Compara los precios de Crown Wars: The Black Prince (PC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Artefacts Studio. Publicado por Nacon. Lanzado el 23/5/2024. Disponible en PC. Géneros: Adventure, RPG, Strategy.

A turn-based tactics game set in medieval France where you manage a castle and lead squads against brigands and rival lords. Rough around the edges but scratches a specific itch.

Crown Wars: The Black Prince drops you into the middle of the Hundred Years' War-era chaos as a rising lord trying to carve out power from your castle base. The core loop splits between base management - upgrading your castle, recruiting knights, researching new equipment - and turn-based tactical missions on grid-based maps where you deploy small squads against bandits, enemy knights, and other threats. If that sounds like a budget XCOM wearing medieval armor, you are not entirely wrong, but the game leans harder into the RPG progression side than pure tactics. The tactical layer is where Crown Wars earns whatever goodwill it builds. Each unit has a class - think swordsmen, archers, crossbowmen, mounted knights - and they level up with persistent stat growth between missions. Positioning, flanking, and ability management matter enough that early careless play will get your veterans killed, and permadeath keeps the tension real. Mission variety is decent enough: escort runs, siege assaults, clearing bandit camps. None of it reinvents the wheel, but the medieval setting gives the whole thing a grittier flavor than the usual fantasy tactics fare. The castle management side is serviceable but thin. You build and upgrade structures to unlock better gear and recruit higher-tier units, manage resources, and occasionally make light narrative choices that nudge the campaign forward. It functions, but compared to something like the base-building loops in Fire Emblem: Three Houses or even older X-COM titles, it never develops much depth of its own. It is a functional frame for the tactics rather than a rewarding system in its own right. Where the game stumbles is polish. The UI is clunky in ways that feel unfinished rather than stylistic - tooltips are inconsistent, the camera can fight you on larger maps, and the tutorial does a poor job of explaining the economy. The mixed Steam reception is honest: this is not a broken game, but it is one that asks for patience in exchange for its better moments. The art direction is competent and the historical-ish setting is under-explored in this genre, which counts for something. Who is this actually for? Players who have already exhausted Wartales, Hard West, or Disciples: Liberation and want more medieval squad tactics without waiting for something bigger to release. It is genuinely playable and occasionally engaging, but it requires accepting a rough surface to get at the decent game underneath. At the right price point, curious tactics fans will find enough here to hold their attention for a solid campaign run. Anyone expecting a tight, polished experience from top to bottom will likely bounce off it within a few hours. Alex, Scout Team

Crown Wars: The Black Prince (PC)

Crown Wars: The Black Prince (PC)

23 may 2024Artefacts StudioNacon
GamerScout opina

A turn-based tactics game set in medieval France where you manage a castle and lead squads against brigands and rival lords. Rough around the edges but scratches a specific itch.

PC
Steam Deck Unsupported
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €3.00

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Crown Wars: The Black Prince drops you into the middle of the Hundred Years' War-era chaos as a rising lord trying to carve out power from your castle base. The core loop splits between base management - upgrading your castle, recruiting knights, researching new equipment - and turn-based tactical missions on grid-based maps where you deploy small squads against bandits, enemy knights, and other threats. If that sounds like a budget XCOM wearing medieval armor, you are not entirely wrong, but the game leans harder into the RPG progression side than pure tactics. The tactical layer is where Crown Wars earns whatever goodwill it builds. Each unit has a class - think swordsmen, archers, crossbowmen, mounted knights - and they level up with persistent stat growth between missions. Positioning, flanking, and ability management matter enough that early careless play will get your veterans killed, and permadeath keeps the tension real. Mission variety is decent enough: escort runs, siege assaults, clearing bandit camps. None of it reinvents the wheel, but the medieval setting gives the whole thing a grittier flavor than the usual fantasy tactics fare. The castle management side is serviceable but thin. You build and upgrade structures to unlock better gear and recruit higher-tier units, manage resources, and occasionally make light narrative choices that nudge the campaign forward. It functions, but compared to something like the base-building loops in Fire Emblem: Three Houses or even older X-COM titles, it never develops much depth of its own. It is a functional frame for the tactics rather than a rewarding system in its own right. Where the game stumbles is polish. The UI is clunky in ways that feel unfinished rather than stylistic - tooltips are inconsistent, the camera can fight you on larger maps, and the tutorial does a poor job of explaining the economy. The mixed Steam reception is honest: this is not a broken game, but it is one that asks for patience in exchange for its better moments. The art direction is competent and the historical-ish setting is under-explored in this genre, which counts for something. Who is this actually for? Players who have already exhausted Wartales, Hard West, or Disciples: Liberation and want more medieval squad tactics without waiting for something bigger to release. It is genuinely playable and occasionally engaging, but it requires accepting a rough surface to get at the decent game underneath. At the right price point, curious tactics fans will find enough here to hold their attention for a solid campaign run. Anyone expecting a tight, polished experience from top to bottom will likely bounce off it within a few hours.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamTurn-Based TacticsCastle ManagementPermadeathMedievalSquad RPGHistorical SettingPersistent ProgressionCampaign Strategy

Requisitos del sistema

Mínimos

OS
Windows 10
Processor
Intel Core i5-6600 or AMD Ryzen 5 1500X
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1050, 2 GB or AMD Radeon R9 380, 4 GB or Inte…

Recomendados

OS
Windows 10
Processor
Intel Core i5-8600 or AMD Ryzen 5 3600
Memory
12 GB RAM
Graphics
NVIDIA GeForce GTX 1070, 8 GB or AMD Radeon RX Vega 56, 8 GB…

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Reseñas y valoraciones

Steam
60%(598)

Información del juego

Desarrolladora
Artefacts Studio
Distribuidora
Nacon
Fecha de lanzamiento
23 may 2024

Características

Single-playerSteam AchievementsPartial Controller SupportSteam CloudFamily Sharing

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¿En qué plataformas está disponible Crown Wars: The Black Prince (PC)?

Crown Wars: The Black Prince (PC) está disponible en PC.

¿Cuándo se lanzó Crown Wars: The Black Prince (PC)?

Crown Wars: The Black Prince (PC) se lanzó el 23 de mayo de 2024.

¿Quién desarrolló Crown Wars: The Black Prince (PC)?

Crown Wars: The Black Prince (PC) fue desarrollado por Artefacts Studio y publicado por Nacon.