Middle-earth: Shadow of War - The Blade of Galadriel Story Expansion
Play as Eltariel, Galadriel's assassin, hunting Ringwraiths across Mordor with light-based combat. A side chapter that expands Shadow of War's lore without overstaying its welcome.
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The Blade of Galadriel is a story expansion for Shadow of War that hands you control of Eltariel, an elven assassin sent by Galadriel to deal with the Nazgul threatening to tip the balance in Mordor. If you finished the base game and found yourself wanting more context around the wraiths lurking at the edges of Talion's story, this DLC pitches itself squarely at that curiosity. It is a focused side chapter rather than a sprawling continuation, and for once that restraint mostly works in its favor. The headlining addition is Eltariel's light-wielding combat style, which plays noticeably differently from Talion's wraith-infused brawling. Her abilities draw on Galadriel's power rather than Celebrimbor's ring-craft, giving the fights a visually distinct feel. The boss encounters against individual Ringwraiths are the obvious centerpiece, and they deliver the kind of named-enemy showdowns that Shadow of War's Nemesis system always teased but rarely provided through the main campaign. Each wraith has a personality and a fighting style, which is a small thing but means a lot when you have sat through thirty hours of anonymous orc captains. There is also a slate of new Orc Allies and side missions that plug into the Nemesis framework. These are the weakest link. Shadow of War's open-world padding problem does not disappear just because the protagonist changed, and some of the side content feels like it exists purely to stretch runtime. If you bounced off the base game's repetitive fortress assaults and loyalty missions, nothing here fixes that underlying loop. The expansion works best when it stays tightly focused on Eltariel's personal arc and her complicated relationship with Galadriel's agenda, a thread that has genuine thematic weight for anyone who cares about Tolkien's treatment of power and corruption. As a standalone narrative experience within the broader Middle-earth: Shadow of Mordor and Shadow of War continuity, the expansion adds texture rather than revelation. It is not doing what a great story DLC should do at its ceiling, which is reframe everything you already played. But it does give Eltariel enough screen time to feel like a real character, and the Ringwraith fights provide closure that the base game's ending sequence somewhat fumbled. If you are an RPG player who cares about whether the lore holds together and whether the antagonists feel earned, this is the expansion that actually takes the Nazgul seriously as characters. Worth picking up if you loved Shadow of War's combat and want more of it with a fresh moveset and story context. Worth skipping if you already found the base game's side content exhausting, because this expansion inherits that flaw along with everything that made Shadow of War genuinely fun.

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Mínimos
- Processor
- AMD FX-4350, 4.2 GHz / Intel Core i5-2300, 2.80 GHz
- Memory
- 6 GB RAM
- Graphics
- AMD HD 7870, 2 GB / NVIDIA GTX 660, 2 GB
- DirectX
- Version 11
- Network
- Broadband Internet conne…
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- OS
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- Processor
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- Memory
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- Graphics
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Información del juego
- Desarrolladora
- Monolith Productions
- Distribuidora
- WB Games
- Fecha de lanzamiento
- 9 oct 2017
