Compara los precios de Mortal Glory 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Redbeak Games. Publicado por Redbeak Games. Lanzado el 4/3/2024. Disponible en PC. Géneros: Indie, RPG, Simulation, Strategy.

Lean gladiator management with a two-hour run length and a knockback-or-die philosophy - satisfying for tactics newcomers, thin for genre veterans hunting systemic depth.

My first instinct when loading up Mortal Glory 2 was to map its decision tree the way I do with any tactics game: where does build divergence actually happen, how punishing is the mid-game resource crunch, and does the AI make me regret lazy positioning? The answer on all three counts is more modest than the box art suggests, but honest about what it is. This is a compact, well-paced gladiator roguelite that runs start-to-finish in roughly two hours, built around a very specific mechanical idea: positioning and knockback matter more than raw stats, and the arena environment is as much a weapon as any sword. The combat loop is built around shared action-and-movement resources per unit, meaning every step you take is a micro-commitment. Attack and you end the turn; move too aggressively and an enemy minotaur puts you into a wall for bonus damage, or worse, into a pit. Knockback is not a fringe build option bolted onto one class - it scales off the core strength stat, so nearly every run has at least one heavy hitter who throws enemies around the arena by default. Environmental hazards like explosive barrels and open death pits are consistent features across arenas, and the AI at higher difficulties will absolutely use them against you. Each gladiator carries four equipment slots - weapon, armour, and two accessories - and layering skills and relics onto those slots is where the real decision-making sits. The relic pool contains genuine synergy bait, though the majority of drops you will see are mundane stat bumps, which dulls the excitement of the post-fight loot screen faster than it should. The macro layer borrows heavily from Slay the Spire: a branching node map through three escalating regions, with combat, shop, treasure, and event nodes on offer. The map is not especially readable - nodes are dense and there is no zoom-out option, so plotting an optimal path involves a lot of scrolling rather than strategic surveying. Shop access is gated to designated nodes rather than available freely, which limits roster flexibility between fights. The recruit pool pulls from a range of fantasy races - trolls, minotaurs, and more esoteric options that give each run a visually distinct crew - but in practice most veteran players will converge on the same physical-damage-forward or magic-support archetype fairly quickly, because the skill variety does not yet push hard enough against that gravity. For newcomers to turn-based tactics, this is actually a strong entry point - and I mean that without any condescension. The rules are clean, the run length is short enough to complete on a lunch break, the difficulty curve scales politely, and the core positioning puzzle is tactile and immediately readable. Someone who bounced off Into the Breach because the optimization felt suffocating will find Mortal Glory 2 a gentler on-ramp. Returning players from the original should know upfront that this sequel is an iterative step rather than a systemic overhaul: the assets, class portraits, and base mechanics are largely carried forward. Veterans who wanted wider build trees or a more ambitious map layer will feel that shortfall. The Steam community sits at a strong positive sentiment, and that score reflects a game that delivers cleanly on its narrow promise rather than exceeding it. Diego, Scout Team

Mortal Glory 2

Mortal Glory 2

4 mar 2024Redbeak Games
GamerScout opina

Lean gladiator management with a two-hour run length and a knockback-or-die philosophy - satisfying for tactics newcomers, thin for genre veterans hunting systemic depth.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €3.87

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€3.8726 Jun 2026
Keyshops
€3.57€3.78€3.99€4.209 Jun14 Jun19 Jun23 Jun28 Jun
Tracking prices since 9 Jun 2026
Create alert

Capturas y multimedia

Acerca de Mortal Glory 2

My first instinct when loading up Mortal Glory 2 was to map its decision tree the way I do with any tactics game: where does build divergence actually happen, how punishing is the mid-game resource crunch, and does the AI make me regret lazy positioning? The answer on all three counts is more modest than the box art suggests, but honest about what it is. This is a compact, well-paced gladiator roguelite that runs start-to-finish in roughly two hours, built around a very specific mechanical idea: positioning and knockback matter more than raw stats, and the arena environment is as much a weapon as any sword. The combat loop is built around shared action-and-movement resources per unit, meaning every step you take is a micro-commitment. Attack and you end the turn; move too aggressively and an enemy minotaur puts you into a wall for bonus damage, or worse, into a pit. Knockback is not a fringe build option bolted onto one class - it scales off the core strength stat, so nearly every run has at least one heavy hitter who throws enemies around the arena by default. Environmental hazards like explosive barrels and open death pits are consistent features across arenas, and the AI at higher difficulties will absolutely use them against you. Each gladiator carries four equipment slots - weapon, armour, and two accessories - and layering skills and relics onto those slots is where the real decision-making sits. The relic pool contains genuine synergy bait, though the majority of drops you will see are mundane stat bumps, which dulls the excitement of the post-fight loot screen faster than it should. The macro layer borrows heavily from Slay the Spire: a branching node map through three escalating regions, with combat, shop, treasure, and event nodes on offer. The map is not especially readable - nodes are dense and there is no zoom-out option, so plotting an optimal path involves a lot of scrolling rather than strategic surveying. Shop access is gated to designated nodes rather than available freely, which limits roster flexibility between fights. The recruit pool pulls from a range of fantasy races - trolls, minotaurs, and more esoteric options that give each run a visually distinct crew - but in practice most veteran players will converge on the same physical-damage-forward or magic-support archetype fairly quickly, because the skill variety does not yet push hard enough against that gravity. For newcomers to turn-based tactics, this is actually a strong entry point - and I mean that without any condescension. The rules are clean, the run length is short enough to complete on a lunch break, the difficulty curve scales politely, and the core positioning puzzle is tactile and immediately readable. Someone who bounced off Into the Breach because the optimization felt suffocating will find Mortal Glory 2 a gentler on-ramp. Returning players from the original should know upfront that this sequel is an iterative step rather than a systemic overhaul: the assets, class portraits, and base mechanics are largely carried forward. Veterans who wanted wider build trees or a more ambitious map layer will feel that shortfall. The Steam community sits at a strong positive sentiment, and that score reflects a game that delivers cleanly on its narrow promise rather than exceeding it.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Knockback MechanicsEnvironmental HazardsFantasy RacesShort RunsIncremental UnlocksDifficulty ScalingArena CombatRoster Management

Requisitos del sistema

Mínimos

OS
Windows XP/Vista/7/8/8.1/10
Memory
1 GB RAM
Storage
500 MB available space
Graphics
256mb Video Memory, capable of OpenGL 2.0+ support
Processor
1 GHz

Sigue explorando

Community Discussion

Be the first to comment on Mortal Glory 2.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Redbeak Games
Distribuidora
Redbeak Games
Fecha de lanzamiento
4 mar 2024

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Redbeak Games

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Mortal Glory 2 →

Preguntas frecuentes sobre Mortal Glory 2

¿Cuánto cuesta Mortal Glory 2?

El precio de Mortal Glory 2 cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Mortal Glory 2 más barato?

Compara los precios de Mortal Glory 2 en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Mortal Glory 2?

Mortal Glory 2 está disponible en PC.

¿Cuándo se lanzó Mortal Glory 2?

Mortal Glory 2 se lanzó el 4 de marzo de 2024.

¿Quién desarrolló Mortal Glory 2?

Mortal Glory 2 fue desarrollado por Redbeak Games.