Compara los precios de Modern Tales: Age Of Invention en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Orchid Games. Publicado por Artifex Mundi. Lanzado el 19/10/2017. Disponible en PC. Géneros: Adventure, Casual.

Gorgeous hand-painted scenes, a steampunk Paris setting, and enough HO variety to keep the genre faithful happy, just don't expect the story or voice acting to hold up its end of the deal.

My first impression of Modern Tales: Age of Invention was simple: someone at Orchid Games really knows how to paint a scene. You click through moonlit Parisian streets, vivid Swiss villages, and the grey chill of Siberia, and each location looks genuinely crafted rather than churned out. For a hidden-object puzzle adventure, a HOPA, in genre shorthand, that visual quality matters more than people outside the audience might assume, because you spend most of your playtime staring at these scenes hunting for items. When the backdrops are this attractive, that repetitive loop stays watchable. The gameplay itself is exactly what Artifex Mundi has built its catalogue on: point-and-click exploration, hidden object scenes in a handful of formats (word-list finds, silhouette matching, interactive chain puzzles), inventory items that often need to be combined before they become useful, and a set of standalone mini-games bridging the larger puzzle beats. There are 14 mini-games and 15 hidden object scenes in the main game, and the HO variety is genuinely appreciated, cycling through the different formats keeps any single session from feeling like a chore. A fast-travel map helps with backtracking, and four difficulty settings let you dial the hint recharge and penalty system up or down depending on how patient you are. One notable caveat: at least one puzzle lacks a reset button, which can cause a soft-stuck situation if you make a mess of it early. Keep that hint button warmed up for insurance. Where the package stumbles is in anything that requires a human voice or a coherent script. The voice acting sits flat across almost every scene, characters face kidnappings and gunpoint standoffs with the emotional range of someone reading a grocery list. The writing compounds this with some genuinely head-scratching protagonist logic: Emily acknowledges a likely trap, then walks into it anyway, repeatedly. The villain, Count d'Albignac, gets very little backstory to justify his world-domination scheme. Historical celebrity cameos, Albert Einstein, Coco Chanel, Ferdinand von Zeppelin, Ferdinand Porsche, add a fun novelty layer but are largely window dressing rather than meaningful characters. One standout mini-game does ask you to sort real inventions on a historical timeline, which is a small clever touch that the rest of the script never quite matches. Runtime is the other honest consideration here. Playing on a relaxed difficulty setting, most players will clear this in around three to four hours. For genre fans who buy these games in bundles and treat a single session as a complete evening, that length is fine. For anyone expecting something with the scope of a full adventure title, it will feel brief. The 91% positive Steam rating reflects an audience that knows the genre's conventions and judges the game on how well it executes them, and on those terms, Modern Tales delivers a polished, attractive, low-stakes way to spend an afternoon, even if it never surprises you. Alex, Scout Team

Modern Tales: Age Of Invention

Modern Tales: Age Of Invention

19 oct 2017Orchid GamesArtifex Mundi
GamerScout opina

Gorgeous hand-painted scenes, a steampunk Paris setting, and enough HO variety to keep the genre faithful happy, just don't expect the story or voice acting to hold up its end of the deal.

PC
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My first impression of Modern Tales: Age of Invention was simple: someone at Orchid Games really knows how to paint a scene. You click through moonlit Parisian streets, vivid Swiss villages, and the grey chill of Siberia, and each location looks genuinely crafted rather than churned out. For a hidden-object puzzle adventure, a HOPA, in genre shorthand, that visual quality matters more than people outside the audience might assume, because you spend most of your playtime staring at these scenes hunting for items. When the backdrops are this attractive, that repetitive loop stays watchable. The gameplay itself is exactly what Artifex Mundi has built its catalogue on: point-and-click exploration, hidden object scenes in a handful of formats (word-list finds, silhouette matching, interactive chain puzzles), inventory items that often need to be combined before they become useful, and a set of standalone mini-games bridging the larger puzzle beats. There are 14 mini-games and 15 hidden object scenes in the main game, and the HO variety is genuinely appreciated, cycling through the different formats keeps any single session from feeling like a chore. A fast-travel map helps with backtracking, and four difficulty settings let you dial the hint recharge and penalty system up or down depending on how patient you are. One notable caveat: at least one puzzle lacks a reset button, which can cause a soft-stuck situation if you make a mess of it early. Keep that hint button warmed up for insurance. Where the package stumbles is in anything that requires a human voice or a coherent script. The voice acting sits flat across almost every scene, characters face kidnappings and gunpoint standoffs with the emotional range of someone reading a grocery list. The writing compounds this with some genuinely head-scratching protagonist logic: Emily acknowledges a likely trap, then walks into it anyway, repeatedly. The villain, Count d'Albignac, gets very little backstory to justify his world-domination scheme. Historical celebrity cameos, Albert Einstein, Coco Chanel, Ferdinand von Zeppelin, Ferdinand Porsche, add a fun novelty layer but are largely window dressing rather than meaningful characters. One standout mini-game does ask you to sort real inventions on a historical timeline, which is a small clever touch that the rest of the script never quite matches. Runtime is the other honest consideration here. Playing on a relaxed difficulty setting, most players will clear this in around three to four hours. For genre fans who buy these games in bundles and treat a single session as a complete evening, that length is fine. For anyone expecting something with the scope of a full adventure title, it will feel brief. The 91% positive Steam rating reflects an audience that knows the genre's conventions and judges the game on how well it executes them, and on those terms, Modern Tales delivers a polished, attractive, low-stakes way to spend an afternoon, even if it never surprises you.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamHOPAHidden ObjectPoint-and-ClickSteampunkInventory PuzzlesMini-GamesFemale ProtagonistHistorical SettingShort Playtime

Requisitos del sistema

Mínimos

Processor
2.0 GHz
Memory
1 GB RAM
Graphics
256 MB VRAM
Storage
2 GB available space

Recomendados

Processor
2.5 GHz
Memory
1 GB RAM
Graphics
512 MB VRAM
Storage
2 GB available space

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Reseñas y valoraciones

Steam
91%(269)

Información del juego

Desarrolladora
Orchid Games
Distribuidora
Artifex Mundi
Fecha de lanzamiento
19 oct 2017

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¿En qué plataformas está disponible Modern Tales: Age Of Invention?

Modern Tales: Age Of Invention está disponible en PC.

¿Cuándo se lanzó Modern Tales: Age Of Invention?

Modern Tales: Age Of Invention se lanzó el 19 de octubre de 2017.

¿Quién desarrolló Modern Tales: Age Of Invention?

Modern Tales: Age Of Invention fue desarrollado por Orchid Games y publicado por Artifex Mundi.