Compara los precios de MudRunner: American Wilds (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Saber Interactive. Publicado por Focus Home Interactive. Lanzado el 23/10/2018. Disponible en PC, Xbox. Géneros: Single Player, Co-op, Third Person, First Person, Simulation.

Nine licensed American rigs, two new sandbox maps, and two fresh challenges drop into MudRunner's mud-soaked logistics puzzle. Pure DLC for fans who want more of the same, set stateside.

MudRunner: American Wilds is a paid expansion for Saber Interactive's off-road simulation MudRunner, and it does exactly what it says on the tin. You get two new sandbox maps, Grizzly Creek and Mount Logmore, both inspired by the rugged backcountry of Montana, North Dakota, and Minnesota. On top of that, nine fully licensed American vehicles join the roster, split across four classes: Scout (Hummer H1, Ford F-150, Chevrolet K5 Blazer), Off-Road Hauler (Western Star 6900XD), Skidder (K-8400 Skidder), and On-Road Hauler (1979 Chevrolet Bison, Ford LTL9000, 1988 Freightliner FLD120, K-9000 Forwarder). Two new challenge maps, Crane Operator II and Freight-EX, round out the package. That is a clean, quantifiable content drop, and as someone who tracks DLC value in a spreadsheet, the numbers hold up for existing fans. Let me explain what actually changes about how the game plays, because it matters more than the truck list. The American maps lean heavier on asphalt perimeter roads than the Siberian base maps. First instinct is to think that means easier going. It is not. The On-Road Hauler class, specifically the Bison and the LTL9000, is explicitly flagged as unsuitable for off-roading, and the game means it. Get one wheel off the tarmac at the wrong angle and your cargo is gone. This introduces a genuinely different logistical calculus: you are now planning routes around road accessibility for your big rigs rather than just brute-forcing mud with a high-clearance Soviet workhorse. The K-8400 Skidder becomes the reliable backbone of most runs, with the Western Star 6900XD filling the heavy-haul slot when conditions allow. That vehicle-selection layer is where MudRunner's quiet strategy depth lives, and American Wilds adds a new dimension to it. The core loop has not changed. You manage revs, differential locks, and four-wheel-drive modes to deliver lumber to mills across open sandbox maps with multiple viable routing options. The game still does not hold your hand, and that is still the correct design call. The two new challenge maps gate Freight-EX behind completing Crane Operator II first, which is fair sequencing but will frustrate anyone diving in without base-game experience. The terrain deformation physics persist, meaning repeated passes through soft ground create progressively worse ruts, so early routing decisions have downstream consequences. That kind of cascading cause-and-effect is exactly what I want from a sim expansion. Steam Workshop mod support, which has been part of MudRunner since before this DLC, continues to extend the total content pool well beyond what the base game and any single expansion can provide on their own. The honest weaknesses are real but narrow. Critics at launch noted the American maps lack distinguishing landmarks, so the "U.S. wilderness" atmosphere does not fully land visually. The objective structure is identical to the base game, collect logs and deliver them, so if you were hoping American Wilds would introduce new mission types, it does not. Content-locked vehicles behind Progression Points remain a minor irritant, especially for players who paid for the DLC and expect immediate access. And a first playthrough of just the new map content clocks in around seven hours before the open-ended sandbox nature takes over, so raw hour-count is not the value argument here. The argument is variety of vehicles and the routing puzzles they create. If you have already put serious time into MudRunner and want a fresh set of problems to solve with a distinctly American vehicle kit, this delivers. If you are new to the series, skip this and start with the base game first. American Wilds is an expansion built for people who already know why they love the series. Diego, Scout Team

MudRunner: American Wilds (DLC)
Single PlayerCo-opThird PersonFirst PersonSimulation

MudRunner: American Wilds (DLC)

Complemento / DLC de MudRunner — ver juego completo
23 oct 2018Saber InteractiveFocus Home Interactive
GamerScout opina

Nine licensed American rigs, two new sandbox maps, and two fresh challenges drop into MudRunner's mud-soaked logistics puzzle. Pure DLC for fans who want more of the same, set stateside.

