Compara los precios de GRAVEN The Purple Moon Prophecy en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Orchid Games. Publicado por Orchid Games. Lanzado el 29/9/2016. Disponible en PC. Géneros: Adventure, Casual, Indie.

A quietly atmospheric hidden-object adventure set among Brittany's ancient druid stones, where the mythology earns its mood but newcomers to the genre will feel most at home.

I have a soft spot for small studios that pick unusual geography as their canvas, and Orchid Games chose well: the megalithic coastline of Brittany, France, carries a genuine weight that generic haunted-mansion settings never achieve. You step into the role of a young archaeologist who arrives to study standing menhirs and ends up, within the first thirty minutes, facing an ancient druidic prophecy, a portal to the mythical land of Avalon, and a seven-hour countdown before something genuinely bad happens to two worlds at once. That premise sounds bombastic, but the execution is quieter than the box art suggests. The atmosphere does most of the heavy lifting. The game is a point-and-click hidden-object adventure with 22 mini-games spread across roughly 35 distinct physical locations, connected by a fast-travel map. Hidden-object scenes here are more logically assembled than the genre average: items feel placed with intention rather than dropped at random, which is a small but meaningful craft decision. Mini-games range from simple tile-rotation puzzles to multi-step contraptions involving sigil casting with silver molds, kerosene lamps, and druidic symbols. Puzzle difficulty sits firmly in the easy-to-medium band, so experienced HOG players who want a real cognitive workout will not find it here. On casual mode, most players clear the whole thing in around three hours; on the default difficulty, closer to five. The game knows when to end, and that is not a trivial thing to say. The artwork is the single strongest argument for playing this. Locations are richly painted, dark without being murky, and the transition from the sleepy Breton town to the otherworldly shores of Avalon is handled with enough visual contrast that the world-hop feels earned. The soundtrack is understated, fitting the druidic setting without leaning on overwrought orchestral swells, and voice acting is functional rather than remarkable. Where the production stumbles is character animation: the human models are stiff, and the main character design drew unfavorable comparisons in the community. The game also ships without an in-game journal or quest tracker, which is a notable omission. Without any written log of your current objective, players who put the game down mid-session may find themselves pixel-hunting or consulting external guides to remember where they left off. The collectible layer deserves a specific word of warning for completionists. There are 70 mistletoe items hidden across the 35 locations, and some of them are tucked inside hidden-object scenes that cannot be revisited once cleared without replaying. Chasing the 19 Steam achievements is therefore a two-playthrough affair for many, or a first-run guide-in-hand experience. That is a design quirk worth knowing before you start. Stability has historically been a mild concern as well, with a handful of crash-on-puzzle-exit bugs that the developer patched. Worth noting also: Orchid Games has flagged the game as discontinued on their official site, citing compatibility issues with modern systems, so verify it runs cleanly on your setup before committing. For genre newcomers, older players, or anyone wanting a low-friction mystery story with genuine mythological texture and a sense of place, this delivers. Veterans hunting a challenge should look elsewhere. The Brittany-meets-Avalon setting is genuinely uncommon for a hidden-object game, the pacing respects your time, and the craft in the scene painting is evident throughout. It is a small, sincere game that does not pretend to be otherwise. Kai, Scout Team

GRAVEN The Purple Moon Prophecy

GRAVEN The Purple Moon Prophecy

29 sept 2016Orchid Games
GamerScout opina

A quietly atmospheric hidden-object adventure set among Brittany's ancient druid stones, where the mythology earns its mood but newcomers to the genre will feel most at home.

PC
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I have a soft spot for small studios that pick unusual geography as their canvas, and Orchid Games chose well: the megalithic coastline of Brittany, France, carries a genuine weight that generic haunted-mansion settings never achieve. You step into the role of a young archaeologist who arrives to study standing menhirs and ends up, within the first thirty minutes, facing an ancient druidic prophecy, a portal to the mythical land of Avalon, and a seven-hour countdown before something genuinely bad happens to two worlds at once. That premise sounds bombastic, but the execution is quieter than the box art suggests. The atmosphere does most of the heavy lifting. The game is a point-and-click hidden-object adventure with 22 mini-games spread across roughly 35 distinct physical locations, connected by a fast-travel map. Hidden-object scenes here are more logically assembled than the genre average: items feel placed with intention rather than dropped at random, which is a small but meaningful craft decision. Mini-games range from simple tile-rotation puzzles to multi-step contraptions involving sigil casting with silver molds, kerosene lamps, and druidic symbols. Puzzle difficulty sits firmly in the easy-to-medium band, so experienced HOG players who want a real cognitive workout will not find it here. On casual mode, most players clear the whole thing in around three hours; on the default difficulty, closer to five. The game knows when to end, and that is not a trivial thing to say. The artwork is the single strongest argument for playing this. Locations are richly painted, dark without being murky, and the transition from the sleepy Breton town to the otherworldly shores of Avalon is handled with enough visual contrast that the world-hop feels earned. The soundtrack is understated, fitting the druidic setting without leaning on overwrought orchestral swells, and voice acting is functional rather than remarkable. Where the production stumbles is character animation: the human models are stiff, and the main character design drew unfavorable comparisons in the community. The game also ships without an in-game journal or quest tracker, which is a notable omission. Without any written log of your current objective, players who put the game down mid-session may find themselves pixel-hunting or consulting external guides to remember where they left off. The collectible layer deserves a specific word of warning for completionists. There are 70 mistletoe items hidden across the 35 locations, and some of them are tucked inside hidden-object scenes that cannot be revisited once cleared without replaying. Chasing the 19 Steam achievements is therefore a two-playthrough affair for many, or a first-run guide-in-hand experience. That is a design quirk worth knowing before you start. Stability has historically been a mild concern as well, with a handful of crash-on-puzzle-exit bugs that the developer patched. Worth noting also: Orchid Games has flagged the game as discontinued on their official site, citing compatibility issues with modern systems, so verify it runs cleanly on your setup before committing. For genre newcomers, older players, or anyone wanting a low-friction mystery story with genuine mythological texture and a sense of place, this delivers. Veterans hunting a challenge should look elsewhere. The Brittany-meets-Avalon setting is genuinely uncommon for a hidden-object game, the pacing respects your time, and the craft in the scene painting is evident throughout. It is a small, sincere game that does not pretend to be otherwise.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Hidden-ObjectPoint-and-ClickDruidic MythologyAtmosphericCollectible-HeavyShort PlaythroughFast-Travel MapCompletionist-UnfriendlyPuzzle-Light

Requisitos del sistema

Mínimos

OS
Windows XP Service Pack 2, Vista, Windows 7, Windows 8
Memory
1024 MB RAM
DirectX
Version 9.0c
Processor
Processor 1.4 GHz

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Información del juego

Desarrolladora
Orchid Games
Distribuidora
Orchid Games
Fecha de lanzamiento
29 sept 2016

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¿En qué plataformas está disponible GRAVEN The Purple Moon Prophecy?

GRAVEN The Purple Moon Prophecy está disponible en PC.

¿Cuándo se lanzó GRAVEN The Purple Moon Prophecy?

GRAVEN The Purple Moon Prophecy se lanzó el 29 de septiembre de 2016.

¿Quién desarrolló GRAVEN The Purple Moon Prophecy?

GRAVEN The Purple Moon Prophecy fue desarrollado por Orchid Games.