sim-adjacent football experience with some monster flavor, the locked Dirty Tricks will fight you the whole way.

Fred
Fred · Scout Team

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Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayercooplocal-coopachievementscloud-savestier:aaaFranchise ModeRoster ManagementSalary CapSpecies-Based StatsDirty TricksArcade FootballPermanent DeathCustom PlaybooksParody SportsSingle-Player Grind

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
NVIDIA GeForce GTX 460
Processor
Intel Core2Quad 2.67 GHz or AMD Phenom II X4 965

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
NVIDIA GeForce GTX 1070
Processor
Intel i5-4590

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Información del juego

Desarrolladora
Digital Dreams Entertainment
Distribuidora
Digital Dreams Entertainment
Fecha de lanzamiento
30 oct 2018

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Preguntas frecuentes sobre Mutant Football League - Dynasty

¿Cuánto cuesta Mutant Football League - Dynasty?

A 15 de agosto de 2026, la oferta más barata disponible de Mutant Football League - Dynasty es €18.43 en Eneba, de entre 1 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Mutant Football League - Dynasty más barato?

El precio más bajo disponible que seguimos para Mutant Football League - Dynasty es €18.43 en Eneba (15 de agosto de 2026). Comparamos 1 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Mutant Football League - Dynasty?

Mutant Football League - Dynasty está disponible en PC, Xbox.

¿Cuándo se lanzó Mutant Football League - Dynasty?

Mutant Football League - Dynasty se lanzó el 30 de octubre de 2018.

¿Quién desarrolló Mutant Football League - Dynasty?

Mutant Football League - Dynasty fue desarrollado por Digital Dreams Entertainment.