Compara los precios de Moto Racer 4 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Artefacts Studio. Publicado por Anuman Interactive. Lanzado el 2/11/2016. Disponible en PC, Xbox, Nintendo Switch. Géneros: Racing.

Sixty-two percent positive on Steam tells the story: Moto Racer 4 has a pulse, but its rough edges will chase off anyone who isn't already a patient arcade-racer devotee.

My honest first reaction after a few hours with Moto Racer 4 was relief that the series was back, followed quickly by a creeping suspicion that it came back too soon. The arcade tone is right: two bike categories (asphalt sports bikes and off-road dirt bikes), a career Progression mode split across ten chapters, and a mix of event types that goes well beyond basic lap racing. You get Last Man Standing elimination rounds, Slalom challenges where you have to thread traffic in a specific direction, checkpoint Survival runs, and King of the Road modes where holding first place banks personal time. On paper, that is a genuinely varied loop for an arcade moto game. The controls are where things get complicated for casual riders. The handling is extremely twitchy - bikes snap left and right with the lightest analog input, and until you have logged enough time to internalize that sensitivity, you will spend corners fighting the correction cycle rather than actually racing. A controller is effectively required; keyboard is not a serious option here. The boost mechanic ties into wheelies, so you are constantly popping the front wheel to stay competitive in the later career stages. It works, but it becomes a repetitive crutch rather than a satisfying skill expression. Physics bugs compound the problem: expect occasional launches into the air from invisible bumps and collision detection that does not always agree with what you can see on screen. The star-betting progression system is the decision that most divides the community. Before each event, you commit to a target placing - aim too high and miss it, and you lose stars rather than gain them. The idea is that it gives casual players a lower entry point (one star just needs a top-three finish) while rewarding ambitious racers who bet on first. In practice, the gap between difficulty tiers is steep enough that the penalty for overcommitting feels punishing rather than motivating. The AI rubber-banding at higher difficulties only adds to that frustration. Career mode also locks most content behind progression, so a quick-race session with a friend means grinding first. On the multiplayer side: online play supports up to ten players and ran acceptably at launch with minimal lag reported in most sessions. Split-screen is present for local play, which is genuinely rare in the genre and worth acknowledging. That said, the two-player local experience is hampered by the reduced peripheral vision in split view, which makes tight blind corners harder to read than they already are. For a Saturday night couch session the game is serviceable but not the go-to: fourteen tracks spread across road, desert, and dirt environments recycle quickly, and the bike audio is thin enough that turning up the music is the practical fix most reviewers landed on. Who is this for? Nostalgic fans of the original 1990s PC entries might find echoes of what they loved, but the consensus is that this reboot lands closer to "reminder of better times" than "worthy successor." If you have never touched the series and just want a quick arcade motorcycle fix with a low barrier to entry, there is something here at a low enough price - the sense of speed is real, the track layouts have some clever kinks and jumps, and the event variety keeps sessions from feeling monotonous in short bursts. Anyone expecting polish, fair AI difficulty, or a robust couch-party racer should look elsewhere. Riley, Scout Team

Moto Racer 4

Moto Racer 4

2 nov 2016Artefacts StudioAnuman Interactive
GamerScout opina

Sixty-two percent positive on Steam tells the story: Moto Racer 4 has a pulse, but its rough edges will chase off anyone who isn't already a patient arcade-racer devotee.

PCXboxNintendo Switch
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.29

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.295 Jun 2026
Keyshops
€1.19€1.26€1.32€1.395 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Moto Racer 4

My honest first reaction after a few hours with Moto Racer 4 was relief that the series was back, followed quickly by a creeping suspicion that it came back too soon. The arcade tone is right: two bike categories (asphalt sports bikes and off-road dirt bikes), a career Progression mode split across ten chapters, and a mix of event types that goes well beyond basic lap racing. You get Last Man Standing elimination rounds, Slalom challenges where you have to thread traffic in a specific direction, checkpoint Survival runs, and King of the Road modes where holding first place banks personal time. On paper, that is a genuinely varied loop for an arcade moto game. The controls are where things get complicated for casual riders. The handling is extremely twitchy - bikes snap left and right with the lightest analog input, and until you have logged enough time to internalize that sensitivity, you will spend corners fighting the correction cycle rather than actually racing. A controller is effectively required; keyboard is not a serious option here. The boost mechanic ties into wheelies, so you are constantly popping the front wheel to stay competitive in the later career stages. It works, but it becomes a repetitive crutch rather than a satisfying skill expression. Physics bugs compound the problem: expect occasional launches into the air from invisible bumps and collision detection that does not always agree with what you can see on screen. The star-betting progression system is the decision that most divides the community. Before each event, you commit to a target placing - aim too high and miss it, and you lose stars rather than gain them. The idea is that it gives casual players a lower entry point (one star just needs a top-three finish) while rewarding ambitious racers who bet on first. In practice, the gap between difficulty tiers is steep enough that the penalty for overcommitting feels punishing rather than motivating. The AI rubber-banding at higher difficulties only adds to that frustration. Career mode also locks most content behind progression, so a quick-race session with a friend means grinding first. On the multiplayer side: online play supports up to ten players and ran acceptably at launch with minimal lag reported in most sessions. Split-screen is present for local play, which is genuinely rare in the genre and worth acknowledging. That said, the two-player local experience is hampered by the reduced peripheral vision in split view, which makes tight blind corners harder to read than they already are. For a Saturday night couch session the game is serviceable but not the go-to: fourteen tracks spread across road, desert, and dirt environments recycle quickly, and the bike audio is thin enough that turning up the music is the practical fix most reviewers landed on. Who is this for? Nostalgic fans of the original 1990s PC entries might find echoes of what they loved, but the consensus is that this reboot lands closer to "reminder of better times" than "worthy successor." If you have never touched the series and just want a quick arcade motorcycle fix with a low barrier to entry, there is something here at a low enough price - the sense of speed is real, the track layouts have some clever kinks and jumps, and the event variety keeps sessions from feeling monotonous in short bursts. Anyone expecting polish, fair AI difficulty, or a robust couch-party racer should look elsewhere.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

steamArcade RacerTwitchy HandlingSplit-ScreenOnline MultiplayerCareer ProgressionDirt BikesStar SystemElimination ModesBike Customization

Requisitos del sistema

Mínimos

OS
Windows Vista, 7, 8, 8.1 or 10
Processor
Intel Core 2 Duo CPU E6550 at 2.33GHz
Memory
4 GB RAM
Graphics
Video card must be 1 GB or more and should be a DirectX 11 - compatible
DirectX
Version…

DLC y complementos de Moto Racer 42

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

Sigue explorando

Community Discussion

Be the first to comment on Moto Racer 4.

Reseñas y valoraciones

Steam
62%(1,147)

Información del juego

Desarrolladora
Artefacts Studio
Distribuidora
Anuman Interactive
Fecha de lanzamiento
2 nov 2016

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Artefacts Studio

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Moto Racer 4 →

Preguntas frecuentes sobre Moto Racer 4

¿Cuánto cuesta Moto Racer 4?

El precio de Moto Racer 4 cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Moto Racer 4 más barato?

Compara los precios de Moto Racer 4 en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Moto Racer 4?

Moto Racer 4 está disponible en PC, Xbox, Nintendo Switch.

¿Cuándo se lanzó Moto Racer 4?

Moto Racer 4 se lanzó el 2 de noviembre de 2016.

¿Quién desarrolló Moto Racer 4?

Moto Racer 4 fue desarrollado por Artefacts Studio y publicado por Anuman Interactive.