Compara los precios de Moribund en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Traptics. Publicado por Traptics. Lanzado el 16/3/2017. Disponible en PC, Mac, Linux. Géneros: Action, Indie.

Couch PvP for up to four players where the entire game revolves around a two-shot kill loop: immobilize, charge, execute. Whether that loop stays fun depends entirely on who's on your couch.

My first instinct with Moribund was to clock how tight the time-to-kill felt against something like Duck Game or TowerFall - and that comparison does the game no favors if you go in expecting the same kind of snappy lethality. The core weapon, a dual-function fungus gun the game calls the Double-Charm, fires gooey fungal rounds to entangle opponents and a slow-charging harpoon as the follow-up finisher. Hit someone with the first shot, wait for the charge animation, land the harpoon while they button-mash to break free, and you get a ragdoll kill. That sequence is the whole combat system. There are no weapon pickups, no class abilities, no loadout choices. What you get is one gun, two buttons, and the level. The levels are actually where Moribund punches above its weight. There are 80 of them spread across eight visual settings, each single-screen with wraparound edges, and the better ones layer in environmental traps like trigger-activated harpoon emplacements, flamethrowers, oil slicks that kill your traction, and sticky webs that interrupt your escape attempt. The Team Battle mode adds a second layer, since friendly fire stays on and coordinating a two-person fungal ambush produces genuinely funny moments. City-setting levels are flagged Extreme Difficulty for a reason - two stage mechanics, Bouncing Clusters and Swinging Mines, show up here and will punish anyone who coasts in without reading the room first. Here is where I have to be straight with you, though. The harpoon charge time is the real problem. It runs about two seconds from trigger to projectile, which is an eternity when everyone is sprinting and wrapping around stage edges. Critics called the combat slow compared to its obvious genre peers, and that read is accurate. Eight environments sounds generous until you realize half an hour of play covers all of them visually. The single-player challenge mode exists - 15 challenges - but balance complaints across those modes mean most people will treat it as warm-up at best. The art style leans hard into grimy post-apocalyptic metal and chains, and the characters read small enough on screen that the promised gore largely fails to land. Voice taunts from the eight playable characters either hit the right button-pushy note or come across as trying too hard, depending on your group. The honest bracket for this game is: you have three friends, controllers in hand, and nobody wants to boot up a game that requires a tutorial. Moribund loads fast, the rules explain themselves inside two minutes of play, and the tension of the immobilize-then-execute loop does generate real screaming moments when someone escapes the harpoon at the last frame. No online mode means it lives or dies on physical couch presence. If that condition is already met, the low friction entry point and chaos-friendly level design justify the price. If you are shopping for something to play solo or remotely with friends, close the tab. Fred, Scout Team

Moribund

Moribund

16 mar 2017Traptics
GamerScout opina

Couch PvP for up to four players where the entire game revolves around a two-shot kill loop: immobilize, charge, execute. Whether that loop stays fun depends entirely on who's on your couch.

PCMacLinux
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€0.00
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Mínimo histórico: €0.91

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My first instinct with Moribund was to clock how tight the time-to-kill felt against something like Duck Game or TowerFall - and that comparison does the game no favors if you go in expecting the same kind of snappy lethality. The core weapon, a dual-function fungus gun the game calls the Double-Charm, fires gooey fungal rounds to entangle opponents and a slow-charging harpoon as the follow-up finisher. Hit someone with the first shot, wait for the charge animation, land the harpoon while they button-mash to break free, and you get a ragdoll kill. That sequence is the whole combat system. There are no weapon pickups, no class abilities, no loadout choices. What you get is one gun, two buttons, and the level. The levels are actually where Moribund punches above its weight. There are 80 of them spread across eight visual settings, each single-screen with wraparound edges, and the better ones layer in environmental traps like trigger-activated harpoon emplacements, flamethrowers, oil slicks that kill your traction, and sticky webs that interrupt your escape attempt. The Team Battle mode adds a second layer, since friendly fire stays on and coordinating a two-person fungal ambush produces genuinely funny moments. City-setting levels are flagged Extreme Difficulty for a reason - two stage mechanics, Bouncing Clusters and Swinging Mines, show up here and will punish anyone who coasts in without reading the room first. Here is where I have to be straight with you, though. The harpoon charge time is the real problem. It runs about two seconds from trigger to projectile, which is an eternity when everyone is sprinting and wrapping around stage edges. Critics called the combat slow compared to its obvious genre peers, and that read is accurate. Eight environments sounds generous until you realize half an hour of play covers all of them visually. The single-player challenge mode exists - 15 challenges - but balance complaints across those modes mean most people will treat it as warm-up at best. The art style leans hard into grimy post-apocalyptic metal and chains, and the characters read small enough on screen that the promised gore largely fails to land. Voice taunts from the eight playable characters either hit the right button-pushy note or come across as trying too hard, depending on your group. The honest bracket for this game is: you have three friends, controllers in hand, and nobody wants to boot up a game that requires a tutorial. Moribund loads fast, the rules explain themselves inside two minutes of play, and the tension of the immobilize-then-execute loop does generate real screaming moments when someone escapes the harpoon at the last frame. No online mode means it lives or dies on physical couch presence. If that condition is already met, the low friction entry point and chaos-friendly level design justify the price. If you are shopping for something to play solo or remotely with friends, close the tab.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supporttrading-cardstier:sub-5Couch PvPArena BrawlerTwo-Shot Kill LoopEnvironmental TrapsRagdoll PhysicsFree-for-All DeathmatchTeam BattleController RequiredNo Online Multiplayer

Requisitos del sistema

Mínimos

OS
Windows XP / Vista / 7 64bit
Memory
4 GB RAM
Storage
900 MB available space
Graphics
OpenGL 2.0 compatible, 256 Mb + Memory
Processor
2.3 Ghz +

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Información del juego

Desarrolladora
Traptics
Distribuidora
Traptics
Fecha de lanzamiento
16 mar 2017

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¿En qué plataformas está disponible Moribund?

Moribund está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Moribund?

Moribund se lanzó el 16 de marzo de 2017.

¿Quién desarrolló Moribund?

Moribund fue desarrollado por Traptics.