Compara los precios de Mount & Blade: Warband en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por TaleWorlds Entertainment. Publicado por TaleWorlds Entertainment. Lanzado el 31/3/2010. Disponible en PC, Mac, Linux, Xbox. Géneros: Action, RPG. Puntuación Metacritic: 78/100.

Fifteen-year-old medieval sandbox that somehow still plays better than half the RPGs released this decade, if you can stomach the 2010 visuals and a story told mostly through faction politics and troop wages.

I've genuinely lost track of how many hours I've put into Warband over the years, and that alone tells you something. This is a medieval sandbox RPG set in the fictional land of Calradia where you start as a single fighter and, through sheer stubbornness, war profiteering, tournament wins, and careful lord diplomacy, claw your way toward ruling a kingdom. There is no protagonist cutscene. No prophecy. No chosen-one framing. The game drops you onto a world map and lets faction warfare swallow you whole. The combat system is the real star, and it holds up remarkably well. Attacks and blocks operate on four directional inputs, up, down, left, right, which sounds simple until you are on horseback, lance couched, screaming toward an infantry line at full gallop. Melee is genuinely skill-capped: chambering, parrying, and timing swings for reach advantage all reward players who invest the hours. Archery from horseback is its own discipline, and infantry combat with a two-handed weapon has a satisfying physicality that directly inspired later games like For Honor and Kingdom Come: Deliverance. What stops it short of a masterpiece is that on-foot movement feels sluggish compared to mounted play, and the UI is a relic that communicates information with all the warmth of a tax document. The strategic layer is where Warband earns its "RPG" label. Managing money (denars), renown, honor, and your relationship register with lords and ladies is a constant balancing act. Time costs money, troop wages are paid weekly, and every day you idle on the world map is a day a rival faction is raiding your villages, wooing your potential allies, and growing stronger. You can pursue a lady's hand through poetry or battlefield glory, upgrade named companions into vassals by granting them fiefs, play factions against each other, or just become a mercenary who never commits to anyone. Choices have real mechanical consequences, even if the dialogue delivering those choices is flat and largely unvoiced. Writers looking for narrative payoff on the level of Disco Elysium should look elsewhere. The writing is functional at best, generic at worst, and the world's characterization lives in its systems, not its scripts. Where Warband becomes essentially infinite is its mod ecosystem. Full conversion mods like Prophesy of Pendor (a dark fantasy overhaul with knighthood orders and unique companion stories) and A World of Ice and Fire turn the base engine into entirely different games. The Floris Modpack deepens the vanilla experience without replacing it. Community tools even let you push past the default battle size cap for massive engagements. The base engine is, in a real sense, a platform, and the community has been building on it for fifteen years without any signs of stopping. Multiplayer modes including Siege, Deathmatch, Team Deathmatch, and Capture the Flag still have active servers, and the directional combat translates extremely well to PvP once you understand its depth. For RPG players who need a rich authored narrative, structured quests, and voice-acted companions, Warband will feel barren. For players who want to build a kingdom from scratch, manage an army's morale and wages, survive a cavalry charge, and then mod the whole thing into Westeros or a Napoleonic battlefield, it is one of the most replayable games ever made at this price point. Monika, Scout Team

Mount & Blade: Warband

Mount & Blade: Warband

31 mar 2010TaleWorlds Entertainment
GamerScout opina

Fifteen-year-old medieval sandbox that somehow still plays better than half the RPGs released this decade, if you can stomach the 2010 visuals and a story told mostly through faction politics and troop wages.

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I've genuinely lost track of how many hours I've put into Warband over the years, and that alone tells you something. This is a medieval sandbox RPG set in the fictional land of Calradia where you start as a single fighter and, through sheer stubbornness, war profiteering, tournament wins, and careful lord diplomacy, claw your way toward ruling a kingdom. There is no protagonist cutscene. No prophecy. No chosen-one framing. The game drops you onto a world map and lets faction warfare swallow you whole. The combat system is the real star, and it holds up remarkably well. Attacks and blocks operate on four directional inputs, up, down, left, right, which sounds simple until you are on horseback, lance couched, screaming toward an infantry line at full gallop. Melee is genuinely skill-capped: chambering, parrying, and timing swings for reach advantage all reward players who invest the hours. Archery from horseback is its own discipline, and infantry combat with a two-handed weapon has a satisfying physicality that directly inspired later games like For Honor and Kingdom Come: Deliverance. What stops it short of a masterpiece is that on-foot movement feels sluggish compared to mounted play, and the UI is a relic that communicates information with all the warmth of a tax document. The strategic layer is where Warband earns its "RPG" label. Managing money (denars), renown, honor, and your relationship register with lords and ladies is a constant balancing act. Time costs money, troop wages are paid weekly, and every day you idle on the world map is a day a rival faction is raiding your villages, wooing your potential allies, and growing stronger. You can pursue a lady's hand through poetry or battlefield glory, upgrade named companions into vassals by granting them fiefs, play factions against each other, or just become a mercenary who never commits to anyone. Choices have real mechanical consequences, even if the dialogue delivering those choices is flat and largely unvoiced. Writers looking for narrative payoff on the level of Disco Elysium should look elsewhere. The writing is functional at best, generic at worst, and the world's characterization lives in its systems, not its scripts. Where Warband becomes essentially infinite is its mod ecosystem. Full conversion mods like Prophesy of Pendor (a dark fantasy overhaul with knighthood orders and unique companion stories) and A World of Ice and Fire turn the base engine into entirely different games. The Floris Modpack deepens the vanilla experience without replacing it. Community tools even let you push past the default battle size cap for massive engagements. The base engine is, in a real sense, a platform, and the community has been building on it for fifteen years without any signs of stopping. Multiplayer modes including Siege, Deathmatch, Team Deathmatch, and Capture the Flag still have active servers, and the directional combat translates extremely well to PvP once you understand its depth. For RPG players who need a rich authored narrative, structured quests, and voice-acted companions, Warband will feel barren. For players who want to build a kingdom from scratch, manage an army's morale and wages, survive a cavalry charge, and then mod the whole thing into Westeros or a Napoleonic battlefield, it is one of the most replayable games ever made at this price point.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayermultiplayerachievementsDirectional CombatKingdom ManagementTotal Conversion ModsFaction PoliticsSandbox ProgressionMounted CombatArmy BuildingSiege Warfare

Requisitos del sistema

Mínimos

Processor
Intel Pentium 4 2.0 GHz or AMD 2.5 GHz
Memory
512MB RAM
Graphics
3D graphics card with 64MB RAM Hard Drive: 100 MB available space Sound: Standard audio

Recomendados

Processor
Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
Memory
1GB RAM
Graphics
NVIDIA GeForce FX 5200, ATI Radeon 9600, or better Hard Drive: 100MB available space So…

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Reseñas y valoraciones

Metacritic
78
Steam
98%(170,982)

Información del juego

Desarrolladora
TaleWorlds Entertainment
Distribuidora
TaleWorlds Entertainment
Fecha de lanzamiento
31 mar 2010

Modos de juego

singleplayer
multiplayer

Idiomas

Subtítulos (10)
EnglishCzechFrenchGermanHungarianPolish+4 más

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¿En qué plataformas está disponible Mount & Blade: Warband?

Mount & Blade: Warband está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Mount & Blade: Warband?

Mount & Blade: Warband se lanzó el 31 de marzo de 2010.

¿Quién desarrolló Mount & Blade: Warband?

Mount & Blade: Warband fue desarrollado por TaleWorlds Entertainment.

¿Merece la pena comprar Mount & Blade: Warband?

Mount & Blade: Warband tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.