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Acerca de MudRunner: American Wilds (DLC)

MudRunner: American Wilds is a paid expansion for Saber Interactive's off-road simulation MudRunner, and it does exactly what it says on the tin. You get two new sandbox maps, Grizzly Creek and Mount Logmore, both inspired by the rugged backcountry of Montana, North Dakota, and Minnesota. On top of that, nine fully licensed American vehicles join the roster, split across four classes: Scout (Hummer H1, Ford F-150, Chevrolet K5 Blazer), Off-Road Hauler (Western Star 6900XD), Skidder (K-8400 Skidder), and On-Road Hauler (1979 Chevrolet Bison, Ford LTL9000, 1988 Freightliner FLD120, K-9000 Forwarder). Two new challenge maps, Crane Operator II and Freight-EX, round out the package. That is a clean, quantifiable content drop, and as someone who tracks DLC value in a spreadsheet, the numbers hold up for existing fans. Let me explain what actually changes about how the game plays, because it matters more than the truck list. The American maps lean heavier on asphalt perimeter roads than the Siberian base maps. First instinct is to think that means easier going. It is not. The On-Road Hauler class, specifically the Bison and the LTL9000, is explicitly flagged as unsuitable for off-roading, and the game means it. Get one wheel off the tarmac at the wrong angle and your cargo is gone. This introduces a genuinely different logistical calculus: you are now planning routes around road accessibility for your big rigs rather than just brute-forcing mud with a high-clearance Soviet workhorse. The K-8400 Skidder becomes the reliable backbone of most runs, with the Western Star 6900XD filling the heavy-haul slot when conditions allow. That vehicle-selection layer is where MudRunner's quiet strategy depth lives, and American Wilds adds a new dimension to it. The core loop has not changed. You manage revs, differential locks, and four-wheel-drive modes to deliver lumber to mills across open sandbox maps with multiple viable routing options. The game still does not hold your hand, and that is still the correct design call. The two new challenge maps gate Freight-EX behind completing Crane Operator II first, which is fair sequencing but will frustrate anyone diving in without base-game experience. The terrain deformation physics persist, meaning repeated passes through soft ground create progressively worse ruts, so early routing decisions have downstream consequences. That kind of cascading cause-and-effect is exactly what I want from a sim expansion. Steam Workshop mod support, which has been part of MudRunner since before this DLC, continues to extend the total content pool well beyond what the base game and any single expansion can provide on their own. The honest weaknesses are real but narrow. Critics at launch noted the American maps lack distinguishing landmarks, so the "U.S. wilderness" atmosphere does not fully land visually. The objective structure is identical to the base game, collect logs and deliver them, so if you were hoping American Wilds would introduce new mission types, it does not. Content-locked vehicles behind Progression Points remain a minor irritant, especially for players who paid for the DLC and expect immediate access. And a first playthrough of just the new map content clocks in around seven hours before the open-ended sandbox nature takes over, so raw hour-count is not the value argument here. The argument is variety of vehicles and the routing puzzles they create. If you have already put serious time into MudRunner and want a fresh set of problems to solve with a distinctly American vehicle kit, this delivers. If you are new to the series, skip this and start with the base game first. American Wilds is an expansion built for people who already know why they love the series.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamLicensed VehiclesTerrain Deformation PhysicsFleet ManagementSandbox RoutingHardcore ModeLog DeliveryVehicle ClassesOn-Road Hauler ChallengeCo-op Logistics

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Storage
1 GB
Graphics
NVIDIA GeForce 9600 GT
Processor
Intel Pentium Dual Core 2.0GHz
System requirements
Windows Vista/7/8/10

Recomendados

Memory
4 GB RAM
Storage
1 GB
Graphics
NVIDIA GeForce GTX 470
Processor
Intel Core 2 Duo 2.5GHz
System requirements
Windows Vista/7/8/10

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Información del juego

Desarrolladora
Saber Interactive
Distribuidora
Focus Home Interactive
Fecha de lanzamiento
23 oct 2018

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¿En qué plataformas está disponible MudRunner: American Wilds (DLC)?

MudRunner: American Wilds (DLC) está disponible en PC, Xbox.

¿Cuándo se lanzó MudRunner: American Wilds (DLC)?

MudRunner: American Wilds (DLC) se lanzó el 23 de octubre de 2018.

¿Quién desarrolló MudRunner: American Wilds (DLC)?

MudRunner: American Wilds (DLC) fue desarrollado por Saber Interactive y publicado por Focus Home Interactive.